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Eddy

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Everything posted by Eddy

  1. Well I am a bit rusty on the Harn religions. But it always seemed that the issue was assigning any "magic /divine powers" to each god. You would have to look at each god and then assign whatever spells/powers would seem appropriate and you only had so many. I spent hours back in the 80s looking at each spell and trying to assign it to whatever god seemed appropriate. For example what spells/powers would Halea, Sarajin or maybe Agrik etc have? I even have some typed up sheets detailing this agony!! Nowadays maybe Runequest 6 is better suited to the divine magic, who knows... but the Renaissance (Alchemy chapter) RPG would be my default for Harn Shek P'var magic without a doubt. Plus the Witchcraft magic chapter is sublime. Easily the best medieval magic system in the BRP world. What can beat a spell called "For to Fling Back a Spell in the Face of a Caster". Anyway It's free check it out!
  2. I GMed Harn back in the 80s using classic Runequest, and it was always a bit of a problem with the magic system then. I just used battle magic and ignored Rune magic. Nowadays, If it was me I would use the BRP based Renaissance rules for Alchemy which uses the elements and is very close to the Shek Pvar magic system. There is a free version available somewhere. For anyone who knows Harn, it's the religions that are the real problem!!
  3. Thanks guys, some good suggestions here.
  4. Hi Does anybody know of any NEW, decent old school type Runequest adventures in the vein of say Borderlands or maybe White Dwarf adventures. Preferably set in Prax, With minimal page count and not 50 NPCs to manage. I know there's the Jonstown Compendium thingy but the Drive Thru search only brings up the more popular stuff involving clans etc. Basically I want a an exploratory type scenario involving some classic Runequest monsters.
  5. Thanks, I looked up and down for that!! That's good I prefer a simple 10% Critical rather than the more complex Critical (5%) and Special Success (20%) Cheers
  6. At first glance this looks good, just what I've been after. Just one thing though, what is the Critical success percentage is it 5% of the skill or 10%. Good work though Eddy
  7. I personally would love a brief 16 page simple "modernised" BRP system. In fact only the other day I pulled out from Trolpak the BRP rules to see if it would work!
  8. Hi I'm not sure if this has been asked before so apologies in advance. Having purchased the BRP Universal etc PDF I am wondering if a character sheet exists for BRP with Hit Points by Location on it. Having played Runequest back in the early 80s this is by far my favourite mechanic. Thanks Ed
  9. Hi Just out of curiosity, I am wondering if anyone knows the reason why the original (197...?.)cover of Cults of Prax was changed from the picture of the baboon/man on horse/female in bikini to the coloured map of Prax for the UK Games Workshop edition. Was it a copyright thing? Cheers in advance Ed
  10. Eddy

    Mythras Combat

    Cheers guys, it's as I thought
  11. Eddy

    Mythras Combat

    Hi Having played Runequest 6 a few years ago, the combat left me a little cold due to the extra admin involved in Action Points and Special Effects. Question... being interested in Lyonesse (which uses the same system) can combat be resolved ignoring both Action Points and Special Effects and just playing it out i.e. just hit vs parry as in the older RQ games?
  12. Can I ask what the quality of the paper in the Drive Thru Lyonesse hardcover is like. I have been disappointed with some POD stuff from Drive Thru as the paper seems really thin. Mainly the Renaissance stuff from a few years back. I must admit though, I have been impressed with Chaosiums Classic reprints (Borderlands, Pavis and Big Rubble) I think the paper is decent quality. I have no idea who prints this. At an eye watering £60 for Lyonesse I feel it needs asking!!
  13. This sounds great, I think RQG can't get enough scenarios. Maybe publish a scenario at a time and see where it leads. From what your scenarios sound like I'd be interested. I think there's enough clan initiation type stuff around though, but that's my opinion!
  14. Borderlands without a doubt, but you could start with Apple Lane as a taster. Move on to Griffin Mountain after Borderlands, this is a sandbox though. Although some say easily compatible there may be a bit of work converting to RQG(Augments, Rune magic and stronger beginning PCs). You could still just play RQ classic with no conversion at all!
  15. This will be a defo buy from me, many thanks
  16. I know this sounds a bit anal but does anybody know or can estimate the font or fonts used in the early Chaosium products such as Borderlands, Griffin Mountain, Trollpak and even Fungi from Yuggoth. Thanks
  17. These are beautiful copies much more practical than the original box sets. I've just received Big Rubble and Borderlands and probably will buy Pavis and a few others to add to my collection. I love them. Paper is a slight tad on the thin side, please can someone please tell Lulu or whoever is responsible to use 90gsm paper not 80gsm but that's not Chaosiums fault. Also (I do not want to appear too negative here) they are not exact copies. The originals have three column layout and these have two columns, also possibly a different font?. I'm not sure this matters, not to me at least but its something to be aware of. These releases are really welcome and I appreciate it. Now how about some POD of some of the early Call of Cthulhu products???
  18. OK, so any details about the scenarios rather than "just buy this", I've looked on Drive Thru but no proper reviews yet. I'm looking for a campaign similar to Borderlands, where you can just drop adventurers into it and do some old school adventuring eg. Snakepipe Hollow or Five Eyes Temple, not young clan members being initiated into clan rites regarding stealing cows.
  19. Cheers guys, sorted now thanks
  20. About a couple of weeks ago I signed up for the Cult of Chaos but I have not received any password yet. How are you supposed to contact the organisers?
  21. Fungi from Yuggoth is a great "easy" campaign to start with, I would recommend this without hesitation. Easy plot and characterisation with a teriffic conclusion.
  22. Or maybe you can go on Ebay and just pick up an old 5th Edition copy of the rules (or even older) for about £20 and maybe some of the older scenarios or campaigns for about the same price and away you go. There is no need to buy all of the new recently released stuff from Chaosium. You will soon get the hang of the rules. There is tons of stuff out there. Some about 40 years old but it is great stuff.
  23. Blood Brothers may have a "slasher type" scenario in it, I think you can get the pdf from DriveThruRPG. Check online for reviews before you buy to get more information about each scenario
  24. I agree with the Initiate trap, back in the day playing constantly many times a week from about 1982 to about 1987 we had absolutely not one Runelord or Runepriest. It almost seemed the goal was just to become one. Not to adventure beyond one. Indeed all this talk of Heroquesting and stuff still seems a bit daft to me.
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