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Scotty

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Everything posted by Scotty

  1. Nothing more than was announced at Dragonmeet last December.
  2. CHA23135-H Keeper Rulebook (Core Rules) is all you need. Although the Investigator Handbook (players book) and Keeper Screen Pack (GM Screen) are very useful too.
  3. The latest edition of Call of Cthulhu came out in 2014, here's the current publication list by Chaosium, excluding fiction. Nearly all of these products can be found on our website or DrivethruRPG: CHA23129 Secrets of Tibet CHA23130-H Horror on the Orlent Express CHA23130-X Horror on the Orlent Express CHA23131 Call of Cthulhu Quickstart CHA23132 Dead Light CHA23133 Nameless Horrors CHA23134 Ripples from Carcosa CHA23135-H Keeper Rulebook CHA23135-X Call of Cthulhu Slipcase Set CHA23136-H Investigator Handbook CHA23137 Keeper Screen Pack CHA23138-H Petersen Guide to Lovecraftian Horrors CHA23139-KD Keeper Deck CHA23140 Gateways To Terror CHA23141-H The Grand Grimoire of Cthulhu Mythos Magic CHA23142 Dark Ages 2nd Edition CHA23143 Cold Harvest CHA23144 Horror on the Orlent Express Keeper Screen CHA23145 Alone Against the Flames CHA23146 Cthulhu Through the Ages CHA23147 Sense Impacts (CD) CHA23148-H Doors to Darkness CHA23149-H Reign of Terror CHA23150 The Derelict (free RPG day) CHA23151-H Down Darker Trails CHA23152-H Petersen's Abominations CHA23153-X Masks of Nyarlathotep 5th edition CHA23154 Alone Against the Dark CHA23155-H Terror Australis (2nd edition) CHA23156-H Shadows over Still Water CHA23157 Scritch Scratch CHA23158-X Starter Set CHA23159 Dead Light and Other Dark Turns CHA23161-H Berlin the Wicked City CHA23162-H A Cold Fire Within CHA23163 The Shadow Over Providence CHA23164 Alone Against the Frost CHA23165-H Cthulhu Dark Ages (3rd Edition) CHA23166-H Harlem Unbound (2nd Edition) CHA23167-H Mansions of Madness Vol 1 CHA23168-H Malleus Monstrorum - Vol 1 CHA23169-H Malleus Monstrorum - Vol 2 CHA23170-X Malleus SlipCase CHA23171 The Malleus Monstrorum Keeper Deck CHA23172 Does Love Forgive CHA23173-H Children of Fear CHA23174 Alone Against the Tide CHA23175-L CoC Anniversary Rulebook CHA23176-H A Time to Harvest CHA23177-H Cults of Cthulhu CHA23178-X COC Starter Set 2e CHA23179-H Regency Cthulhu CHA23180-H Nameless Horrors CHA23181-H Alone Against the Static CHA5115 H.P. Lovecraft's The Call of Cthulhu for Beginning Readers CHA5116 Call of Cthulhu: The Coloring Book CHA5117 H.P. Lovecraft's Dagon for Beginning Readers CHA5120 Keepers Tips
  4. Ian posts on X and Bluesky, here's the most recent update on both platforms: More News very soon.
  5. Hi and welcome. I highly recommend our Starter Set that contains the solo adventure Alone against the Flames, Our Solo Adventures are: Alone against the Flames (Starter Set or Free PDF) Alone Against the Tide Alone Against the Frost Alone Against the Dark Alone Against the Static For you and your wife (for 2 people, a keeper and player): Does Love Forgive - Two One-to-One Scenarios for Call of Cthulhu Hope that helps
  6. Not in this version of the software. However if you are using Chrome you can force it on any site: chrome://flags/#enable-force-dark See here for others: https://www.idownloadblog.com/2023/03/28/how-to-force-dark-mode-on-websites/
  7. The author should be able to help @tooley1chris.
  8. It's no longer hosted on this site. It was removed as it contained copyright images.
  9. If your FLGS is a participant in Bits & Mortar, you can get a download code from the shop. Otherwise direct them to https://www.bits-and-mortar.com and they can sign up there. The https://www.bits-and-mortar.com website gives you all the info you need if you are a shop, customer or publisher. There's even a directory to find participating stores. Hopefully they are or will become participants.
  10. Index Delete Golad 152 Add Golod 94, 152
  11. See 2.9 Wolfbrothers in the Q&A
  12. I ran this earlier this year, and didn't make any changes, my players loved it. See what the players do, have fun.
  13. I would have them come from Tardishi’s grove in Colymar lands. Have them placed in a Colymar clan and do the family events from the perspective of their “adopted” family. This is a fantasy RPG so of course a few elves will adventure with humans. Don’t get stuck trying to make it fit perfectly. Every five years have them have to report back on the human’s activities. Have fun.
  14. Building on what @Nick Brooke said, RQG 64 says of occupations: The gamemaster and players are encouraged to modify these occupations to fit their purposes. You could build a Sandheart Specials occupation (based on warrior) and give it a list of relevant occupational income skills (RQG 423), keeping the base income and notes the same.
  15. The easiest way to look at this, is does the spell act as armor, absorbing damage? If so, it's ignored, if not, it's not. As usual specific spells may overrule this. Shield - ignored by crits Protection - ignored by crits Ward Against weapons - does not act as armor, unaffected by crits Dampen Damage - does not act as armor, unaffected by crits Stabilize Iron - special effect, armor is unaffected by criticals. Note that even if the armor still effects, the maximum special damage will very likely overwhelm it. As always, GMs are free to run the game as wish and ignore the rules.
  16. A Waha shaman's allied spirit is embodied in their riding animal and is in continual mind-to-mind communication with the priest. They can use each other’s magical abilities, including spell knowledge, magic points, and Rune points. While the Fetch provides POW and magic points to the shaman. The fetch shares the shaman’s INT, knowing what the shaman knows, and can act and react just as can the shaman. So the allied spirit and fetch can't talk to each other (one is corporate and the discorporate, so spirit speech doesn't work). They can't use each others abilities.
  17. You'll have to wait until it's published, but Wilmskirk I names the districts and has numbers: https://wellofdaliath.chaosium.com/wilmskirk-1/
  18. Note that Second sight specifically says you can use it to target spells in the dark, It's 3 magic points and has a range of 10 metres. Soul Sight is costs a Rune point, but has a range of 160m Pierce Veil takes the usual two+ turns to cast and doesn't work in the dark. I've never had a player cast one of these to target a spell (cost and time are usually prohibited), but your games may differ. Only Sunspear can cause collateral damage as it has a radius. But neither Thunderbolt or Lightning do, the spell descriptions are for a single target.
  19. Great questions. There are no specific rules covering this (there's no spell fumble table). Generally line of sight is assumed, if not using miniatures. If you are using them, the GM will adjudicated if the spell target is clearly visible. Yes, but if you can't see the target, you may not be able to focus on it. Most GMs is would not allow an adventurer to cast disruption across a room full of people to hit someone on the other side, except for MGF (Maximum Game Fun - RQG page 6). As above. You need to be able to identify the target would be my only requirement at the table: Player: My adventurer casts sever spirit at at Bob. GM: Where's Bob Player: He's in that battle over there GM: I suggest you move in so you can clearly see him or you can't cast the spell. Player: But I know he's in there even though I can't see him clearly and it's within the 160m range of the spell. GM: Please move closer... No chance of hitting anyone else, except if the GM invokes MGF. Note that some spells like Sunspear, do have an area effect (1m radium from the target), so take care with that one. As before, as long as you can see them, there's no problem.
  20. I have answered here in the Rules Q&A:
  21. Png thread now here https://basicroleplaying.org/topic/20324-help-with-transparent-pngs/
  22. https://www.chaosium.com/uncounted-worlds/
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