Jump to content

Akhôrahil

Member
  • Posts

    4,973
  • Joined

  • Last visited

  • Days Won

    37

Everything posted by Akhôrahil

  1. If the idea is that it's about mass, everyone should just add lead weights to their short spear to get the damage up. This doesn't seem like it would be a good idea, though, in multiple ways. The force you can put into a stab depends on your physical strength, so F=MA just means that the heavier spear will move more slowly and hit with the same force as a lighter one (assuming it's at least heavy enough for you to put all your power into). You want your weapon to be quite light - you hit with the same force, but more speed.
  2. "Is Eris true?" "Everything is true." "Even false things?" "Even false things are true." "How can that be?" "I don't know man, I didn't do it."
  3. It would super interesting to see someone reproduce the longer bronze swords (especially that incredibly flimsy-looking long bronze rapier), put them through intense combat testing, and see if they actually work and don’t break.
  4. Also, Ralzakark wants to rule, and ruling chaotics is super annoying. Much easier if they go for cults where they have to behave.
  5. With CA, I think it’s not a case of them condemning violence for everyone (although they may lament it), and more a case of ”I won’t do such things”. If the question of war comes up in the clan ring, the CA representative might be opposed and remind everyone of the costs, but not condemn the whole enterprise as unethical. (I think, at least.)
  6. While true, their Chaotic nature means it would be rare to impossible for non-Illuminated Broo to manage to keep the rules. They have uncontrollable urges that act in opposition. Illumination can help here either to make it possible to follow the rules, or allowing to break them.
  7. I wonder if it's considered poor form to hold a CA healer for ransom. Non-violence might be good for the soul, but it makes it easier to capture you. And you likely don't get to stop healing everyone who needs it just because you're their captive, either.
  8. It would be like if someone was both buried and in the Underworld at the same time!
  9. Dorastor implies that it's the Illumination that allows Ralzakark's Humakti (and by extension, any Chalana Arroy) cultists to function, whether this is because they can avoid cult restrictions or because they can now choose to control their chaotic urges. An Illuminated Chalana Arroy "healer" who uses her magic and knowledge for evil would be pretty terrifying. (Lords of Terror also has a Humakti Scorpion-Man Queen who uses Illumination to bend her geases.)
  10. You have to be allowed Spirit Combat under Chalana Arroy, or else Resurrection couldn't work (as you have to beat the unwilling spirit back into the body using Spirit Combat). Likely it doesn't qualify as "harm". Well, or "living" for that matter. And not only that - CA cultists who use Resurrect even need to be decent at Spirit Combat in order to succeed.
  11. I have a CA healer in my campaign whose approach is "that's not a real injury and doesn't even properly hurt, don't be a baby about it".
  12. At least this is where Seasonal Experience partially saves your bacon.
  13. Fighting the impossible fight is right up their alley.
  14. Not sure, that's part of the question. But Beren the Rider likely brought the Elmal cult into the northern Vingkotlings? If Elmal was then spread by the Theyalan missionaries, he might have gone quite far. Not a clue about Ralios or Fronela.
  15. What's the status of Elmal in Orlanthi areas that never had the Monrogh Doctrine revealed to them? Ralios? Fronela? Talastar?
  16. One thing I like about no moving while shooting is that it provides a particular tactical niche for javelineers. Your javelin skirmishers can both pack a shield and keep up attacks on the run better. In most games, bows just blow javelins out of the water.
  17. In a much more detailed game, you could start having rules about width of spearheads and the like (a wide spearhead will do more tissue damage and can do pushing cuts, but is also much worse at armour penetration). That's too detailed for regular RQ, though. Length of spearhead (as well as langets) seems like it would be more about the weapon's own hit points.
  18. As a Short Sword - 1d8+1 for the regular "broadsword" is better than 1d4+2.
  19. It might work to relate it to yearly income. And unlike in D&D, it's not really expected to be fair and balanced, although if you do a good deed for a community, you're likely to be rewarded that way.
  20. Giving some weapons less outright damage but an armour-piercing ability would be an interesting rules hack. Swords were essentially abandoned on the late-medieval battlefield because they couldn't harm a fully armoured soldier. Glorantha doesn't have anywhere close to that armour quality, of course, but instead it has magical protection and natural armour.
  21. You meet two Arkats. One can only tell the truth, and one can only lie…
  22. Technically, it explicitly has to be a lie, not merely any statement.
  23. For an adventure seed, the PCs could end up dumped in some Hero Plane and having to improvise-quest their way back to the mundane world.
×
×
  • Create New...