Jump to content

Noita

Member
  • Posts

    1,014
  • Joined

  • Last visited

  • Days Won

    20

Everything posted by Noita

  1. I use the three runes for characters in my RQII game, using them as augments and stand alone stats, especially for when they are heroquesting. I augment skill rolls with other skills to if the needs arise.
  2. The feathered rivals come under these yes? The Sky Gazers - Sky (Spirit magic) The Burners - Fire (Spirit magic) The Shadow People - Darkness (Spirit magic)
  3. Don't forget the Rubble, I use the Real City as a home for any Character I roll up.
  4. I should really list the players Rhino Riders. Skywatcher Clan. Akala Stoneface: Thunderbird brave, Waha Amara Brightsky: Thunderbird brave, Vinga Hoskar Two-Feather: Condor Brave, Issaries Ohanzee Shappa: Raven brave, Orlanth Bison Riders. Prairie Thunder Clan. Henal Longgrass :Thunderbird brave, Waha Kobal :Thunderbird brave, Waha. Ex Khan's grandson. Melock: Raven brave, Waha Salen Dustchaser: Condor Brave, Foundchild, Brother Dog. High Llama. Blue Llama Clan. Tarosh Long Neck :Thunderbird brave, Waha NPC Rangers Leaper :Thunderbird brave, Bronze Treasure. Impala Nation. Greeshar Longhorn :Thunderbird brave, Storm Bull. Rhino Rider. Tarnessh Listens-To-Silence : Sun Hawk. Kobal's Half brother. Sand Fox: Waha. Bison Rider Nixa : Waha. Bison Rider Gloaming: Sun Hawk, High Llama Rider. Recently reincarnated, returning with the death rune.
  5. Amara is the character who had her hand bitten off by a Mudshark and then had to ask the Lunars in Corfu for help (Lots of fun there).
  6. Balazar/Elder Wilds is by far my favourite adventuring place in Glorantha.
  7. Second edition, with mud from the flood of 63? And they better not be cheap Assyrian knock off stylii this time.
  8. No that's cool, It's nice to know that someone appreciates it . I'm happy for questions etc... The players are a few weeks ahead of the last update (game time), I shall try and get the rest written up once I get a spare moment. A quick update: The last weeks of Earth Season: They have crossed the Chaos filled Bleak hills, suffered kidnappings from cannibals and fighting scorpion men. Found the Giant Finger Holes to be surrounded by hostile forces. Mythically faced off Yelmalions hunting for their map to lassiter's reef, hooked up with some odd Agimori, been sent on a mission to rid the Sandstorm Hills of a nest of chaos Harpies by the Earth Witch, travelled via Hoofcrack to gain some anti disease magic from the Morokanth there (Zakeen Two Thumb's clan the Black Muds). Found an ancient Golden Age ruin, taken part in a heroquest marrying a serpent to the local earth goddess, fought the Harpies, discovered that some have heroquested to return to their pre dawn glory as guardians of their Earth Goddess, where we find them now on the way back to the Earth Witch, in the company of a bunch of Vingan Impala braves, a family of Rhino riders, the Harpy queen, and the Black Mud Morokanth shaman who has been banished with his followers. Tomorrow is Vinga's holy day... There's a few Jack O'Bears somewhere in there that got chopped up too....
  9. The stone tower.( The party are heading to the shrine of Kinope, before swinging inland and back to the GFH's to complete their two weeks of service to the Earth Witch there)Encounters with a party of High Llama riders results in a map being traded for, showing a part of the Big Rubble, and then the Stone Tower is reached. One of the Rangers had been there briefly during his backstory, scouting out the river a season ago. During this trip he'd killed a Tusk rider and this is who they expect to meet there.After a stealthy approach the Rangers climb up to the roof, having observed two creatures fly off in the darkness. Making their way inside, a good old fashioned scrap occurs, full of the usual violence. Eventually prevailing the party rests whilst the Wizard heads downstairs to look for the secret laboratory/library or something, he'd previously mentioned to them. A fire started outside during the night unfortunately grows into a forest fire, which proceeds to burn everything in it's path to the South (We find out later it kills a fair amount of animals and people before dying out).Next day a Broo war party, the last remnants of a group hunted by the Prairie Thunder Clan and their allies the Black Shields, assaults the tower, having presumably been alerted by the huge forest fire. A predictably vicious fight starts with the Broo shaman being picked off very quickly and the Broo climbing up with crude ladders into the tower, leading to a tense stand off , before breaking out into violence once more and a victory for the Rangers..Just. It's then that they discover that the Agimori Wizard can't be found. His trail leads below to a skeleton filled basement with no obvious exits. During this time a Black Shield Posse arrives having been on the trail of the recently killed Broo, they are relieved that the last of the Broo have been wiped out and decide to stay for the night before returning East.
  10. Until they go see the giants i have no idea of specifics and will see what the group comes up with. You can always join the game and find out
  11. I like this and shall steal bits of it. Tien is a major behind the scenes threat in my game so this is a great link. My sorcerers control a small horde of long dead, dessicated pentans who ride similarly mummified horses.
  12. In mine they hold a secret that will help the giants start their cradle building again. Something lost in Hell crack a long long time ago.
  13. Yes I was surprised by the new placing of the castle. The inhabitants can't be all that bad as otherwise i'd have thought the giants would have seen them off. The castle used to be to the North East I think.
  14. There is a write up about the castle they live in on page 372 of the guide.
  15. So this family of immortal sorcerers have often been the behind the scenes bad guys/manipulators in my games. That said I know absolutely nothing about them from a canon perspective. Who are they, and where did they come from? The small bits written about them indicate that they might well be vampires: immortal with undead servants.
  16. So the Thirstless Spirit Society. These are the holders of the Water Rune in the Wastes, the High Llamas and other oddballs. Are they the appeasers of wild serpents, the water diviners and ? How useful are they in the depths of the desert. Who are their spirits? As Waha followers doesn't this put them in conflict with these spirits? Until they have accomplished some hero quests such as Waha and the River and Waha and the serpents I presume?
  17. No they are't river voices. I have two pcs with water runes, one who has already heroquested and made friends with a serpent. The group is slowly over coming the serpents' dislike of nomads. One of them plans to try and mythically marry kinope in the next few years.
  18. Hey there. So my pc's need to divert a Serpent in the Wastes. Waha has dug a canal before, so there's a myth and heroquest right there. What might this involve for my adventurers? Not sure on the details yet, so the river might in fact just be trapped underground so there could be the option of another quest there too.
  19. Is there a tradition of Tricksters in Prax? If so how to the locals deal with them?
  20. Then it is a great pc spell to have for Borderlands.
  21. Totally, isn't that what spells are for, causing problems for opponents?
  22. My kids will both be getting a copy, as will I. I still use the rules.
×
×
  • Create New...