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Godlearner

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Everything posted by Godlearner

  1. Yes, I have thought about this before as well. I think one of the ways that this is offset is to base it on the amount of magic points sacrificed during the previous holiday vs. the number of worshippers. The system I use is based sacrificing personal magic points only and at a rate of 1mp from a Lay Member, 10mp from an Initiate and max POW from any Rune Level. This way a shrine would require about 10 initiates, and a minor temple about 20 initiates, etc.
  2. I would think it's pretty common among all Civil servant workers in every government. But seriously, I can see a government supported temple structure based on a prison system in any "civilized" culture.
  3. I would not be so sure about that. I can easily see that it would not stop most Storm Bull worshippers.
  4. There are a lot of difference, but generally yes. I did have to dip into a number of "grey" areas since the current rules do not have literal translation. I hope I was not too far off.
  5. I can certainly understand that, but I like to see how things work. Converting on the fly does not work for sorcery. I know a lot of people in this group prefer a more narrative game style and HW/HQ is certainly an example of that, for me its torture. I would rather go play an MMO than freeform and will certainly convert anything I decide to use from that system, no matter if it's for JC or other use and hope that enough people see it the same way for it to be a worthwhile endeavor.
  6. I am not sure about Sea Trolls, but Cave Trolls make great Zombies. That in itself is a great reason for a Zorak Zorani to keep them around.
  7. Converting a sorcerer will require a creative rewrite of abilities. How close do you want it to be? How strict to the published rules?
  8. I agree with this. I am excluding Storm Bulls from this as the information comes from their ability and not Storm Bull.
  9. Nah, it's not that different. Having written up sorcerers for JC, I can say it's totally doable.
  10. That really depends on how you play "What does you deity know". This is likely to branch into a whole separate topic, but IMW, a deity knows all myths which are associated with them as well as the sum of what their initiates tell them. Under that rule, there would never be a "headache" unless another initiate suspected that the new member is an ogre and mentioned it in their prayers. This information would then be passed along to the congregation as a "headache".
  11. And note that it does not say which cults. So, what is a "local" cult? City Gods, River Gods, Grain Goddess, etc. In other words cults which have no means to determine if someone is Chaotic and rely on the person being known in the community. I believe False Form last for 8 hours.
  12. Ogres are detectable by Sense Chaos (same as Broos) even if they do not have a Chaos Feature. In regard to joining other cults, I would say no without being Illuminated or a False Form Cacodemon spell. Note that Illumination would protect them against Sense Chaos but False Form would not.
  13. Yes, but even that was a random thing and if you did get it, there was a better chance of getting a killer geas to go with it.
  14. Yelmalio - I believe it was stated before the Gregg wanted this cult specifically without good weapon enhancing magic. He wanted to see if people would play a cult for the "look and feel" as opposed to what they can get from it spell wise. Orlanth - This one was always hard one, especially in the RG3. The really good spells were usually out of reach and single use, but at least there was no prohibitions on spirit spells as with Yelmalio and they would make friends with an Issaries. Storm Bull - another warrior cult without good weapon Rune spells, but as my GM once said: "Why would you want to make them more dangerous?". All of my Storm Bull characters consoled themselves with a few uses of Fear and Berserk
  15. She does look a bit .... cough, cough ... older there.
  16. Well, there is little need for that since you can just bind a spirit with a Bladesharp spell.
  17. How powerful do you want them? We added a number in the Holiday Dorastor series.
  18. Common Runespells: All common. Special Runespells: Chomping, Sweat Acid, Tongue, Venom Bite Enchantments: Ban, Binding Enchantment, Enchant Iron, Magic Point Enchantment, Matrix Creation, Spirit Armor Enchantment. Spirit Magic: Befuddle, Brew Pratzim, Disrupt, Glue, Silence, True Net. Associated Cults: Primal Chaos (Chaos Feature (One Use))
  19. We ignore the rules on this point and use the old one of it takes 1 day per point of POW used to re-pray from the Pool and a successful Worship roll. This re-praying can be done in a Sanctified area (Temple, Shirine, or just a Sanctify spell).
  20. Yes, that is as it was previously. What I was saying is that their other spells are not similarly affected.
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