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jajagappa

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Everything posted by jajagappa

  1. And there's another version in Eleven Lights p.102 Queen Ivartha organizes a gathering at Larnste’s Table on Orlanth’s High Holy Day. Everyone who can make it tries to do so, despite the cold weather and the Imperial patrols. Nothing happens. The rite fails. The sacrificial fires abruptly go out; they are stone cold, and cannot be relit. The meat is all burnt or like jelly, spoiled by cold. Runes are cast, and the sticks break when they hit the floor. Priests read the livers of the beasts, and they are diseased. People who normally hear the gods go deaf. A dead animal, gutted and spitted over the cold fire, bleats and staggers off the spit before men hack it to bits. Its blood flows and sizzles upon the ground and the smell of rotten flesh fills the sacred grounds. Men weep, women fall senseless, and old people slump dead to the ground. That night the dark gets darker, as if the stars are being pinched out. The cold grows hard and thick, so that all the earth freezes solid and more than solid, so heavy that a sheen of ice coats everything. Those who did not admit it before hear it again, and cannot deny it: “Orlanth is dead.”
  2. More in Thunder Rebels p.211 "Priests and devotees of Orlanth use ritual tools, weapons, and instruments in their ceremonies, which always involve clouds, wind, rain, and great noise. They give libations of beer and mead at the start of sacrifices. Sacrifices often include bales of burnt barley, oats, rye, or wheat. Like most Heortling deities, Orlanth favors animal sacrifices, usually cattle (especially red bulls) or sheep (especially blue rams). Depending on the aspect and holy day, worshippers may make other sacrifices, such as boars during Dark Season." Note: you can see why the Red Cows of the Cinsina are particularly valuable/useful in trade.
  3. A lot of this is in Thunder Rebels. p.120 "At any ceremony outsiders see the mundane events, but they do not see what truly occurs. They do not see what the worshippers do, because they do not know the secrets or have the proper perceptions. For example, when outsiders watch an Orlanth ceremony they see the men dancing throughout the entire rite. They may even see the men rise into the air at the climax and fly in a spiral above the temple. They cannot see that the worshippers have actually left their bodies and flown into the God World." p.132+ describes the approach into the Storm Realm with Kero Fin at the center. "All initiated Heortlings have been to the God World. They go there every seasonal high holy day, the Storm Season high holy day, and during Sacred Time. The souls of the initiates rise above their temple area and hurtle towards the nearest sacred mountain. There, hundreds or thousands of other initiates and devotees are gathering, depending on the holy day (see pg. 119). They circle the mountain as a single wind, and in an instant find themselves blowing upon Orlanth’s winds in the God World. The initiates are still flying, but everything is bigger and more vital. At first, flyers cruise over the seemingly endless virgin Forest of the Winds. Trees stretch away on all sides as far as can be seen. The green of the forest is so deep that it looks black. Gods and their kin stalk this forest, where Yinkin is king and Velhara, Lady of the Wild, is his beloved prey. The initiates fly on, in the direction that they call In One Direction...." p.138 describes the Storm Home Karulinoran which they enter after circling and honoring Kero Fin. "When worshippers first enter Orlanth’s Hall, as always they see only as much as they can perceive. For most worshippers, they see Orlanth’s Hall as specific to the aspect that they worship: Adventurous, Allfather, or Thunderous. The celebrants they see are thus warriors, farmers, holy people, or the like. Such is the nature of Orlanth the Great God that when anyone in one of these familiar halls raises a horn of mead in a toast to the great god, they find themselves in the Great Hall upon completion." @Joerg described it like a gigantic Oktoberfest and that sounds right. For new initiates, this is the welcome into Karulinoran. For others a time to feast, drink, and boast. Depending on needs, the Storm Voices likely invoke one of the standard myths like a great raid, a rescue, the Discovery Band, etc. How Karulinoran appears will depend on this as well.
  4. I seem to recall Jeff noting that was correct at some point.
  5. Reference for the first? Verrogors was the original spelling of Verogors the sixth king of Saird (1045-1085), Verenmars’ great-grandson. The original reference is in my Verenmars Saga. Verogors was 1 when his father died, and came of age in 1062. He made his capital at Mirin's Cross. In his later years he was a great builder and works included the Palace of Black Dogs at Jillaro-above-the-Estus and at least one famed building in Mirin's Cross.
  6. The closest would have been Giant Top in Imther, so maybe just localized. Or given that all the winds of the world blew towards Dragon Pass (and then disappeared), I'd be tempted to say either: 1) the souls attempted to fly and the attempt failed; 2) the souls got dragged by the winds in the direction of Kero Fin and crashed out at the Windstop; or 3) found themselves at Karulinoran in the Great Darkness with Orlanth gone and Bad Dogs haunting the ruins.
  7. That would be a useful addition! (Pretty much how I played their state, too).
  8. Good question - this already came up in my game. There's also a related question about how many (and which) legs must be removed to immobilize either a Scorpion Man or Giant Arthropod.
  9. We've gotten used to the great artwork in these releases! I'm quite happy that the Bestiary is out now and really like the art done for it. My point of reference just went back to this note from Jason in April: "The Glorantha Bestiary is heavily illustrated by (IIRC) a single artist, and all unique RQ species and most fantasy creatures have 1 or more illustrations", so was thinking "most" meant an Orlanthi "most".
  10. p.82 in the Create Zombie spell - "This spell creates a revenant (see page 123) out of a newly slain victim." Think this should read: "This spell creates a zombie (see page 128) out of a newly-slain victim" (If it just creates a revenant, then no need for a different spell since ZZ also has a Create Revenant spell)
  11. All the Distribution Maps on pages 12-15 are missing the Imther Mountains though many much smaller mountain ranges are shown.
  12. And listed among the Gods of Chaos in the Guide p.703.
  13. From the Guide p.424 we know that Guilmarn will conquer and unite Nolos and Pasos. Those might be considered one or two of the Three Kingdoms. It does note that attention is then turned towards Ralios and Fronela, but only notes invasion of Ralios where he runs into the Arkats. The only reference in regards to Fronela otherwise seems to be the Takenegi Stele where the Red Emperor reaches Sog/Akem.
  14. I wasn't expecting them to be so noticeable, but it does support that the Colymar Wilds are indeed wild. Apparently the dwarves have put the mountains under some invisibility spell! (Or perhaps the cartographer got stomped on by a giant?) I like the inclusion of the Distribution Maps, though. Much better sense of where you can find different groups then just labelling the region. Unexpected, but interesting! Must have regular Morocanth caravans along the Pavis Road - maybe decadent Lunars have a taste for herd-man? Somewhat less artwork than anticipated - think an early note suggested that all entries might have art, which is not the case. But I do like the art that is included. Elves and dwarfs are quite good. The jolanti makes me think of some classic robot movies (particularly if you remove the head). I like the uz with the beetle head helmet.
  15. p.13 "Bullstitches" should be "Bullsitches" p.104 The pictured scorpionman has 8 legs, but the hit locations chart on p.105 only lists 6 legs. Perhaps add note that both 6 and 8 legged varieties occur. p.186 "Thunder Broather" should be "Thunder Brother"
  16. That is how I've always played at. I think this is the important point: creates a magical missile at the instant the original is launched or fired The implication is that the spell is cast upon the missile, and since the magical missile appears at the instance of launching, it can only ever follow the trajectory of the original.
  17. But that's the Seshnelan king with Seshna Lakita, not the King of Loskalm, who gains the Serpent Crown. Glyph 16 indicates the Serpent Crowned king dispersing the Arkats (i.e. invading Ralios), before being killed by Ardinyar Kocholangsson, King of Ralios (also noted on p.742) who brought the Storm Dragon.
  18. However, the Takenegi Stele does mention the King of the West who has suppressed the Arrolian Properties and is defeated by the Red Emperor in ~1641. That the King of the West had "rebelled against the gods" can be taken in varied ways, but could represent the King of Loskalm adopting the ways and practices of the Kingdom of War.
  19. Every so often I go exploring in the vast tome that is the Guide to Glorantha. Today's exploration was in pursuit of beastfolk references, but it led me to p.511 in the midst of the Jrustela archipelago. Narkast: An island inhabited by giant Beast Men with the heads of animals such as birds, bulls, goats, monkeys, and so on. They are ruled by a king, an outsider spared by the monsters called the Sendak, who rules for life, or at least until his “subjects” grow bored and devour him. I had not realized that the Wild Things had found there way into Glorantha! But Where the Wild Things Are was one of my favorite childhood books, and I enjoyed the discovery. Probably won't ever make it there in a campaign though - Jrustela is well down on my list.
  20. Most are called rivers around us, e.g. the Parker River, the Ipswich River, the Little River in Haverhill. However, just south in Boxford, MA, you can find Fish Brook and Mosquito Brook and in Topsfield there are Boston Brook and Nichols Brook. What I haven't seen in New England is Creek or Fork, which are definitely in the Midwest and South.
  21. Ship from a US port, through the Panama Canal, then on to Lima.
  22. I haven't hit it yet, but would probably allow some nominal amount of Spirit Magic. Once the Bestiary is out (scheduled for tomorrow), we should see info on typical spirits and if they include Spirit Magic, I'd just follow that guidance.
  23. I'd rule it impacts at least Lore (Knowledge) skills and INT rolls.
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