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Noita

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Everything posted by Noita

  1. I for one prefer the second cover with the map.
  2. They and all the other oppressors are the natural target of Monsterman.
  3. Yep it's timeline is 1627.
  4. I want to play an awakened Gern for my next character, who becomes a hero. My name would be Mork.
  5. Morokanth. There's 80,000 of them, same as the Bison riders. What size are their clans and how big are their herds of Gern? Where do all these Morokanth hang out? They can't all be in the Zola Fel area. I have Hoofcrack oasis in their grubby paws but I can't see them traipsing out in the Wastes that much. Would they be over on the edge of Teshnos? Lots of slaves out that way.
  6. Corflu is reached, and disguised as Riverfolk the party begins their search for the Shallow Water elder and a healer for their injured companion. Much shennanighans ensue, with love affairs, drinks with lunar soldiers, poisoned crossbow bolts, Lunar ceremonies, double crossing, a raid on newtling hunters, promises made and rumours of ancient treasures. Not to mention the arrival of a ship from far to the west which deposits an Agimori wizard on the dock. Finally after crucifixions, happy Zola Fel folk, religious days, freed Newtlings, healed amputations and a tip off about a certain boat heading to Pavis with their Shallow Water Elder, the party gain places on said boat both in the employ of the Wizard who wishes to scope out a tower that over looks the river, someway to the north, and as guards of the Shallow water prisoner. Crafty pc's! (they'd framed the other guards for murder...and got them executed)Also on the boat are several lunar scribes, a wronged merchant, hopefully an ancient treasure dug up in the river mud, and the women folk of the recently murdered Newtling hunters. This will be fun.With the help of the boatmen the prisoner is freed (they were guarding him so a bit of a no brainer there), the merchant thrown overboard and the cargo stolen. One of the scribes saves the life of a pc and gains his and his friend's freedom. It's only later that it's realised that they are carrying the treasure. Oh well.Stopping off back at their friendly river folk settlement, the Rangers retrieve their mounts and companions to head off with the Wizard in search of a stone tower...
  7. Returning to the settlement the Rangers discover that the only places that have powerful enough healers to regrow their companion's limb is either the far off Horn Gate or Corflu where there is a Deezola priestess.This quite rightly puts the party in a fix, but due to time constraints they must go to ask the Lunars for help. Promising to bring the Rangers to the settlement, the Riverfolk ask them to try and find out where one of their elders is. He was captured recently by the Lunars and they think he is somewhere on the island. During a celebration before they leave, where the party become lay members of Zola Fel, several Newtlings are met and one of them directs a pc to the Zola Fel priest in Corflu when shown the odd stone Newtling eye (Rainbow mounds anyone?)Going with the party are two of the Riverfolk, one a member of the main family who resides there - The Deep channel folk. They explain that a special holy day is occurring, partly celebrated by a market day that will bring in folk from all over the delta, thus providing cover for them to sneak in without alerting the Lunars. The party are on edge about having to be so close to their enemies, so leave most of their weapons and gear behind, instead dressing as locals.
  8. It would likely be the main god of Raus' allotment of Red land settlers methinks.
  9. https://kicklytics.com/Report.asp?ProjectID=281967 I like the breakdown they give.
  10. Must be some other takers out there!
  11. I had Daryli Godspeaker as a Lunar stooge watching over Raus when I had him as a Severn Mothers priest. Raus came to Prax from the Redlands didn't he? Lodril is the settlers' main god up there I do believe.
  12. Lodril is a great choice.
  13. I have used Daka Fal and Seven Mothers over the years. Plus we have avoided Orlanthi pcs pretty much, except for the first time we played many years ago.
  14. Rhino Sky Watcher sept* Barrak Earth Shaker Summer Fury sept Screaming Wind sept Bison Prairie Thunder *Nausyas he Iron Bull Red Thorn *Kelab Besi Black Shield Skull Bat Snow Bison Flint Wind clan Impala Fire Feather Spring Buck warparty Bright Tail clan Salamander clan Hot Hoof gang Thunder clan Flint Rain clan High Llama Hooked Lance Cloud Walker High Tree Clan Blue Llama: Khan Varok, Tamer of the Emerald Serpent Sable Blue Thigh High Arinstoli Swift kick Ostrich Big Pecker River Folk Shallow Water Deep Channel (Corflu) Newtlings Salt Jumpers (Corflu) Tuff Tail gang Baboons We Seen The Sea Walkabout Troop Morokanth Black Mud clan (Hoofcrack oasis) White Ash clan (Zola Fel valley)
  15. I thought it might be fun to have folks post the names that they have given to clans in their games. I would certainly use them in my games. We could give their chieftain's/queen's names too.
  16. Where can I find a list of how many people in each Praxian Tribe (Major and Minor) and number of clans if possible. I see up thread there are 75,000 sables and 140 clans.
  17. Earth is the Rhino nation rune. So do the men of that tribe have that rune?
  18. When do the Sable riders of the Hungry Plateau reunite with their Praxian brethren?
  19. Noita

    Genert's sons

    This so fits into my current game. Thanks David. Unlikely allies for my nomad braves.
  20. Noita

    RQ 2 Returns!

    Yes there's a note at the bottom of the kickstarter page re this.
  21. Sounds like there's fracking going on. Bloody God Learners...
  22. Noita

    RQ 2 Returns!

    In the bag rather quick. Nice work. I looked for a spare thousand but just didn't have it. Next time.
  23. Yes this is what I had imagined, but then I've had other folk mention elephants to me.
  24. So, let's carry on my old thread from over on the Glorantha.com forum. The Long Nose Tribe, gone, perhaps hidden. Were they connected to Teshnos in some way? Have they vanished there perhaps? When did they vanish, in the Second Age, the Dawn? And the Plains Elk, not really something I'd have expected in a place like Prax. Did it get to hot for them?
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