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Dredj

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Everything posted by Dredj

  1. I just read through the blog about this game. It seems like it's heavily influenced by Dune. Is that true?
  2. Maybe you can tie something like the Nazca lines in with this, since you're taking an alternate earth approach by saying the Indio population wasn't as depleted as in real life. Maybe they are summoning Chupacabres or something even more malevolent. Maybe the lines are pictures of things not of this earth. Maybe some of those cenotes really are entrances to other worlds. The Aztecs are said to have built at least one temple (probably more, but I'm not certain) so that the sunlight on the stairs looked like a serpent ascending and descending them as the sun moved through the sky. Maybe the PCs see the shadowy serpent shape moving along the stairs and then realize the sky is overcast. (Yeah, I know it's the wrong area for Aztec temples, but there's nothing to say the Aztecs didn't get the idea from somewhere else).
  3. I'm making a come back to BRP after playing with systems such as Fate and other rules-lite systems. If I were going to worry about movement, I would take my inspiration from the rules-lite systems and simply use zones. Is the zone close, medium or far from the PC? Can the PC with his or her DEX rating be able to make it to the other zone and reasonably be able to do an action? Then add the modifiers as necessary. And I think I would modify the vehicles chase rules to fit chases on foot (I'll have to look at those rules again). Unless, of course, you are using miniatures and want to play very strategically. The movement rules in BRP never really gelled with me. It was one of the more notable reasons that I moved away from BRP in the first place. It seemed like too much of the system was tied to character movement whose rules never seemed too realistic. Also, I'm dropping BRP's notions of how much time a combat round takes. I'll just use 1-6 seconds as the standard amount of time an action takes--or however long it needs to be in non-combat situations. 12 second combat rounds always seemed way too long. I've been into some serious real-life (actual life and death) fights, and nowhere in my personal experience does the combat rules in BRP come close to the reality of the fights I've been in. But rereading your post again suggests you are thinking about using miniatures, and you want to play very strategic games, right?
  4. I wouldn't mind seeing a generic Planetary Romance sourcebook that happens to draw very heavily on the Barsoom setting. Burrough's created the genre (I think), but he wasn't the only one writing in it. There's already a supplement for Savage Worlds that does exactly that. Also, I wouldn't mind seeing REH's Almuric setting covered as well. Maybe present it as a alternate universe setting to further confound the copyrights.
  5. Yeah, a boring, overlong book. You're right, this is the kind of story Stephen King would do. However, I'd rather see another horror writer write it.
  6. You're right, but I'm talking about something more fine-grained. I guess I want more crunch to my PC's ability to hit.
  7. The one thing that draws me away from BRP (and pretty much every system out there) is the lack of levels for success. You make the roll to see if you hit. Then you have to do a separate roll to see how well you actually did hit (damage done), unless you rolled a critical. I just think that how well you hit should be determined by the initial roll to hit. It's just a pet peeve of mine.
  8. Rust, you might check out this game for subsystems to purloin: http://www.rpgnow.com/product_info.php?products_id=90214{1}1 I think it's even a D100 game. Anyway, it looks very much like it relies on the type of realism you try to give your settings. So there might be some good ideas in there.
  9. Or in Almuric where the main character survives a fall that no other human being could survive because he's better built than any other human. That seems to be a theme to Howard's characters.
  10. Outbreak: Undead uses the most rules light, yet complete version of a percentile system I've ever seen. However, it's definitely not BRP. Check out the quick start guide and the Gen Con Premiere Pack. http://www.rpgnow.com/index.php?manufacturers_id=3439 You have 5 stats: Strength, Perception, Empathy, and Will. And everything else is a stat such as skills and weapon range/damage. How well you do (and how much damage you do) is based on how well you roll (roll under your stat+skill+weapon lethality+/- modifiers). Every 10% you roll under is a level of success/damage. 5 levels is considered a "head shot" (critical). Levels of failure are each 10% above your percentage you roll with 5 levels being a critical miss/botch. That's for missile weapons and firearms. For hand-to-hand and melee combat, you add your stats+skill+weapon lethality+/-modifiers to a percentile roll. The opponent does the same. Whoever rolls highest and by degrees of success wins. And you can even make yourself as a character! Another game that revolves around zombies but happens to be more similar to BRP despite using a D20 mechanic is Zombie Cataclysm. http://www.rpgnow.com/product_info.php?products_id=85039 You could make yourself as a character. You can also very easily put your existing BRP character into this game. But it is surprisingly rules light. You could probably even convert the entire system into a percentile system with a little work. And Zombie Cataclysm seems to be just about as customizable to any genre as BRP. If you know about the Flashing Blades system http://www.rpgnow.com/advanced_search_result.php?keywords=Flashing+blades&x=0&y=0&quicksearch=1&search_filter=&filters=&search_free=&search_in_description=1&search_in_author=1&search_in_artist=1 and how easy that is to convert to BRP, then you have a rough idea of what Zombie Cataclysm is like.
  11. I keep thinking of Xenia Onatopp from Golden Eye.
  12. Here's a D100 game (that's a bit different from BRP) that gives you an entire world to play as vampires and werewolves. http://tritacgames.com/nightlife.htm#NLComplete It's the game system White Wolf seems to have liberally taken their ideas from. Anyway, I'm sure there's an adventure or two (or more) in those books.
  13. I always wonder that myself, when I see Jabba. I guess it's more about who you know. And not so much about who/what you are. There seems to be a great deal of discrepancy with IQ charts. The IQ system I use, though I don't know the name of it, doesn't start accounting for genius until a person has an IQ of at least 180. 160 is minor genius. I always thought that game systems like BRP derived their stats from that particular IQ charting system.
  14. Man, it is irritating me that I cannot find out what the thing I'm talking about is called. I bought a set of documentaries on Rome from the History Channel. But time is not permitting me from watching them as fast as I'd like. Anyway, people would go into this building and if they came out alive and in one piece, they would have indelible psychological effects. If they went to a town where they were not known, people would follow them around with a checklist of the psychological effects that the ordeal would have on them. If they met all the effects on the checklist, they would be permitted into places and aspects of society that only the most connected would otherwise have access to. In fact, it is considered to be history's first documented use of psychological profiling.
  15. That movie sounds familiar. I will look into it in the next couple days.
  16. I'm sure it was Roman. It's kind of like the Greek labyrinth. It was not a standard rite-of-passage, but something that Romans could do to increase their status in society--if they survived. I think it was a short-lived thing, however.
  17. I have a question about something that may or may not be found in the Rome books: There was supposedly some kind of rite-of-passage thing that the Romans used. A person was put into this structure that was filled with traps. If they made it out alive and in one piece, they got immediate and lasting high status in society. I forgot what this was called. Does the Rome books cover this? I forgot what the name of this rite-of-passage thing was called.
  18. Hehehe. That's ok, she isn't half as smart as she thinks she is, either.
  19. Yeah, that's what I'm thinking. But the thing is my mom sent me a bunch of data on I.Q.s that suggest that genius is a lower I.Q. number than what I thought, which would be 180. According to my mom, genius starts at 150. What do other people think about their 150 INT characters?
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