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Joerg

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Everything posted by Joerg

  1. I haven't seen any of the Gods book manuscript beyond a very cursory glance at a convention three years ago, so I cannot comment on that yet unpublished material. The material known to me depicts Redalda as the horse-loving daughter of Ernalda who performs the first Foreigner Marriage with Elmal, as a Storm Village parallel to Redaylde Winter Vingkotsdaughter marrying Beren, starting the husband-led tribes of the Vingkotlings. Elmal/Hyalor is not a horse god but a rider god. Their horse is the broken sky creature formerly known as Hippogriff, the once proud steed of Yamsur that was de-clawed, de-fanged and unwinged before being broken to the saddle by Hyalor. (Yoking an equine or pairs of such to a chariot apparently was an easier task than staying on its back, both historically and in Glorantha.) I wonder whether the Ernalda connection is the result of the ascendance of the Feathered Horse Queen #1. Otherwise, my views are influenced by our discussion of the Zebra mother in the first of our Nomad Gods episodes. We have Joraz Kyrem, a Pure Horse noble of Yelm, father twin daughters on the Zebra mother of Genert's Garden, a human girl who goes on to found the nomadic tribe of Zebra Riders at the same time her father's people become sedentary inside Paragua's Walls, and the ancestral zebra mare whose offspring are the superior war zebras of the Zebra folk. There is a clear separation between the two tasks and shapes. We have at least two lineages of VIngkot's sons go the way of the beast totem. Korol's lineage marries the white deer matriarch at some point, with Darndrev the Horned inheriting the deer shape, and passing it on to his descendants as a latent birthright that can be awakened - apparently as a shamanic power, as Heort himself was a shaman, not a theist follower of Orlanth. And we have Kodig's get somehow acquiring the Wolf shape and preying on fellow Vingkotlings and White Deer folk, w hether in human or beast shape, following the loss of control over Nochet in the Sword and Helm debacle. Neither Lastralgor nor Jorganos left a male lineage into this era, so we don't know about any of their acquired or inherited beast shapes. None of the husbands of the daughters and granddaughters of Vingkot appear to have brought in such beast totems. We have two Riders, Beren and Ulanin, three more original husbands (Goralf Brown, Porscriptor the Cannibal, Kastwall Five) and the Star (captain) husbands, companions of Orlanth during his conquest of the Sky who stepped down to marry Vingkotling women facing dangers beyond their ability to cope with, such as Liorn, Forosil, Sedenor and Garan. Possibly more, lost to the Greater Darkness. The Beast Totem shape-shifting myth of Orlanth and his companions when facing the sorcerers in Anaxial's Roster is a Fronelan myth, among descendants of the Enjoreli and theyalanized Hykimi, even though Vingkot gets named. On the other hand, let's look into Ernalda and horses. Thunder Rebels enumerates ten or a dozen handmaidens of Ernalda, obscure subcults without much if any cultic presence other than invocations and a defining Godtime feat. Two of these are two pony mares, red and grey of coat, aiding Ernalda by carrying her stuff (but not herself). There is no further explanation of their horse-hood, or whether they were daughters of Ernalda or one of her sisters or daughters. There is no mention of any sky or sun connections, either, but maybe such a connection for horses is self-evident to Gloranthans. Beren and Ulanin are Hyalorings, which may mean descendants of Yamsur and/or Elmal. That would suggest that they brought some hyal stock into the stockades of the Vingkotlings. Maybe those lost their golden hue, or the breed was diluted by admixture of lesser horses, whether Seredae chariot horses or Galana mountain ponies with a stong suspicion of having originated further west in Ralios. When the Runegate (Hyaloring) triaty settled down in Dragon Pass, their horses apparently were of (somewhat improved) galana stock, with hardly a memory of the Goldeneye breed. The Galana pony is the offspring of Galanin and either his sister, a metaphorical mother of hooved animals, or the earth goddess, and Galanin in turn is the son of Ehilm the Sun and Fire god. There doesn't seem to be any talk about losing wings or other raptor-like appendages. Yes, I do. IMG Uralda, Nevala etc. lead their herds in Protectress shape, divine woman-beast chimeras, possibly with extra appendages that neither humans nor beasts possess. To me, Isbarn is the goose-herding girl from many a fairy tale and ancient and medieval practice of driving flocks of geese to the market, possibly wearing socks or shoes to protect their feet on the long overland trek. She is usually depicted fully human, possibly to be able to tell her apart from goose-headed Imarja. (Except when Isbarn is Imarja, which is part of the time, and vice versa. I see a bit of a parallel to the Lowfires hiding in one another. But those are secret mysteries, beyond the understanding of men.) To me there is a different quality between a shape you received as your birthright and one that you adopted accepting the love of the nurtured beast or the pain of the flayed divine beast, or through something like Triolina's Proteus magics. Was Loki a mare when he seduced the work horse of the builder of Asgard in order to provoke a breach of contract allowing Odin and friends to withhold (part of) the payment? I suppose he was surprised to find herself pregnant with Sleipnir. Did he retain his horse-ness afterwards? I haven't seen any other incident of Loki ponying around.
  2. Portage of a reed boat might be quite impossible. Looking at Thor Heyerdahl's experiences with the Ra and the Tigris (both built with the aid of expert reed boat builders from Lake Titicaca), the buyoant reed bundles soak up water and continuously lose buoyancy. After a journey downriver, the reed bundle may well contain half its volume in water, making it extremely hard to lift out of water or to transport it overland. One possible solution would be for the reed boats never to travel up a cataract, but occasionally traveling down one to the next stretch of somewhat calmer river, where it would alternate between the cargo transfers of the carriage paths. What would that mean for the durulz crews, though? One answer might be a division between crew assigned to a boat and crew assigned to accompany the cargo. The cargo ducks would jump boats at each carriage, working as deck hands under the nautical supervision of the ranking boat ducks. (All of this applies to bachelor newtlings cooperating with the ducks, too.) The boat ducks would start out in the region of Duck Point with a brand new reed boat and travel the (rather long) stretch through Beast Valley to the Dammed Marsh with their still fairly light in the water craft. When a craft gets too heavy for convenient upriver traffic on that long stretch, it is carefully towed down the cataract, or boldly ridden down the cataract, now to plie the next leg alternating upriver and downriver, with cargo ducks and boat ducks who finally gave up their craft to the tides returning upriver bolstering their upriver crews. Still, managing upriver traffic even against a non-whitewater river sounds like a feat impossible without some magic. One possible magic would be a friendly current or wave surrounding the hull, helping it upriver. Another magic known to exist in Glorantha turns a reed boat into a giant paddling bird. The Nogatending weeder humans still use this magic on the Black Eel River in Saird. Do the ducks have a similar secret magic? Still, for upriver traffic across the cataracts some other magic might be required. My old non-Gloranthan RuneQuest world had a culture (Roman/Carthaginian/Melnibonean) inhabiting the mountain range between two major inland seas who controlled a network of canals and dammed lakes, with huge water elementals powering the locks between these stretches of elevated water surface. There is no such system evident for the natural stretches of the River, and none mentioned (yet) for the New River dug by Belintar. The rivers of Glorantha used to expand uphill in the Gods Age, until Sky River Titan spearheaded the release of all their active motion towards Magasta's Whirlpool encapsulating the Void left behind by the implosion of the Spike. That uphill motion hasn't been forgotten by the rivers (or their deities), and might be re-awakened with sufficient magical exhortion, for a limited time and extent at least. Unfortunately, the Engizi River doesn't have such a history of crawling inland into Dragon Pass. Sshorg did, but had its back broken by Orlanth, separating off the Oslir river from the connection to its parent Togaro. For the Lyksos and Runnel rivers, this mythical uphill traffic is an option, allowing a craft pr possibly a flotilla of craft to reach Belintar's New River from Nochet with sufficient magical input. Belintar's New River might have features in its design to offer an alternative aid upriver. Crocodilians or huge sweetwater snapping turtles might be controllable by durulz shamans, to be used as sub-surface draft animals for upriver travel.
  3. I'd hate to have to tow an empty reed raft down the olympic whitewater parcours. Some cataracts can be managed downriver by rafts, but it is a wet experience, and the raft may break some of its lumber. Upriver, it is carriage of the cargo, or riding a water elemental or similar wave/current. Such a feat is possible, otherwise Enjossi couldn't have made it all the way into the Stream. I had a brush with a riptide in the Biscaya, thankfully instinctively doing the right thing and escaping to the side rather than trying to fight the current, and I had fun in the Amper river floating down half a kilometer in just a few minutes (swimming against the current, too). Neither of those were whitewater. But having such a current working in your favour, even against a whitewater, might just work. The imagery of Patagonian orcas creating their own bow wave to ride onto the beach to pick of seals (or sea lions) gives an idea how a swimmer or boat doing such a thing might look. My personal visualisation is an experience at Saltstraumen halfway from high tide to low, with a current raging by at about 40 mph, and watching a (rather rusty and decrepit looking) ship speed by faster than any lorry on a highway just to keep its steering slightly faster than the current. The edge of the current was at least a meter lower than the middle, with eddies gurgling downward several meters. The Bosporus experience of the Argo reconstruction is another reminder how much magic would be required to counter a much tamer looking current, and the wisdom of searching and riding counter-currents. The Creek-Stream-River is massive. We sat with Greg on the wall of Castle Stahleck overlooking the Rhine after a period of strong rainfall upriver in the previous weeks, with motorized upriver traffic slowed down to a crawl and downriver traffic almost matching the road traffic in speed. Greg pointed out that the Rhine carries less water than Engizi and friends, in a narrower bed than Engizi, too. (And that the Oslir had passages wide enough that seeing the opposite shore needed a clear day.) Belintar's New River takes probably two thirds of the water carried down after the Stream joins the water seeping through the Upland Marsh, which must have quite a few sections with significant currents, possibly deep below floating patches of vegetation, with places where the water wells up under some pressure. The rest seeps through the Styx grotto into its former bed east of Shadow Plateau, where it is joined by the Marzeel River after passing through the Backwind (or Blackwind) Marsh. Belintar's New River is quite a deep gorge, a work of water management a lot harder than Waha's Good canal, and the Runnel and Lyksos rivers further downriver would have been swelled beyond previous Thawing floods as the new normal. Any pre-existing bridges or riverside buildings would have been lost, and the Nochet outlet of the Lyksos narrowing around Orlanth's Hill would see currents equivalent of a cataract, and might be passable upriver only at the highest tides. It is possible (or even likely) that the new River has side canals with locks for upriver traffic, built (or at least prepared) when Belintar drained the Dammed Marsh, possibly using the accumulated power of the frustrated river to cut the passage through topsoil as much as bedrock. An entirely new fan of sediment may have accumulated in Choralinthor Bay as the changed current headed towards Holy Island, the excavated material from north of Shadow Plateau, and some of the former sediments in the much expanded Runnel and Lyksos beds. If either the Lyksos or the Runnel meandered on their courses before they were joined by the New River, that new force may have shortened quite a few of those side loops while raising water levels in those, too. If so, those side loops would offer routes of much lessened counter-current, with occasional excitement as the upriver craft would have to cross the main current to reach such a loop cutting into the opposite bank.Storm and Sea Season would probably pretty much impossible to travel upriver, as the permanent torrent of the Skyfall gets boosted by heavy thaws. Fire, Earth and Dark Seasons might be the best time for upriver travel.
  4. Leika probably would have supported Broyan as king of Kethaela and Quiviniland, but Kethaela has as much of a power vacuum as Sartar. I think you are giving that former wolf pirate too much credit. If Argrath had done it himself, Orlaront wouldn't have had to flee Kallyr's ire after his plan to upset the temple founding rite brought forth the dragon, but could have accompanied him. Argrath was willing to look further into draconic magic, and Orlaront had proven his mettle, so of course he would take him into his cabal of world-bending mystics. Would have been nice if he had been present... The magical mastery was shared between Orlaront and Minaryth Purple (who did not survive the quest). Where does this come from? Check King of Sartar. An Orlanthi king cried "The Ring of Orlanth" as the dancers (note the plural) descended into the Lunar rite right at Stormgate (aka "The Pit" to the Lunar magicians), and danced and fought their way towards the (dancers forming the) constellation of the dragon to match the Dragon's Head (or was it the eye?) with the rest of the Dragon's anatomy. Not something a lone quester could do, and we know that Minaryth was involved. While Nick Brooke doesn't claim that his Black Spear Saga is canonical, I would say it is much closer to canon than your Argrath fan-fic. By the time Argrath lit a new flame in Sartar's Brazier by the power of Orlanth, he had shown leadership over two pre-existing magical societies that had formed under Kallyr's leadership of the Rebellion (Eaglebrowns) or independently among the Cinsina (Eleven Lights). The victory at Sword Hill, beating the Lunar magicians with superior magical firepower, was a major success. There was a new flame in the brazier after Orlanth called down the Lightning, but that was dealing with the problem of the Flame of Sartar very much like Alexander allegedly "solved" the Gordian knot. In other words, a blatant cheat using raw power rather than fulfilling the spirit of the task. Not that Sartar may have disagreed with thinking outside of the box, the one who found different ways to do things where Ernalda wouldn't. But the use of brute power was very much different from the way of the dynasty. Leika accepting Argrath as "her" prince was only after his triumph at Sword Hill, but before his coronation. Argrath demonstrated his Colymar origins, which naturally would benefit the Colymar tribe if he went through with his bid for the kingdom. More importantly, he gained the support of the Stormwalkers, the holiest avatars of Orlanth in the region. I suspect that their support enabled Argrath to use lightning on the brazier in the desired way. The burning of Kallyr occurs at least a year before Argrath dares to engage the Lunars in the Far Point. The Lunars were shocked that their magicians lost in a contest of magic with the barbarians, that was unheard of. After the Four Arrows of Light, only Sheng Seleris and the sorcerers of Orathorn had been able to match Lunar magicianship. Leika did provide conditions for Argrath to take his place as Prince by acknowledging him as a Colymar-born descendant of Onelisin, and hence of Saronil and Sartar himself. Argrath was no werewolf, which is about the only qualification that made his claim better than that of Kostajor or his sons. Neither Tatius nor Argenteus are enjoying the pleasures of sleeping or breathing any more by this time, while Jar-eel is knee-deep in Pentan blood west of the Oslir, and Great Sister might have some second thoughts when looking at her sacrificial knife. So yes, after the Battle of Queens, Sartar needed a new leader, but for more than five seasons none emerged. Argrath's track record was rather mixed, his successes happened in Kethaela (Battle of Milran, him leading Caladrian spearmen), and out beyond Prax on the Zola Fel, while his big defeat happened almost within sight of Sartar, leaving him as a warlord without much of an army. His alliance with Jaldon wasn't endearing him to his compatriots, either. He had no tribal backing in Sartar - Leika threw in her lot only after Sword Hill, and forgave the exile.
  5. In the same sense that Goose Girl is the goddess of water fowl - horses as her responsibility, but not her nature or offspring?
  6. The Feathered Horse Queens will have profited from the disruption of the Karse route, even during the Siege of Nochet, when the Lunars controlled the port facilities of Pedastal and likely had Etyries merchants inviting overseas traffic. Karse was under Tarshite administration even after Fazzur had left, I suppose, or otherwise some other Eel-ariash client might have taken over that asset. How are Fazzur's Orindori connected to the main house Eel-ariash, other than the friendship with Sor-eel?
  7. Who would a divorce child in a patrilocal Orlanthi patchwork household call "mother"? The current wife of the household head? There you have a mother-daughter relationship between Ernalda and Vinga. Even Mahome is counted among the daughters of Ernalda, although she clearly is just an in-law.
  8. Of the Sartarite princes, few seem to have had the potential to be mere figureheads. Saronil had been fostered at Shaker's Temple and pretty much established what was expected from a heir of Sartar, but lapsed into despair towards the end of his reign after the tragical death of Sarotar. Jarolar was the dutiful but not very flashy stand-in for his heroic brother, somehow handling the claims that Onelisin might have brought to succeed. He showed unexpected military leadership in his support of Palashee against the Lunar deposed king Philigos, but was absent when Phargentes succeeded in the counterstrike attack, and fell in battle defending the Far Point tribes against Phargentes' expansion. Jarosar became a victim of the Elmali troubles. Was he a figurehead? Maybe, Tarkalor was a faction of his own, with long established friendly relations with his slightly older cousin, the Feathered Horse Queen #3, with whom he had a son (Saraskos) during the reign of his brother or so. Tarkalor's cooperation with Monrogh and near-annexation of the Volsaxi valley after the Opening might have had tribal backers (like e.g. the Balmyr), but a mere figurehead doesn't become King of Dragon Pass. Terasarin annexed the Far Point tribes, and seems to have spread out the dynasty by placing sons born out of wedlock in advantageous weddings in the tribes, like Kallyr's dad, or the son married to the Alda-churi. Enough so that he could allow his two legitimate daughters to marry their Telmori bodyguard cousins. Salinarg was the first Prince not descended from Saronil, which might have weakened his reign, but that is unfair as he was facing the full force of the Lunar Empire, including the Crimson Bat's first appearance south of Saird. Other than Temertain, I don't see much evidence for a Sartarite ruler being a figurehead. No idea about non.ruling ones, as we don't know that many by name or deed. Onelisin sought isolation in wilderness (after being jumped over for succession, or already before her father's demise?), Kostajor Wolf Champion sure doesn't look like one, and the Pavis and Karse branches of Eonistaran's descendants seem to have been quite autonomous, too. How did cremating Kallyr achieve anything about securing the borders against the Lunars? The Far Point remained under Lunar Tarshite control and could have served as staging area for Heartland forces. The only thing that prevented a Lunar comeback after the Battle of Queens was that two-pronged horse nomad attack. The Lunar expeditionary force at the Battle of the Queens appears to have retreated in fairly good order, at a guess with at least 3000 fighters ready to face the horse nomads on their way home, and another 1000 or more "casualties" able to do garrison duty in Tarsh. The situation at the Far Point escalated a year later. How much do you think that Leika was behind Argrath's Sword Hill success? To me it sounds like Leika only through her lot with this desendant of the House of Sartar after his unmitigated success there (and keeping in mind his devasating prior defeat at Moonbroth).
  9. The cataracts in the New River couldn't be shelves with high vertical drops, as Enjossi was able to lead the salmon up that route, so probably they are more like whitewater canoeiing challenges. Ordinary barge traffic avoids such obstacles. There is a limit to what bargemen can tackle, like e.g. the Danube gorge upriver from Kelheim, where the river took advantage of a meteorite impact crater to shorten its route long before human history began, and where bargemen could pass only using metal rings affixed to the vertical rock of the gorge. Entering there slowly with a rather powerful motorized boat gives you an impression what those bargemen had to overcome with their hooked poles.
  10. In one-on-one games, you can bring in a sidekick and possibly a companion/questgiver, not limiting the player to just one character's abilities (although the side characters might require some rolls in order to follow the player's desires). I refereed the Cattle Raid scenario from the GM screen package for a single player accompanied by two NPCs. That worked reasonably well.
  11. Redalda/Redaylde is the goddess of horse riders and horse breeders, but not of horses herself. Much like Yelorna is not the goddess of unicorns, but of unicorn riders. And among the Galanini, possible of horse rider women, a female Golden Bow. Redalda/Redaylde is one of the red-haired women, or tomboy role models. Pony girl is horse-crazy, enjoys riding feats and horseback missiles and possible some melee, too. Other functions would be the horse-riding cowgirl, and possibly horse and cattle raider. She might be as adventurous or more as Enferalda (Ernalda the Supporter/Adventuress), less fertility driven than Bevara (Ernalda the armed battle healer), and hasn't given up on motherhood. Tomyris, the nemesis of Cyrus the Great, might be a good real world example of Redalda.
  12. I don't think that there is much of a human cult of King Griffon. What there is probably is a subcult of Yelm. Hippoi is part of the Hyalor/Hippogriff package, big in the Grazelands (Arandayla, IIRC). "Horse-Eiritha" with quite different parentage and trauma. Not buried under hills, but torn, twisted and finally broken, the latter as an act of mercy as much as establishing the horse on the ground. Redaylde Winter is the youngest daughter of Vingkot, otherwise rather similar to her older half-sister Orgorvale Winter, who copied her marrying a horse rider (Redaylde - Beren and Orgorvale - Ulanin). With more focus on red hair and loving ponies, though. What-if-Vinga-married-Elmal...
  13. Most such conversions are little different from developing scenario hooks provided in a setting description - the GM still needs to describe a location, provide some stats for the opposition, and adjust rewards to fit into the setting. Floorplans and NPC dialogue / catch phrases might be the easiest to steal.
  14. There have been such impossible marches in history, like the Birkebeiner retreat/regrouping of King Sverre of Norway where he led the remnants of an army out of an otherwise inescapable valley across a blizzard. Many a toe was lost in that march, and many a comrade, but in the end the fighting force was preserved, and the king came back and remained in office. Weather causes maintenance demands of mounts/beasts of burden as well as equipment. Malia lingers where exposure strikes. There are few conditions that don't make wearing armor uncomfortable in the short term and chafing and causing sores in the long term, but carrying armor rather than wearing it makes it harder and bulkier to transport yourself. Dust on dry roads can be as bad as humidity giving rise to mold and making padding cling to skin in ways it wasn't designed for. Hit point attrition can be counteracted with magical Heal but leads to magic point attrition, and loss of general hit points from exposure requires way stronger healing magics. When it comes to action scenes, weather affects movement and footing, incurring rather steep penalties on skill use, or requiring successful characteristic or skill rolls to avoid such penalties for a bit. Passion rolls might be required to avoid a Demoralized state. "Hate NCO" might work. I guess I use difficult terrain or weather in about one third of my action scenes, and descriptions of discomfort maybe as often.
  15. Defending in which direction, though? What makes that part of the plateau different from the rest? It has no cities, just villages too small to show up in the AAA, and it isn't the core region of the Esvulari either. One might think of the peninsula as a fortified farmland, but in practice such border walls tend to be time-consuming obstacles rather than uncrossable borders as nobody has the manpower to keep them crewed along their full length. The main threat from the sea during the Second Age would have been the Slontan Marines, but their main targets seem to have been the cities, like Durengard. I happen to work near the Danewerk, a similar "defensive" wall across the dry part of the Cimbrian peninsula. It was constructed from layered sods of grass, fixing the soil in a way that keeps 60° slopes intact after 1200 years. While it would have had palisades on top in earlier times, the dyke-like obstacle still was part of military planning in the Danish-German conflicts of the 19th century, though not a match for the numbers and equipment fielded by the Austrian forces.
  16. According to WF15, the magic used by Delecti to create hordes of zombies from recently slain dead was taken from Zorak Zoran, which makes it an Underworld magic where the Dead aren't supposed to sit still anyway. The horde of Nontraya or the escapees of Koravaka (the Esrolian Necropolis city in the middle of an artificial lake) are of this type, too. It took efforts of heroes like King Heort to separate the walking dead from the living and sending them to their resting places or realms before the Dawn. There can be long-duration sorcery animating corpses, possibly outlasting the life expectancy of the dead body even with preservation methods and spells running, in which case the cost has been paid upon creation of the undead. There can be enslavement of the ghost of the deceased, with the ghost being tapped into animating the body. Ghoul spirits work on a similar premise, but aren't the previous occupant of the corpse they inhabit. The zombified companions of Vadel in their conflict with the shamanic entity are the result of severing the body from the souls/spirits of their previous inhabitants, who may have been captured and enslaved or destroyed by that shamanic force. Of course, the Vadeli got the idea, and used it themselves later on as one of their sorceries - luckily restricted to the Blue caste, it seems. If you want Gloranthan thermodynamics, Mana or life force is something produced by living beings, but channeled into them by the Source, a well of energies at the uppermost of the Gloranthan cosmos, filtered down by the runes and the deities using those runes. That energy manifests as magic, and then goes down into the Underworld, where it ultimately dissipates into the Void outside of the Cosmos. Underworld magic may not use the Source directly, but use decay or similar forms of taking in ambient environment energies and sends these energies down to dissipate, creating enough of a potential difference so that the magic can flow, enabling things like tireless zombie rowers in Kralori war barges.
  17. Not everything resulting from an act of a creature carrying a chaos taint needs to inherit that. Personally, I tend to think that almost half of the deities commonly summed up in the Chaos pantheon don't check out as Chaotic when subject to a series of Sense Chaos tests by a group of highly sensitive Storm Bull detectors. Gark the Calm doesn't have any obvious obliteration of the soul. Malia, Seseine, Krarsht, and even Vivamort all have worshippers who aren't Chaotic yet, and the same can be said for cults like Ompalam or the Seven Mothers.
  18. There are a few official resources available on the Well of Daliath, including map previews and the facebook notes presented by Jeff which Harald reposted above. In addition, there has been quite a bit of fan activity and ideas about Whitewall, including issue 4 of the 1990ies RuneQuest Adventures magazine mentioned on the Well of Daliath which has a personal take which is playable but in no way close to other such developments, and a big collaborative effort resulting in the Whitewall Wiki and the Whitewall Yahoogroup where ideas and speculations were collected and discussed. Very little of that made it into the official version, but it is shock-full of ideas and ways to have fun adventures during the siege. IIRC we also had lists of known units that would have been present, usually as Vexilla detachments rather than the full unit. I have used the Lunar camp outside of Whitewall as a slightly comedic stage in a scenario/mini-campaign of mine, where a group of players needs to carry the corpse of their grandmother to Nochet while the Lunars have contracted Delecti for a zombie assault on the fortress. Keeping that corpse out of the assault, and then saving it from the Gorakiki insect swarm the Lunars used to clean up after the assault. Did this happen officially? No idea. It makes for a good back-drop, and made me think about how the Lunars would protect corpses of noblemen meant to be delivered back to their families during that assault, something I supposed they would rely on the local Shargash enclosure for. As I said in another thread, IMG the Lunar camp had a pretty complete set of amenities for Heartlander magicians, priests, officers and visiting nobles admiring the spectacle of one valiant assault after another on those barbarians.
  19. I seem to recall a gourmet tailed priest dragonewt eager to test various made-for-humans foods. IMG warrior dragonewts would be rather reluctant to test out their appetites lest they get reborn as dinosaurs, but it seems that once the evolutionary jump to tailed priest has been achieved, all those lesser cravings or curiosity may be satiated without (much) detriment to their development. Thus tailed and winged priests might well be interested in ostentation objects, the winged ones possibly as meditation focus (or meditation temptations). What the dragonewts have to trade (or reciprocally gift) away would be dragonewt magics, sung dragonbone, obsidian/jade/flint knapped in their specific (left-handed?) ways, and possibly dinosaurs.
  20. This may have been the first time that the brazier was holding fuel for an immolation. When Sartar sung his immolation song, flame appeared without any need for fuel, as far as I interprete the story. The flame was kindled by thousands of voices singing along with their king, and seems to have needed no refueling service.
  21. What would you expect in such a book? Character creation rules or rather keyword suggestions for various regions of the world? There hasn't been any such treatment since the switch from HQ1 to HQ2. Both the HQ1 rules and Men of the Sea had homeland descriptions for regions other than Dragon Pass, but using HQ1 rules. HQ2 and HQG give all the basics for creating characters for those incarnations of HQ but don't offer much in the way of cult information for deities outside of the core region. All the information that would have gone into such a supplement is now worked into the RQG Gods books, which will become the canonical backdrop for any Questworlds Glorantha treatment. I don't expect Chaosium to divert any resources on separating out the stuff relevant only for RuneQuest out of that opus - at a guess, 80% of the content would not be affected. All the Mythos and History, inter-cult relationships etc. will remain applicable. The Red Book of Magic contains much of the rulesy parts of the Gods Books. Tackling specific areas like e.g. Fonrit, presenting the major cults of that region, drawing on what is found in the RQG Gods books is what we can realistically expect for a QuestWorlds Glorantha line. Probably loaning quite a bit of imagery and text passages from the Gods Book where myths need to be repeated - there are similar duplications of earlier sources in some of the RuneQuest line books. Repurposing perfectly fine artwork makes sense. A book for all of Glorantha, from the same distance as the RQG cults books, doesn't seem to make much sense. A somewhat closer look on a region than the Guide provides would be more sensible. There seems to be quite a bottleneck in Chaosium's resources for art direction and art production, while there are numerous Jonstown Compendium works which have fairly high standards using resources outside of Chaosium's immediate circle. Of course Chaosium will "poach" on these ressources, getting pre-trained talent for their official products, but that won't necessarily speed up Chaosium's Glorantha lines much. I expect a few more Jonstown Compendium products for Questlines once we have a printed or POD rulesbook in our hands. Preparing an adventure or a campaign for the HQG rules takes a lot less work on things like stat blocks, which allows a faster turnover for such products. Background books like The Children of Hykim have fewer RQG-specific content and will probably sell better by pleasing the bigger RuneQuest crowd by offering some of that while still being perfectly fine for players of QWG. Unless you are aiming for hardcover print publications, the Jonstown Compendium (JTC) makes it fairly easy to add a RQG booklet pdf with RQG stat blocks for a QWG campaign. In the old Avalon Hill RQ3 material, these extra booklets were used to good effect. There are also a number of "generic" stat block pdfs on the JTC for RQG that serve a similar function, reducing the necessity of such products.
  22. IMG the Lunar camp outside of Whitewall was full of amenities for Heartland nobles, mages and officers during the siege. The Windstop following the final conquest of the fortress may have led to abandonment of many of those, but I don't think that the amenities will have been completely dismantled. More likely, former citizens of the citadel would have taken these over during or after the Windstop, when Lunar oversight of the place was negligible and routed by Broyan. Tatius had no great interest in keeping Heartland troops in Heortland, and the Tarshites had lost control over most of the Lunar army resources in the region. Having a functional caravan stop outside of the Whitewall citadel would have been in the interest of Lunar merchants. The Siege of Nochet bound most of Broyan's remaining military forces, and much of the expansionist factions' efforts, too, even while waiting for the Sartar Temple to the Reaching Moon to become operational. Fazzur's forces based in Karse might have been involved in the logistics for that campaign, but weren't trusted by Tatius. There isn't really a viable alternative to Tarkalor's road from Wilskirk to Karse via Whitewall. Traveling around Whitewall will happen at best on secondary roads, more often without any kind of support for caravans.
  23. The "New Town" may well have sprung up when Tarkalor gave the Volsaxi access to their ancestral fortress and built the road to Karse. Previously the place seems to have been a temple that saw only activity at special holidays, without much (if any) of a permanent population.
  24. And by extension, Pamalt as father for the southern goddesses. The ancestry of Britha, whoever takes care of Jrustela, and whatever you find on Teleos and further east remains unclear. Seshna might be somewhat different, too - in the recent genealogical chart, she is the only serpent-tailed of the land goddesses.
  25. There have been quite a few cases of Hsunchen lording over a farming population, taking tribute etc. while maintaining their purity as an overlord class, and those Pure Horse riders or the Kostaddi Sables manage a similar balance. Great temple cities built by Kachasti survivors finding shelter from Vadeli persecution among the beast totem people are a common carry-over into the Dawn Age Greatwood. The builder families may have lost most of their previous identity, but may still persist as a weird, somewhat holy somewhat unworthy fringe group. It is good to be the king, or at least to take the king's tribute, and the White Bear Empire as well as the Pujaleg Empire show how Hsunchen overlords may dominate civilized lands for quite a while.
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