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jajagappa

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Everything posted by jajagappa

  1. In Esrolia, folk flock to the cities where the granaries have supplies of food stored and bring herds for slaughter. Where Veskarthan (aka Lodril) priests are present, they help warm the earth to keep folk alive. Overall, this is the Homeland that is least impacted (though no crops grow).
  2. jajagappa

    RQG Cults

    That was RQ QuestWorld, not Glorantha, so assume not.
  3. Cut Shadow - separates a shadow from a man (i.e. removes Darkness).
  4. 🙂 True enough! My overall point, though, is that while someone can gain a high-powered variable spell, there are costs to doing so. Is it really necessary to have an arbitrary cap there?
  5. True, but then he has to get that first. And it has to be enough to hold 8+ MP's. And he casts it once, and it's going to take awhile to replenish it. And in the meantime, I send my allied spirit to attack him in spirit combat, or I cast my Dismiss Magic rune spell, or attack him with Disruptions.
  6. Not that I've seen, so I believe they are always governed by the Inspiration rules. That's why it's of most value with Worship or rituals to create enchantments. And likely is of value when casting sorcery spells.
  7. Except he can't cast it because he only has 1 MP.
  8. I, for one, am glad to hear that both attracted you to the game. I know my players are appreciating both the rules and art as well.
  9. There is none. Orlanth is chained in the Underworld. Orlanth's Ring does not appear at all during the Windstop. 11Lp.106: "During this period, Orlanth’s Ring no longer appears in the sky, making its customary journey from Stormgate to the Pole Star. People all over Glorantha notice this phenomenon, and even if they are far from Dragon Pass, this change in the sky is understood to be a portent of doom and causes great consternation." Yes, I interpreted as the Birth of the Devil. But, GtG p702 confirms your statement. However, that still works with the fall of Whitewall. The Crimson Bat (aka Chaos) comes from the north to attack in 1620 - maps to the advance of chaos in the last phase of the Lesser Darkness. The Fall of Whitewall is the invasion of the Spike. The Windstop is the Greater Darkness.
  10. Actually you do - it sets the level of the number of Runes and Techniques you can master. High INT means a much greater range of spell options.
  11. I ran RQ3 for 10 years. Not a single player ever used Disarm. They did maim or sever weapon arms.
  12. i.e. the Three New Lights, the New Breathers, and anyone else working to reestablish the order of things and fully restore the balance to the world in the aftermath of the Great Winter .We know the Death of Orlanth is a condition for the New Temple to be completed. That Orlanth is in Whitewall doesn't change the fact that it is a precondition for the temple. Neither. The damage is done, the Compromise has been broken, the Hero Wars begin. The Dragonrise is an example of a new 'rift' (small vs. Zzabur's blasts), but those are growing. Yes, and that is all within the Great Darkness. And it may be hyperbole, but it also enables the Myths of Survival during the Great Darkness to work.
  13. Yes, that covers the rare human. What I don't recall is any mention ever that Chaos is left-handed.
  14. Except for Broyan's statement as in 11L p.102: They stop only briefly, spreading a message of hope from the exiled High King Broyan, “This is the Great Darkness, prepare for the fight.” I'd contend it is. This Great Darkness ends at the "Unity Battle" aka Battle of Aurochs Hills. The Silver Age equates to the period that follows until the Battle of Pennel when Orlanth is fully freed.
  15. I think this is on target. Hwarin's conquests in Saird and Vanch clearly bound folk via oaths. Even her non-conquest in Imther seems to have established a reciprocal trade in order to get access to the dwarf goods. Probably broke down during the years of Sheng. New and conflicting oaths made when the Kings of Tarsh expanded. The Lunar Provincial Admin seems to be either something new, or a more effective enforcement of the oaths/tribute.
  16. Yes, looks like it! Remember the Iron Ram in GRoY which broke the gates of Elempur. GRoY p.25 "The second threat, from the south, was the Ram People. They wore curled horns upon their heads, and wooly fleeces instead of clothing. They worshipped a huge iron ram, which they towed about on Wheels. They were descendants of Uldoviham, who had mated with beasts during his time in the wilderness. The Ram People came in a horde to the city of Elempur, the most southern of the Seven Cities. The people who lived there were afraid. They tried first to stop the invaders with words, but failed. Then they tried to fight, but the Ram People were more numerous. The wool-clad barbarians attacked the men of Elempur, and then they ran into the city and sacked it. They burned, raped, and pillaged wantonly. This had never been done before. Everyone was in shock except the Emperor."
  17. Don't we already? We must always remember the sacred word as noted in HQG 4:8 YGWV.
  18. I don't remember it either. Dragonewts - definitely left-handed. Humans - supposed to be predominantly right-handed. Chaos - whatever suits its purpose.
  19. You have one pair of dice at 12. Across 11 more pairs, you'd average 7 per pair, which is 77. Add in the 12, you're at 89, plus one die which has a max of 6. On average you'd look at 95 points. Seems very reasonable.
  20. That is correct, no DI. This IS the Great Darkness. But that also means it's a time to find others who are also trying to survive. Shamans can access the Spirit World readily, and there are still Kolating air spirits. Yelmalio (and Elmal/Rigsdal) has magic - get help from the powers of the stars. The rivers, if they are not frozen over, may have some magic. And there is magic in Darkness - time to ally some trolls, as long as they don't decide to put you in the food pot.
  21. Nope. As David comments: On top of that, I'd rule that no Worship services work for either - they cannot contact those gods. And that means no replenishment of any Rune Points associated with them.
  22. There's a lot of non-canonical material in here, which means you could build a house campaign on, but makes it challenging to build out lineages. Now, while what I've put together is based on material in Glorantha Sourcebook, particularly Redline History, and further conversation with Jeff in assembling some of that content, I can't claim canonicity for all pieces either. I'm not sure this would stand up. What I do know: Appius Luxius is the son of the Red Emperor, Celestinus, and a granddaughter of the Red Emperor, Magnificus. He is unlikely to have a direct 'brother', though I'm sure he has half-brothers. Appius starts his own lineage in Mirin's Cross, and also has a year-marriage with the Queen of Holay which produces Queen Inrana, current Queen of Holay. That makes Inrana a grand-daughter of the Red Emperor. Anderida, based on notes from MOB and Jeff: she is a great-great-great granddaughter of the Red Emperor, and possibly Old Lunar Nobility. Her parents are on the Red Moon, so her family probably has multiple claims to the Red Emperor, and emphasize the Pre-Sheng Seleris lineage. The line of descent that Princess Anderida of the Coders belongs to is completely hairless and strongly attuned to the phases of the Red Moon. These defining features also show up in illegitimate children too. If Johanna only appears in Life of Moonson, then I don't think we can make that a defined linkage.
  23. Probably because the Hwarin-ony lineage was wiped out in Dart War, and Phargentes became Lunar Provincial Overseer, giving Tarsh and the Eel-ariash dominance for a generation plus in the Provinces. There's a reason you see the Seven Mothers cult in Sartar and not the Conquering Daughter cult.
  24. Having played both, and having run RQ3 for many, many years, I don't recall ever having any player go beyond a Heal 6 as a highest variable point spell. There were other spells they wanted. What I like with RQG is the cap based on CHA. If you've got a CHA of 6 or 8, there's only so many spells you can get. You want to spend it all on Protection 8, fine, but have fun when the spirits attack or you need some healing!
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