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Akhôrahil

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Everything posted by Akhôrahil

  1. I don't think this is correct for Talastar - the Dawn Talastari worshiped Visku, their variant of (or just name for) Orlanth.
  2. I think the first thing you do when you get out of bed each morning in/near Dorastor is count your number of arms and legs.
  3. And I also wonder what the Crown of Insight is. How I found this thread.
  4. Thread necro: this is my rough attempt at a timeline of the events (originally posted in the Holiday Dorastor FB group). 1622-23? Appius Luxius personally calls on Bolthor to suppress Dorastor 1623 Bolthor calls on Hahlgrim through Lightbringers' Summons, grants him Ironbreaker. Hahlgrim joined by Oddi and Ketil. 1623 Hahlgrim strengthens Chalana Arroy cult among the Bilini, purges Malia cult Late in 1623? Hahlgrim and Oddi raise the Skanthi, later the South Skanthi (Hahlgrim, Oddi, Ketil, Elisif, Paulis). Fights Bagogi in South Skanthiland. Some local population tainted. 1623 or 24? War is ongoing, with losses. King Bolthor complains. Hahlgrim defeats Broo near Slimestone. 1624? Fields burned along the Erinflarth. 1624? Struggle against vampires. Vampire princess Karnoora killed. Majority of army sent back. Bolthor complains, tries to have Ironbreaker returned. Fight against wolf-form Vampires in Spider Woods. Tower of Lead stormed and looted. 1624? Oddi Illuminated by Tricksters Early Sea Season 1625? Hahlgrim, Oddi, Ketil, Paulis back with Bolthor (Hold of the Bilini). Hahlgrim wants dual press on Slimestream and Tobros Mountains, aiming at the Plateau of Wrath. 1625 Bolthor negotiates personal peace with Ralzakark. Betrayal of Hahlgrim by Bolthor. Hahlgrim attacked by Thanatari allies of Bolthor, slain by crossbow bolts from Bolthor's guards. Ironbreaker slays Bolthor. Paulis fends off Thanatari. 1625 Oddi cleanses Hold of the Bilini of Bolthor's thanes. Assistance by Ketil. Bolthor's cleft head mounted on main gate 1625 Oddi hunts down Bolthor's thanes and allies. 1625 Oddi claims Ironbreaker (when?). Declared king at moot. Assisted by Ketil. Oddi has dark rages. 1625 Negotiations with Lunars, assisted by Paulis. Freedom in Bilini matters in order to fight Ralzakark. Later we learn that Oddi has secured Lunar trade while cutting out the Etyries cult, whic is apparently notably impressive. Mid Sea Season 1625 Oddi and Paulis Longvale travelling towards Copperbark Forest, just outside Bilini borders, sees Crimson Bat. Bat possibly heading for Dragon Pass. Late Sea season 1625 Assault on Dorastor renewed successfully, Sludgestream cleansed, Broo hold upper reaches of Dorastor Fire season? 1625 Oddi's forces cleanse and seal Krarshti tunnels and temple near Oddi's lands. Tunnels reach outside Bilini lands. Fire-Earth? 1625 Oddi realizes Illumination, talks to Paulis. Fire-Earth? 1625 Main campaign against Ralzakark, Oddi slays Ralzakark (twice in a day?). Almost no information about this. "Few survived this final battle besides [Oddi], Ketil and Paulis." (LoT) Earth? 1625 Paulis visits Ketil in Oxhead. Ketil concerned about Oddi. Oddi orders new temple to Orlanth (where? Oxhead seems like it wouldn't make sense, unless it's an upgrade) Earth? 1625 Oxhead helps secure Sludgestream for farmers
  5. I like the intense Death rune presence, so high it damages you (CON damage, I would say, to make it more annoying to heal) just from sticking around, and you have to decontaminate yourself of it later (through magical rituals of course, not showers). Longer exposure might begin to shift your Death/Life runic axis (perhaps in this particular case, your Death rune can go to 100%, which means you die). It even works with some ideas about Death-presence among Humakti (IMG, it's supposed to be bad if a Humakti's shadow falls on a pregnant woman). Given that this is Glorantha, the Death "radiation" should be worse in Death week and less bad in Fertility week. The strength can be modelled either as a contested roll against the local Death rune strength, or as POT using the Resistance table.
  6. Tough Guide to Fantasyland map (Diana Wynne-Jones):
  7. Eurmal only convinced everyone he was among the dead. It's the perfect alibi. (Probably masterminded the whole thing, come to think of it. Nice trick, right?)
  8. I can’t see any potential problems with giving away parts of Wakboth as gifts.
  9. Also active research - sometimes my players have travelled to visit a temple and look for a suitable myth. Once you have the myth, you can HeroQuest it.
  10. Happens when you do the right kinds of ritual actions in the correct setting, but it would make sense to have a skill for it (I could buy a "HeroQuesting" skill, or else just Cult Lore). Possibly one like Worship, that will essentially always work with enough bonuses. I believe you "slide" into it, never quite realizing you've entered a Hero Realm until it's already happened. (And then there's "This World" heroquests.) Yes, both hostile and accidental. Case in point, last session the PCs were ascending Thunder Mountain because they had this (actually good) plan of getting their prize ewe bred by Vorios the Thunder Ram. Near the summit (which is clearly no longer fully mundane), they stumbled - unprepared - on a Gagarthi heroquester trying to hunt the Storm Ram with his improvised Wild Hunt equivalent (a collection of various ghosts, air elementals, hunting hounds and crazed human followers). It was hella nasty at first (any time fairly new characters are outnumbered four to one by anything it's scary), but fortunately for them, Vorios critted on the first roll once he got into action, and that's all she wrote. (We did have one PC down to 1 HP and two players one spirit combat roll from possession, though... I have no idea how my players manage to keep getting to a crisis point and then dig themselves out of it.) (They also ran into various heroquesters from history, because I don't believe time works the normal way in hero realms. Who's this Jotorang Ingkarthorson, anyway?) I see this as a bit like Worship - maybe you can do it with the bare minimum, but why risk it? I would put the items you list as bonuses, not outright requirements. Possibly excluding some kind of Sacred Ground, from temple/santificy/sacred location, which might be a requirement.
  11. I wonder how much sorcery would be affected - in a way, sorcery is just the physics of Glorantha.
  12. Hence, the Arkati troll in deep meditation is " just chillin' ".
  13. Among troll Arkati, "Occlusion" is the term for the praiseworthy type of "Endarkening". Being "Illuminated", "Enlightened" or "Seeing the Light" are all bad things.
  14. You get some additional useful magic? But Orlanthi kingship is far older than the Rex (Alakoringite) system, so you could run just a Vingkotling kingship if you like. Presumably you have to be able to demonstrate your ancestry in this case, like King Broyan (whom I interpret as ruling through the Vingkot rather than the Rex system of kingship).
  15. This also seems to me to be the MGF solution.
  16. Or possible even the other bunch of immortal caste-based fascists: "You have been raised up from Brutality, to kill the Brutals who multiply, and are legion. To this end, Mostal, your God, gave you the gift of the Gun. The Gun is good. The Penis is evil. The Penis shoots seeds, and makes new life to poison the Earth with a plague of men, as once it was. But the Gun shoots death and purifies the Earth of the filth of Brutals. Go forth, and kill! Mostal has spoken!"
  17. For the Renekoti, I run it as having the exogamous requirement removed for the first generation or two. It's usually motivated as counter-inbreeding, counter-incest, and contact with other clans, but for a new clan made up of people from all over the place, there is no risk of accidental incest or inbreeding, and right now, tying the clan together has higher priority than contacts with other clans. For a splinter clan, this will not be the case, though.
  18. Yes, we probably don’t need a relationship level between, I don’t know, Entekos and Tsankth. Listing relevant relations per diety might be easier than a titanic matrix.
  19. On the other hand, it also makes a kind of sense to recruit outsiders to do your dirty dishonorable work. Unlikely to be "thanes" as in the elevated social position, I would agree - more like his mercenary troubleshooters.
  20. Fun trick: set up mundane fake poles and dress up as a merchant. When the actual merchants arrive, lie (or even Lie) and tell them the Market spell has already been cast. Then rob them blind when their guard is down because they believe Market is in effect.
  21. But is it a froglike shark, or a sharklike frog?
  22. "Subere" is "Erebus" backwards; this isn't news. However, "Himile" (her brother) backwards has more than a little similarity to the "-elm" part of gods like Yelm, Elmal, Ehilm and Yelmalio. So he doesn't have a proper name - he's the "Anti-Fire".
  23. Could Zolan Zubar still exist as a minor worshiped god (apart from his role in the Kolat tradition), perhaps especially outside of more pure troll areas where Zorak Zoran has taken over? For something as big a deal in the Dawn Age, it seems sad to see him go completely.
  24. It even suggests it's the Lunars of Arrolia in particular, in which case it must have been a gigantic miscalculation, considering how the KoW is coming their way now.
  25. It seems to describe the current state of affairs (it's written in present tense, at least)? "Tribal organization mirrors the divine council of the Orlanthi pantheon, with specific positions filled by powerful individuals who are devoted to various deities of local importance. Most common is the tribal council form which has thirteen positions, each filled by one of the traditional Theyalan deities: 1. Orlanth, the Chief; and 2-5. Four of Orlanth’s kin, typically Humakt, Urox, and various Thunder Brothers; and 6-9. Orlanth’s four thanes: Issaries, Lhankor Mhy, Chalana Arroy, Elmal; and 10. Ernalda, Orlanth’s wife and queen of the gods; and 11. Ernalda’s mother Asrelia; and 12. Ernalda’s daughter Voria; and 13. Eurmal, the Trickster."
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