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metcalph

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Everything posted by metcalph

  1. Pure Horse Tribe in the Wastelands. All that's needed is three clans moving from Prax to Kethaela sometime in the Imperial Age (before the tribe itself was destroyed). Edit: Or Part of Pure Horse Army invading Dragon Pass as part of the True Golden Horde makes a hard turn left in order to survive and ends up among the Hendriki.
  2. The main quest is the Seven Steps of the Goddess (HeroQuest Glorantha p182).in which the Lunar seeks to emulate the stages of the goddess through life in order to become illuminated.
  3. They use elephants according to the Guide. They were conquered by Sheng and so would know of mounted warriors. However elephants are clearly better.
  4. You can have austerities with practically any magic cf Yelmalio's geases. That it gives of a mystical vibe doesn't mean we have to crate a magic system out of whole cloth for it as I explained in the post you are responding to. I made the Venform school animism because that is what Greg wrote about them in myth of Venform in Revealed Mythologies.
  5. Pretty much all gloranthans use spirit magic. The main exceptions are wierdo wizards wanting a clear head. As for the rest, well it's complicated. What follows is my opinion only. Dream Magic exists but we don't have rules for it. One possibility is that people use dream magic as a mini-HeroQuest, Success means they gain rune magic that is associated with their dreams (use runic affinities as a proxy) and suffer curses from the Nightmares that they have (based on whatever their weakest runic affinity is). They cannot do this alone but rely on the intercession of the Dream Seers for which there is a school in Ferendalo, one of the Haragalan Isles. There is a schism of Dream Magicians called the Waking Magicians who seek to use dreams as a source of magic in the waking world. They can make dreams a reality, either by calling summoning dreamwraiths or creating objects made of dreamstuff. They are sorcerers concerned with the study of the Magic Rune. They have several issues with the ordinary practice of dream magic but the text in Revealed Mythologies is rather opaque and saddled with Greg's misthinking about mysticism at the time. The Waking Magicians seek to overthrow the Eastern Isles and widely seen as evil. Sorcery exists in the Eastern Isles. Sorcery has been around since the Golden Age and is widely associated with the God Martalak, the patron of sorcerers, alchemists, enchanters and charm-makers, In the Imperial Age, they were transformed by the arrival of renegade wizards from the God Learners and are now an Earthseasque school based at the Isle of Ambovombe to the north. Another branch of Eastern Isles sorcery is the already mentioned Waking Magicians. Finally there are the Sages who use sorcery, not for the purposes of doing magic on the world, but for preparing the mind and soul for the various states of consciousness to reach Durapdur etc. Even though their magic is sorcery, they would be pretty startled to be described as such. Myticism exists in the Eastern Isles. There is no mystical magic and all existing forms of magic can be identified as spells, feats and charms. What mysticism is used for is preparing the soul for higher states of existence. Some powerful rule-bending magics may be available at certain states but they are almost accidental by-products of enlightened awareness. The main forms of mysticism are the worship of the High Gods such as Atrilith or Vith. and the meditative approach of the Sages. Martial Arts exists in the Eastern Isles. There's been a lot of sound and fury abotu Martial Artists being a form of mystical magic but I no longer believe that to be tenable. Instead I think their magics would be best constructed within RQ:G as being a combination of spirit magics, sorcery or rune magic. The Martial Artists of the Eastern Isles are two or three forms.. The first is the Venform school which involves spirits. There are two branches the Kamboli school (which is present in Janeta) whereby one indulges in various practices (sex, alcohol abuse etc) to strengthen the spirit and do potent magic. The other is the Sivoli school in which one refrains from various practices (sex, alcohol etc) to be strengthen the spirit even more and do even more potent magic. Because of what Greg wrote about them, I feel their magics should be the equivalent of Shamanic Abilities - not that such martial artists are shamans but they obtain geases and gifts in a similar fashion. The second or third (depending on whether you count the Sivoli/Kamboli as one school or two involves the worship of Kabalt. I personally think it's a rune cult dedicated to the manifestation of the God Kabalt within the Cosmos. But Kabalt is normally capable of existence within the world as akin to a flash of lightening or Satori. The worshippers of Kabalt seek to experience Kabalt and once that is done, they may use their fists or weapons to make others experience Kabalt. For the uninitiated, it is a devastating experience more hurtful than its method of delivery. Eastern Isles martial arts, IMO, is more focussed on achieving contact than damage (although there's a valid reason for them to be skilled in dodges and parries).
  6. Orlanth has many incarnations or associated mountains - Kero Fin, Quivin, Top of the World etc. It is possible that what may be lawful and proper in one place (oe the Land around Kero Fin) may be considered evil in another (ie in Fronela). These are clashes of the Incarnations rather than clashes of the supreme God. Divination will not help because it only goes to the local manifestation. To get the true answer, one must go deeper which probably means illumination and Ugly still ends up killed. As for the excommunication, Ugly loses the magic that he acquired from his birth community. He does not lose the strange magic that he has acquired. If there was a magic that was known by both the community and the strange place, he keeps it.
  7. The Guide lists the following cults and sects worshipped in the Haragalan Isles Thella, the Dream Seers at Orvandil, Ferendalo Hensarava, archer god in Luma, Haragala Kamboli - Indulged in at Janeta. Karkal the God of the Fire and War - worshipped in Champaya and Luma, Haragala Marinali the Healing Goddess at Manjusor, Haragala Lumavoxoran at Nemalipaya, Haragala Order of the Rising Sun - Sunscope makers in Luma, Haragala. Said to be derived from Teshnos. Shark and Crocodile - who fight for water supremacy at Chaiya, Haragala Other God such as the Avanparloth and the Parloth would be known and not regarded as foreign, but that don't have a big presence here. In the nearby Shorenti Isles, the following gods are worshipped Vith, Supreme Being at Avaroma. Enzeriath, at Aravaty, whose local manifestation is a dragon(?) Avanadan at Vergutomy. Being a pirate, Vela would best be a follower of Henserava. Being a merchant, she would best be a follower of Volendaru (the Rich Twin in charge of Mineral Wealth and Money)
  8. The limit of INT 13 is for learning masteries. If you don't know the rune or technique then the cost of the spell is quadrupled (RQ:G p386). But the only slow people who would be casting sorcery would be the dwarves.
  9. The actual rule is three generations within a God or another Emperor. Khordavu was descended from Avivath, an incarnation of Antirius. Jenarong's geanlogy is cited was being from Starlight Wanderer. While the specific genealogy of Jenarong is probably wrong (Plentonius appears to be citing tribes as ancestors), other horse nomad Kings in that area were descended from Kargzant (Lenshi and Lendarshi mentioned in the Entekosiad).
  10. There is an Empress according to one ruler list. Maleloa the Queen (Fortunate Succession p80 and p88), although she's a Spolite Empiress.
  11. IMO COMMONER: Nobody learns sorcery. GUARDIAN: People are taught a ritual on how to contact the Hidden Mover. This involves INT+POW on d100 (same as for learning a new Rune of technique RQ:G p284). Success confers knowledge of the Magic Rune (in the sense of communication between worlds). Success means your eleigble for practical God-Learning and are taught a few sorcery spells to strengthen your contact with the Hidden Mover. One such spell is Medispection (mentioned in the Middle Sea Empire). Drain Soul, a magic rune spell that was part of the Hrestoli College spells in Avalon Hill's Gods of Glorantha is probably another - I suspect it's a spell to drain oneself or another of impure energies to aid in contact with the Hidden Mover. No other sorcery is permitted as sorcery in general is believed to proceed from Makan, the evil demiurge. It's possible to use the sorcery spells on is permitted for combat purposes (cf Drain Soul) but more conservative Hrestoli will frown on this. WIZARD: People with medispection and two other spells at 75% (say), one becomes eligible to be a wizard. All forms of sorcery are now permissible as one is now trusted enough not to turn into a God Learner by studying them.
  12. Rokari Wizard to a commoner who dared to ask this question: Perish the thought, imprudent scum! Same Rokari Wizard talking to another wizard about his encounter with a Horali: So there I was minding my own business when the Hsunchen walked in...
  13. While the exact attitude of the Aeolian is unknown, being a super warrior etc isn't it. The Aeolians are governed by Caste and an Aeolian sorceror who seeks tobe a super warrior is almost certainly breaking it. The Aeolians find it easier to arm a friendly Wind Lord with potent sorcery spells than for themselves to be excellent warriors. An Aeolian Wizard can adventure. He is however acting as an agent for his community and his actions should be constantly judged in that light. It's not like he's a Rokari who can bugger off to Dragon Pass and study the secrets of Arkat, the Aeolians are a tiny fringe community and the primary dtuty of their wizards is ensuring their survival. So quests for magic in and around Dragon Pass might be permissible (a quest against the Queendom of Jab would be encouraged while a quest against Snakepipe Hollow would be discouraged). Yes, you can. But if you fail to be a seeker of knowledge, you can be excommunicated (cf Zindaulo in the Smoking Ruins and other Tales)
  14. I think the Aeolian wizards are straight sorcerors rather than mixed lightbringer/sorcery as RQG p289 says "The free and talar classes use Rune and spirit magic; the wizard cast uses sorcery". Other possible sorcerous cults in the Dragon pass/Prax area might be (ignoring minor flotsam that washes up in Nochet): Cult of Pavis: specialize in the Man Rune. Black Arkat: Although you have to be illuminated to be taught sorcery. Irrippi Ontor: Moon and Truth. Buserian: Fire and Truth (mainly astrology style spells). Sword Sages: Fighting sorcery (Boon of Kargan Tor and all that) God Forgot: Carvak Zivan looks like the fellow who is willing to teach. Possibly Moon Rune. Magic and Truth spell necessary for the acid trips. Delecti: Don't say you weren't tempted. Hanging out with goth chicks is a addition benefit. Servants of the Almighty Dragons: Whatever Scholar Wyrm teaches.
  15. Finally finished the Witcher. Loved the big sorcery battle at the end. I knew their series were written with multiple seasons in mind but I'm a bit suprised that this felt confident enough to end the series with two protagonists finally meeting each other. Many questions left unresolved yet knowable by anybody who's played the computer games (I'm always amused by the fact that the actor who voiced Ciri's Dad in the computer game is a bigger name than the actor in the TV series). One question that the computer games don't explain and I was hoping that the TV series does is why Nilfgard are such wankers. I mean they had for a key Nilfgard character the guy who played Richard Horne (in the Twin Peaks revival) who was so repellently evil that Big Bad Cooper (his dad and #1 evil dude) felt safer getting him killed in an obvious trap rather than share the same world for another second longer.
  16. Handling disease spirits is a chaotic act. Chaos doesn't care about intent. - there's no guilty mind requirement for a chaotic act. It's like violating a taboo, it doesn't matter whether you actions were good or bad, you are still trafficking with Disease Spirits, which are like chaotic, and in doing so you are promoting chaos. The only possible exception would be the Summons of Evil or similar spells, which explicitly condemns the enemy as evil. But then you have to face the most powerful disease spirit around, so good luck with that..
  17. Still chaotic. It might not be an active worship of Malia but it is still a chaotic act is the same way as hiring an assassin of Krasht to do in a rival.
  18. She is also associated with chaos and has been since her first appearance in Cults of Terror.
  19. I disagree. People who worship Malia is a non-propitiatory fashion are chaotics. Since most such worshippers of Malia are broos and the people who worship Malia in a propitiatory fashion are not broos, broo worship of Malia is chaotic is a truism.
  20. Propitiary worship of Malia ("please don't give us your nasty horrible diseases") is not chaotic. Nobody likes doing it for the same reason that nobody likes paying a gangster protection money. Summoning and controlling disease spirits is chaotic.
  21. Episode 6 - Never trust a Dwarf when he says he knows a shortcut.
  22. Reading through it now - love the Duck-Bear!
  23. Atrox is not mentioned in Sartar:Kingdom of Heroes. The crossing of the Mislari was from Maniria to Ralios (rather than into Dragon Pass) Given that after his journey to hell, he is intermingling with Tarkalor (Guide p750), it is likely he arrived in Dragon Pass shortly before or during Tarkalor's reign. Guide p170 has Ethilrist serve the Emperor for 30 years and sack Dunstop the day after. Now the date of Dunstop's sacking is not known but I've seen Jeff suggest a late date (post Grizzly peak IIRC).
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