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SDLeary

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Everything posted by SDLeary

  1. More experimental Archaeology from Tod and Co. Backers, you should have an email from Kickstarter today. If you don't see it, Tod says to check Spam. Everyone else: In addition to this Main video, there are three supplementary on Armour Plate, Mail, and Arrowhead materials. Tod's Workshop Any insights? SDLeary
  2. ... and in some areas, bows. It's a regional and/or cultural thing. A bow is certainly higher on the tech tree than a boomerang/throwing stick, so the period in Time matters. Once Bows were thing, then they were, well, a thing! You might not use the bow (early bows anyway) to take down large game, but your group might use them to ring the game in from a distance and harry them, while others move in with heavier weapons for the kill. In areas that were resource poor, say wood or appropriate wood poor, then things like slings might take up the slack. At least until some enterprising person, with an obvious knowledge of archery, managed to come up with the Composite Bow. SDLeary
  3. Not completely untethered... I'm sure this isn't really what you mean though. I do seem to recall one game that we played that restricted STR maximum to 1.5x SIZ. Can't recall if that was a published work or house rule, or not. But it is a restriction that I have played in some of my games. SDLeary
  4. I remember Steve saying something along those lines; I'm not sure that would fit with Mostali though. Tolkien's dwarves, most certainly! SDLeary
  5. "Mythic Greece" <Pete> Sloooowly I turned! Step by step; inch by inch... </Pete> 😁 SDLeary
  6. Of course! Blackpowder is a tool! Charges are used to create initial voids for new halls and workspaces. Much easier to excavate once you have set off a charge or two to loosen things up a bit. Work smarter, not harder! SDLeary
  7. How do you figure 18? In the Bestiary it states 12, and based on the averages in the stat block, that tracks. SDLeary
  8. I'm not sure this would be a thing. Obviously, when the Dwarf comes out of the vat, it is to a certain set of specifications for their intended role. If something occurs that causes a defect, then they simply get tossed back into the vat, unless that worksite has a severe shortage of workers. In which case the defective worker is placed into a new cast, more suitable for their specifications, and reprogrammed. Thus, the stats are obviously for one that has strayed from the path, and obvious defects are beginning to creep in that compromise them even further. Not even allowing them to properly use the tools of their trade anymore. SDLeary
  9. Do it! ...then you'll find the old one! SDLeary
  10. I believe it's simply Elves... at least in Glorantha. In Greek mythology, probably a Silenos (Satyr). SDLeary
  11. True, but tweakable if you really want player magicians. SDLeary
  12. And I think I just answered your question on RPGnet. Pendragon 4e. A very <air quotes>Celtic</air quotes> style magic system that even has a Glamour talent within. Thanks Much SDLeary
  13. All I have to say on the Rent front is... San Francisco Bay Area. 🙂 SDLeary
  14. Probably more than you think, but Rome and Greece does get the focus. I like them. The artwork is very good, the writing pretty decent; good enough that its really the only print magazines that I buy anymore with any regularity. Being on the Left Coast though, the supply is sporadic at best at the local B&N. SDLeary
  15. Do they consider themselves Malkioni, Orlanthi, or something else? SDLeary
  16. Perhaps a temporary link on the front page that says something along the lines of Non-Searchable Content in the sidebar under Sections? SDLeary
  17. No stats that I remember, but there is some information on one in the campaign log for Sandy Peterson's campaign, in the later sections on Pamaltela. Hoolar Mugumma-friend was its name SDLeary
  18. Its based on the Delta Green engine, also known as The Misery Engine. The published game Apocthulhu, also from Cthulhu Reborn, is also based on this. Differences off the top... No Size Bonds Sanity mechanic has Stress Types; Violence, Helplessness, and Unnatural Automatic weapons fire and explosives are different. They have a Lethality rating; its listed as a percentage, and if (on a hit) you roll under that, the target automatically perishes. These percentages tend to be low-ish, between five and 20% IIRC. And as @harunmushod states, much (but not all yet?) Lovecraft's work in in the Public Domain. This is how other games such as Trail of Cthulhu, The Yellow King, the afore-mentioned Delta Green and Apocthulhu, and others can exist. SDLeary
  19. Because of the variability that your method introduces, should the player not roll a special, you might want to also use the High/Low options for locations, d10 for low, d10+10 for high. That way if someone was going for the Arm, and they miss, there is no chance they could hit a Leg. Not ideal, but can eliminate extreme variability. SDLeary
  20. This. So if anything, I would think that traveling to locations where you stay for a decent period of time might result in a Folklore (location) type knowledge. A Lhankor Mhy initiate may be disciplined enough to pull out checks in individual Lores from Folklore, but only if they commit to further Research of what they have learned during the time between adventures, preferably in the area where they learned the Folklore. SDLeary
  21. And then on the other end, you could have characters that have been around for thousands of years, and have the "background from hell" if you tried to map it out. SDLeary
  22. Its a bit old now, but you might also pick up some insights from Ambarquenta, found at The Heren Turambarion; and the Hall of Fire Fanzine, apparently gone from the inter webs, but the Internet Archive is your friend. You might also be able to find a fan conversion called Lord of the Rings Unisystem (never mind... found it... Now in WIKI format!). For BRP, I'd use MagicWorld to get into things somewhat quickly. It can scratch the basic itches right up front. Or, as mentioned up thread, Age of Shadow is another good conversion. On the other hand, if you really want to get into the weeds, and explore personal interactions and the influence of personality and bonds, I'd probably head right to Pendragon 4e. For ME, Personality Traits and Passions (or Bonds if you prefer) seem to fit really well. I would probably tone down Damage though, to /8 rather than /6. This would be some amount of work though, as you'd have to figure out Virtues for the communities. The basic magic system seems to be somewhat in line too, though I'm not sure I'd keep the dice pool needed to figure out latent natural MP to power things. SDLeary
  23. I think there were some incursions in Umathela as well. SDLeary
  24. Todd is at it again, this time with Matt Easton's assistance. This time its a Rondel Dagger vs... Things! Main video with Todd and Matt talking and stabbing things! Second video, a postscript by Matt: Comments? SDLeary
  25. Blocking the strike that is coming for you, or that is coming for those under your care, is not harming the protagonist, it's protecting yourself, or your charge. Who would harm them? Broo Mostali? After all they are not "theists", and may not have the same prohibition as they simply see the "thing in my path preventing me from fixing the Machine". Humans, who might, in the heat of combat, not notice that the person they just attacked was a Chalana Arroy follower. And then, of course, there are beasties who don't care at all. SDLeary
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