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SDLeary

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Everything posted by SDLeary

  1. Agreed. I was putting out a suggestion for those that want to use the difference as a detriment. Using HP, where Size is a benefit, really wouldn't do that. SDLeary
  2. Perhaps we need a new optional Attribute then, call it Health. It could have a base value of CON If SIZ is higher than STR by 2? or more points, -1 If SIZ is higher than STR by 5 or more points, -2 Health would replace CON for most current resistances. SDLeary
  3. It doesn't appear so. Attack (p.125) states "Your character can make an attack against a target on their DEX rank, in addition to moving up to 5 meters. Unless modified otherwise, this attack is performed at the full skill rating." There is an implication here of being able to move further with a penalty, but I see no table stating what those penalties would be Engage (p.125) states that "An unengaged character can move up to 5 meters and make an attack and/or defensive action without penalty, engaging in combat." It appears that whether you can continue movement during that round will be up to your GM. So movement before or during an attack; the attack itself ends the action. SDLeary
  4. Or simply someone that could be described (in an old context at least, modern medicine would mitigate this somewhat) as "sickly"; or, perhaps they don't recover or heal as quickly as "normal people". It could certainly be described as something genetic; as a GM, if someone wanted to play that, I might give them a bennie of some type to offset. Anyway, if we want to continue the discussion on characteristic relationship, we might want to move it to another thread. SDLeary
  5. Tod from Tod's Workshop is at it again! This time we have a National track and field Javelin thrower hurling a few of Tod's manufactured Pila. Up to and including a mail hauberk and a scutum! SDLeary
  6. They are die rolls tailored for the species. There is a special hight table for Demi-Humans, that states to treat SIZ as X lower for purposes of determining height (ex. Dwarves – Treat as 4 SIZ lower). SDLeary
  7. Correct. In fact, this is the reason that STR cannot be increased beyond SIZ after character generation, unless using magic or superpowers. Impossible to enforce at character gen time though. 😉 Yup... in fact see question below. Gravity, of course, introduces its own can of worms (we probably can't "live" in more than 2G for any length of time). Out of shape, and unhealthy, are (in some cases) actually proving to be different (though related) things. There are people who are overweight, though healthier than some that are ripped. This is the reason I don't intertwine things (Con at least) quite as much. Now, somewhere I remember something (a call-out, spot rule, an article in fanzine, perhaps even a different game) that talked about a relationship of 1.5x. Rather than the current "highest of STR, SIZ, and CON", you could train STR up to 1.5 SIZ, you could raise or lower SIZ to the same multiple. CON had something in here too, though can't remember if it was subject to the same multiple. I thought it might have been Ringworld, but a glance at that reveals nothing. Does this sound familiar to you in any way? SDLeary
  8. Odd. For me, high Strength and low Size would denote to me someone bing quite ripped, with less "fat" as Size goes lower. I would only see Dwarf, which is more about distribution of the Strength and Size, if that was actually used as a descriptor. Same with Elf, which would also have a different distribution of said characteristics. Size that outstrips Strength would simply mean to me less muscle mass, as Strength declines the person becomes more... pudgy (assuming a given Size). It implies (to me) nothing of distribution of the characteristics. Constitution would only show, physically, as something along the lines of endurance (running distance, load carrying, and so on), or (perhaps)skin issues? Otherwise, Constitution is all internal; ability to absorb damage, heal, resist chemical and bio- toxins, and so on. SDLeary
  9. There is a table (p.49) that talks about different types of crystals. Three of the identified crystals are Flawed: Ink Stars – "The body of a character attuned to this crystal cannot die, though their spirit is divorced from their body at death as usual. The body behaves in many ways like a zombie, though it instinctively performs actions the body performed habitually in life, like walking, talking, or eating, though the actions are clumsy parodies of normal activities." Tien's Beard – "Resists being unattained; drains 2d6 MP during process." The description of this crystal states that it has cracks. Black Blood – "...Crystal that defies all attempts to attune it. This crystal is powerfully aligned to the rune of Chaos, and automatically detects as such to any Storm Bull. ..." Description states that they are used in enchantments of Vivamort sepulchers and Teen alter in Noway Canyon. SDLeary
  10. It looks good to me. I might change skills a bit, perhap "Bow or Javelin". I may have missed something though, how do you think he gains Motion? SDLeary
  11. SDLeary

    Skill list

    Skulduggery is behavior and activities (grifting for instance). SDLeary
  12. A Chaotic feature or taint... only if it's the blood of a Chaos god I would think. I would use other undesirable effects. Imagine that it creates a link that is constant. Once "attuned" not only does it accept MP stored in it... but it siphons one more point each period of time (hour, day, week) depending upon the severity of the flaw; regardless of its overall "capacity". This continues to build to, say, 2x or 3x capacity; then when the player tries to use it, it pops! Releasing all its MP at once, causing some additional issues. 😈 Mind you, the character never suspects any of this. They only notice that they are a bit "tired" more often, and for some reason never have enough MP to finish that spell they want to in that critical moment! SDLeary
  13. Correct. Note that in my comment above, I did state Hoplites and Phalangites, and those that support them (whom I didn't list but would include skirmishers and light cavalry). Even back in the RQ2 days they were described as organized in this way, though the skirmishers and light cavalry were generally described as allies, not as actual Sun Domers or Yelmalio followers. SDLeary
  14. Sorry, that's my fault. The conversation was talking about Sartar so I didn't qualify my comments. I can't see anything that mentions the Impala are any less focused on Waha and Eiritha than any other tribe. Even in the Guide. Can you point me to the reference? Of course they would be focused on light cavalry. And if fighting along side the Domers, they would probably be in support of the phalanx. And, I agree! They (the Entity that is both Elmal and Yelmalio) would be worshipped differently (different customs and traditions) based on the culture. However, I don't see much of this difference described. Now I understand that a lot of this is probably lowering the barrier of entry for new recruits to RQ and Glorantha; but the differences should be mentioned somewhere for those of us that have been gaming in Glorantha for a long time. SDLeary
  15. I think the conversion was once characterized "...our ways are better." Based on what we know of Yelmalio Cult at the moment, that would mean a Hoplite/Phalangite, or someone that supports a Phalanx formation, whether they live at the temple, or is a farmer on the farmlands that surround the temple (as seems to be Jeff's interpretation at the moment). Thus, an independent corporate organization, rather than something that is well integrated into the Clan/Tribe. SDLeary
  16. Remember, this is not about the Entity, it's about how worshippers perceive the Entity. If, in your Glorantha, you want worshippers to understand that it is the same Entity, worshipped in a different way (which does introduce social and possibly political plot hooks); and you don't have Spirits of Reprisal come after either wholesale, that's fine! In another Glorantha, worshippers could well perceive them as separate beings! As long as the Entity is getting the goods out of both (Worship), they probably don't care! IMO, this still provides social plot hooks, though not necessarily as many. SDLeary
  17. OK, so here is a question off the top. How about a Pact with the Ancestor; and perhaps calling on them when needed to cast said Sorcery? SDLeary
  18. Fair enough; YGWV. The reason for the focus on Elmal (at the moment), is that in Sartar, this is an active attempt at replacement of one cult by another. The incoming cult is foreign, replacing the "traditional" vision of the entity in question. This would create social dynamics that are simply too good to pass up. Also, let's face it, humans have long memories. Look at our own world and some of the ancient differences which cause trouble today. Even WITH Mythical/Heroquesting support, the timeframe involved is much too short for the type of wholesale replacement that is being proposed. I was hopeful when Greg revealed Elmal in Sartar, that we would in turn learn of other differences in the other areas of Glorantha (the gods as described never seemed to click quite right for me). Alas, the time was not there. SDLeary
  19. It's not (for me at least) that Elmal is a different Entity, more that he has different cultural traditions and myths. Because of this, he will be worshipped in a differing way (though not a completely alien way). For many of us, this type of lateral shift (due to culture), introduces many many avenues for additional social role-play. SDLeary
  20. True, but hopefully with some nuggets in there that explains how the Orlanth cult might differ in Ralios, the Janube, Umathela, and so on. Same with other cults/panthons Of course! Have a few of those already, and planning on more. They can certainly tide over. As can Dave Dunham's site which contains notes on his East Ralios campaign, notes from Sand's campaign log, and so on. Though, things on screen are not as easy to read as they once were; eyes much prefer print these days. Chaosium really scored though with the layout of Rivers of London. Even on screen that was seriously easy on the eyes for me. SDLeary
  21. Also, everyone needs to remember that these are death numbers. Casualties are often several times higher. Your buddies lying in the mud, screaming in pain is often much more a motivator than those that are silent. SDLeary
  22. Information/traditions (in rules format of course) on areas outside of Prax and Sartar. SDLeary
  23. Per Nick, based on original printing, not cleaned up save for minor changes to support the new format. Even still, availability again is excellent news! SDLeary
  24. I have asked this question to MOB over on the announcement thread. SDLeary
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