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jajagappa

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Everything posted by jajagappa

  1. It's why the elves have to keep Runner populations in check, or send them out against trollkin incursions.
  2. jajagappa

    New player

    Forgot about those. Lots of fan-made stories (not necessarily canonical, and many outdated) here: https://oliverbernuetz.neocities.org/mything/Mything links.pdf and https://oliverbernuetz.neocities.org/stories.html
  3. jajagappa

    New player

    Welcome! And yes this is a good place to post and ask questions! 🙂 There have been a couple Gloranthan novels but those are currently out of print. However, you may find the following of interest: King of Sartar: https://www.chaosium.com/king-of-sartar-ebook/ - this is an in-world "reference" which includes a mix of story, history, and other stuff. The Glorantha Sourcebook: https://www.chaosium.com/the-glorantha-sourcebook-pdf/ - is a background reference with a lot of content and the gods, world history and the like Playing time for an adventure varies. Some can be a session ranging from 3-6 hours (the Quickstart falls into the timeframe). Also the 3 scenarios in the GM Screen Pack. Other scenarios can span multiple sessions.
  4. As I noted earlier in the thread, I don't think that is the intent at all to only happen once per season - those are the seasonal holy days which are referenced. There are clearly minor, weekly holy days referenced as well. That they are not explicitly spelled out by cult I don't see as an issue - most are fairly obvious which day they'd fall on.
  5. Well, there are the two riddles noted here: https://basicroleplaying.org/topic/7475-nochet-pronunciation/?page=2&tab=comments#comment-121768 Both have the same question "What is the point of Ducks?" One response "Duck Point" might be the answer to the Craft: Mapmaking question. The other "Orange Sauce" may be to the Craft: Cook question. Of course, you have to hope you are answering the right question! 😉 There's another here: https://basicroleplaying.org/topic/5521-what-happens-when-youre-dead/?page=2&tab=comments#comment-81529 "I was dead, but now I'm not, but I was never resurrected" - might fit into any number of weapon categories or even the Prepare Corpse ritual. Also try this old forum post: https://forum.rpg.net/index.php?threads/glorantha-nysalor-riddles.587230/
  6. It's actually elaborated in the Guide to Glorantha. See the Guide p.135: "By 776, the heirs of these wizards, popularly called God Learners, had developed unusual magical methods to look at the world. The secret is dead with its initiates, but was evidently called the RuneQuest Sight. It apparently allowed initiates to see the world as a series of patterns, relationships, and repetitive reflections which could be organized according to the now famous Runes. Their Heroquesters followed the paths of their Runes through the Otherworld, and then shaped the Otherworld by planting those Runes into other parts of it."
  7. If you look through Jeff's list, you will find the Lowfires. Gustbran is one of the three Lowfires. There are also the Ten Sons and Servants of Lodril.
  8. Interesting! I totally missed that little picture! But it opens up a whole new dimension of High Llama combat. Of course, it expands the target for the pesky Impala Riders, or gives even more reason to bring down the beast and take out two High Llama Riders at one go.
  9. Goldilocks springs to mind here. 😉 As a GM I tend towards the soft polytheism - I find it gives me more control around the local setting and allows more local color. But that's an easy domain for me to control and guide towards my Glorantha. As a contributor/writer, the balance between fits better. Enough to create interest, conflict, options for the players and the GM's. Not enough to be overwhelming, confusing, or feel like you've digressed from a game. I find the conflict of Yelmalio and Elmal to be interesting. It's one of the few opportunities for any real religious conflict in the polytheistic world of Sartar around a single concept (Red Moon and Storm are clearly distinct - there's no debate here about which is which). It's two generations on, though, in Sartar since Tarkalor and Monrogh changed things. I feel like there is still opportunity for this conflict to play out in Esrolia, and even distant Maniria, with implications for the interactions between Esrolians and Manirians and humans and aldryami.
  10. And there may in fact have been more - DH is YU-thuppa, Raibanth (with Antirius), and Alkoth. Darjiin and Manimat fit in here - "We Hate Darjiin" usurpers for a reason!. And what of Brightface of Naveria? Yes, and we can see that with the Ritual of the Net.
  11. Raus of Rone came to take his domain in 1615, and the campaign starts in 1616 ST. Yes, I think it would be a cool campaign to run in RQG. Lots of clan drama and adventures, and leads up to a great heroquest.
  12. Yes, Aranea is the Mother of Spiders and identified as a troll-related goddess way back in the RQ3 Troll Gods publication (and maybe before that too). Kropa, if I remember correctly, is the Mother of Arthropods, and also has trollish associations. I don't recall if there was any Scorpion association other than Bagog, who fell to Chaos.
  13. For most it would simply be whatever their primary element is: Windsday for Orlanth and other Storm gods, Clayday for Ernalda and other Earth deities (e.g. the note on p.291 re: Eiritha "there is time set aside each Clayday for ceremonies by the priestesses" or p.293 re: Ernalda "Every Clayday is a minor holy day for Ernalda"), Fireday for Yelm, etc. If the deity is not elementally based then typically Godsday. As noted on p.139: "Godsday, traditionally used for worship and meditation. Many important holy ceremonies occur on this day." And on same page, re: Wildday: "The most powerful local deity may be worshiped on this day." Issaries is one who uses Wildday p.298 "Each Wildday is a holy day and a market day" Correct, it does not state how many you get. But since the Worship skill indicates that successful use replenishes Rune Points it will be between 1 and 1d6. As a GM, if the characters engage in an impromptu Worship at a holy site on a week day not typically/logically associated with the deity, I'd probably say they recover 1 Rune Point. If they wait for the weekly holy day, which is a Minor Holy Day, then 1d6.
  14. If Elmal actually does not have the restriction on fire-based spirit magics and even had access to Ignite and/or Firearrow, it would help with the in-game distinction and provide a bit more consistency with the prior SKoH-era writeups.
  15. When starting out, keep it simple. You use Runes for inspiration/augments, and you use them to cast Rune magic. Then add in the tests for personality disputes - does your desire to move forward in the quest (Movement Rune) overcome your Loyalty to Prince Kallyr? Casual use comes into play when you just aren't sure what your character would do. In that case, roll on one of the highest runes - if you succeed, they act based on that runic pattern, if not, then they do something opposite.
  16. I was referencing RQ2, not RQ3. I haven't looked at the RQ3 books in years.
  17. p.415: "If more than one adventure occurs during a season, the gamemaster may allow experience rolls after each adventure." Ok, see where you're coming from on that one. More realistically now 16 weeks (2 seasons) with a cost of 500L vs. 10 weeks at a cost of 1000L (for STR/DEX) or 2000L (for CON). [Yes it can be compressed but if you've got other community duties, 8 hours a day training is just not realistic.] Why? It never did before. RQ2 was: At the end of the scenario, when the character can take a week to relax and meditate upon his experience, there is a chance he will learn from what happened to him. Might depend on your definition of scenario, but scenario and session are equivalent in my mind. RQG p.185 references "Weekly or other minor holy day" and p.288 notes "The High Holy Day and seasonal holy days are listed." I.e. minor and weekly holy days exist but are not described.
  18. And I think that is a significant reason for the confluence here. For RQG to have a broad inclusiveness it needs to steer away from the esoterica of the mysteries (yet retaining enough to be interesting).
  19. You can still! That's up to the GM to decide pace of play and what happens. That's happening in my own RQG game right now - what might be hand-waved by some is a short interlude to follow Queen Leika and Prince Kallyr into battle against the Lunars. The one adventure per season with downtime for community activity is reflective of the obligations you have there. RQ2 was much more reflective of the late 70's/early 80's dungeoneering mindset. It really wasn't given the cost to train and the requirement to focus on that training continuously during that time period. I can't speak to that as I've not played such. But Dodge does have effect on equal or lesser successes of attacks in RQG. I'm not expecting a critical dodge to cause an attacker to fumble or damage their weapon. There are high holy days each season. Many cults have weekly holy days. And a priest at a holy site with a Worship spell can lead a worship service to regain those points anytime. That's what was hand-waved in the older versions.
  20. Losing players is always a challenge in either case. But the plus side in PbP is that the prior narratives are available so new players willing to pick up existing characters can get a much better feel for how those characters were being developed and move them forward in a more consistent way.
  21. I've been running an HQG campaign for 4.5 years, and my RQG one for 1.5 years, so in my case it works very well. The pace is the most noticeable difference. Everyone's got real-life activities, so maybe everyone gets a post in on a given day, or maybe things stretch over a couple days. In face-to-face games, if you're in combat, you roll, the GM rolls, others roll, GM rolls more. It's resolved in some period of time. The same rolls occur in PbP, but it's now spread out so you have to hold your anticipation of what may happen next. A session in face-to-face is an afternoon or an evening (or maybe two such). In PbP it's likely 3-6 months spread out. For me as GM, the plus is that I have time to think and weave in narrative details or backstory that I'd likely forget or not have time to work in. And the players can do the same. As a shorter example, my Broken Tower session is here: RuneQuest Broken Tower session
  22. Not to my knowledge. I don't think I've seen anything by or about him since the early-to-mid 2000s.
  23. Play by Post (aka Play by Forum). One of the alternatives for those of us without a nearby gaming group.
  24. Personally, I liked the revelation of Elmal way back. It was very liberating from a GM perspective to know that you could have similar gods which were similar, but not the same. It opened up new views on Glorantha, and ways to shape local culture that would be familiar and yet different. That can be carried to an extreme in one direction with the many fragmented gods of the HW era. It can be as well in the other direction with God Learner reductionism.
  25. The perfect World Machine! And much rejoicing among the Mostali. 😉
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