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DreadDomain

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Everything posted by DreadDomain

  1. What other campaign are we talking about? Is there a reason to make it so cryptic <smells scandal>
  2. I am not too sure who Spectrum is but were the characters in the ballpark of the power levels of Superman and Flash? A team-up with a Moon Knight expy is pretty cool.
  3. Can you please elaborate what options and maneuvers from RQ3 you feel might resolve the potential issue. Also, are you using multiple defenses with a cumulative -20% from RQG or a single defense à la RQ3? RQ3 have long been my sweetheart so I am curious to hear about this.
  4. Would you be so kind (and allowed) to share some design concepts? Say, was the game designed to emulate Marvel and DC breath of character or was it focused on street level super? What design philosophy did you use behind powers. Was it an extrapolation of the Talents in Pulp Cthulhu? Were you talking advantage of the scaling opportunities offered by Build (were each levels seem to double mass and add +1d6 damage) and Move (were each 2 levels represents doublind speed)?
  5. RQ3 is not the game that introduced me to roleplaying but it is certainly the one that captured me to the hobby. So far, I like where you are going. A few ideas I would consider: From BGB: Back in the days, way before the BGB, we loosened how strike ranks worked and removed the "one attack, one parry" restriction. It ended up working pretty much like BGB page 199 (and more specifically p. 201 Multiple Attacks). It had knock-on effect like Aimed Blow was at half the skill value but the action was not pushed to SR12 (it took place when it took place). For multiples parry and dodge we balance between unlimited defense (but only one per attack), inspired by GURPS or -20% per extra defense, I believe inspired by Stormbringer and "unlimited" defenses but each was eating up 1 SR. From RQG: I would add Runes and Passions from RQG including how it shapes your personality, how it can influence skills and how you succeed at casting magic. From CoC 7E: I would be tempted to use Luck from CoC which is fairly similar to Fate Points in BGB. The biggest difference is you can spend a number of Luck points to change a %d roll by the same amount. I would also consider using bonus and penalty dice instead of ±% modifiers.
  6. I am not well versed in Percy Jackson at all but understanding from my daughter that mixes Greek mythology with teen drama, I ask why use RQG as a base? CoC 7e has easier, more free flowing rules and modern occupations and equipment. BRP or Mythras have loads of info to help mix genres. You could use RQ3/BRP or Mythras to mix cults with modern occupations (assuming you are going for modern era). Another ideas would be to use Mythic Iceland cults, magic and allegiances (mapping to Greek gods still required) with BRP modern occupations. Having said that, using RQG only I think I would use the gods/cults from the core book and map them to Greek gods. It would not be perfect but it would be a good start.
  7. That's a fair but somewhat bold assumption (a week is fast!!) But as others have said, there a few reasons for people holding off For others it might be money. In my case, I am simply more focused on Call of Cthulhu nowadays. But I will get to The Company of the Dragon at some point in the future. It will most likely be after half a dozen CoC books, the Red Book of Magic, the Starter Set, The Gods of Glorantha and perhaps the Sartar set. Ok, maybe not that far. Possibly before Gods. But I will get there. And I really want it...
  8. My perspective on this is coloured by my relationships with my favourire game lines (in the very broad sense of the term). A large proportion of the games I love are powered by three systems, GURPS, HERO and BRP, and what Steve Jackson Games, Hero Games and Chaosium are publishing does influence my expectations significantly. To summarise and simplify, when it comes to editing, playtesting and proofreading SJG is far ahead of Hero Games and Chaosium but it comes at a price. For many years now, they really have not been able to publish GURPS supplement at a reasonable pace. Most of what they do publish, are small PDF, black and white, low and art and flash. There is not a lot ofsupplements they have published in the last many years that got me excited except perhaps Dungeon Fantasy and its following supplements. But they do have the best written, edited, proofread supplement out there. Hero Games is almost non-existent by now and even supplements published by Hero Games nowadays are in fact written, edited, laid out by fans (albeit very competent ones). It is killing my interest into the game and I am now almost waiting for the next revival, if it ever happens. It may sound like I have almost given up on them and it's because I almost have, Then comes Chaosium. Chaosium does not have the same level of writing/editing/proofreading quality that GURPS has but I feel the level is still high "enough". It could be improved but what have been published in the last few years have lighten up the flame of roleplaying in me and even if I am a RQ boy at heart, Call of Cthulhu actually feels better written, better edited and bring more excitement value to me. Most of my roleplaying money goes to Chaosium these days so they may be doing something right. Do they knock every single one of them out of the park? No. Unfortunately, everytime a "What game disappointed you the most" thread comes up on rpg.net, RuneQuest: Roleplaying In Glorantha pops to mind immediately. Is it because, it is the worst game I have ever laid eye on? No, RQG has loads of excellent stuff and is absolutely beautiful to look at. It is simply because it is painful to look at RQG and realise what it could have been with better writing and editing. Does it ruins RQ to me. Not really and I still have bought every single book so far but I am a fan so it plays a lot into it. So yes, some books were not up to scratch and there is definitely room for improvement when it come to editing/proofreading but generally, when I pick up a Chaosium book nowadays, it is gorgeous, exciting and fun. And it keeps draining my bank account.
  9. I buy direct from Chaosium for a few reasons: To support them I get the PDF for free and I get it immediately even if the hardcover is not yet available Customer support has been good and responsive Delivery is fast, packaging is solid I can access my PDFs from the store at any given time and redownload them I trust the store (and access to my PDFs) will not disappear anytime soon.
  10. I live in Brisbane and I order straigth from Chaosium. It ships from Australia and it takes only a few days to get to my place. Depending on what I order it costs about $20 of shipping. It's still worth it. You get the free PDF when you buy from Chaosium and generally buying in a game store is slightly more expensive anyway.
  11. Looks very nice. Of the five covers my favorite is definitely Book 2!
  12. I see Doors to Darkness is currently unavailable from the Australian store. Any plans to restock?
  13. There was also a Super rule set for Pulp Cthulhu in the work (by Chris Spivey I believe). It may or may not happen.... Yes, from Darker Hues Studios site: Pulp Cthulhu Modern Day Superhero Source Book System: Call of Cthulhu Publisher: Chaosium Estimated Date: On Hold Now, I remember reading somewhere that Chris has turned up the manuscript to Chaosium sometimes ago. Might be wrong.
  14. Thanks, I had totally missed that! I will add on my next order.
  15. I just had some shelves custom built and I used the Guide to Glorantha as my benchmark, Luckily the CoC Starter Set is about the same height and even more lucky, because I added a few more mm, my European graphic novel (is this how you would translate BD européennes?) also fit... just...
  16. Given the fact that when I received RQ slipcase I decided to buy the CoC Keepers book again just to get the slipcase, it is a sure bet that I would have gladly paid $20 for it. I would also buy the Guide to Glorantha slipcase!
  17. I agree. Even if the backdrop is fictional, palying in a "generic" modern day absolutely works. We have played Champions for decades (mainly Golden Age and Modern Era) and when I recall games we played in the 90s, I remind them as being set "in the current years" not as "taking place in 1992".
  18. Funnily enough, the rest of your post almost gives the answer I was thinking of. Campaigns set in the past are often given a backdrop which whom people can relate in an often romanticised way. I like the 20's and 30's but would I choose to live during these times? Absolutely not. What I like about the era is the opportunity to tell, or play, certain types of stories (and not the opportunity to work in a shoe shop, a coal mine or a textile manufacture 12 hours a day). A "modern day" sourcebook or campaign needs a backdrop. It cannot only be about being "current" or "now" because these are only moving targets. Cthulhu Now, as much as I like the name, was asking to become obsolete. Now name a scenario books "Call of Cthulhu: Tales of the Pandemic" or a campaign "Death in the Sky: a campaign set during the war against terror" and suddenly, it cannot become obsolete anymore. The context in time is set by the backdrop it references. And yet, as suggested above, someone could use them to play in various eras by adapting the context (a pandemic could have happened anywhen, wars are always on the verge of erupting somewhere).
  19. That is actually a very good idea. I now wonder how easily Demon: Servants of Darkness could be adapted to an horror game. I agree that using a 20s scenario and adapting it to another era (or another area) is often doable, it comes with the challenges of figuring out the potential traps of communication ease but like many things, as long as conventions between players/GM are well established, it should be fine. Enhanced communication also works both ways. Have you neutralised the cultists fast enough or did they have time to text for help? Is the house/bunker you are sneaking into equipped with camera? Having access to the internet doesn't grant instant knowledge and finding stuff would still need the equivalent of Library Use and for older stuff, might still force players to search libraries and records. I find the notion that it is common for gamers to want to stick to the letter of a scenario as written a bit hyperbolic. I cannot think of a single scenario that did not see heavy mods at our table nor can I think of a scenario as written that can survive contact with players. But the question is about "Modern Day Epic Campaign" so it goes far beyond adapting a 20's scenario to the modern days. A Chaosium modern day campaign, MoN style, would be grandiose for sure. Would a campaign written in the 2020s taken place in 2020 be outdated if played in 2035? Why would it? It is set in the 2020s and is no less outdated that a game that was set in the 80s, 60s, 30s or 20s. It is just set somewhen else. I love the advices from @lordabdul
  20. Damn you! Now it is all I see when I scroll over this thread!! 😄
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