Hello,
As I haven't played any recently published game, I can't have a clear idea about recent changes. For the 1975 to 2000, there has been a lot of gaming style changes:
- originally, heroic fantasy was almost the only roleplaying type available (not counting traveller and metamorphosis alpha). Since begining of the 80's, we have gobble of choice.
- originally, adventures were VERY linear (especially TSR ones, but T&T was not by much different in this approach) and we gradually had more choice in the adventures. I don't know if this is still the case.
- we always had a bunch of influences (SF, heroic fantasy, spy, supers,...) and styles (old style litterature, anime, movies, comics,...), so for me no change here.
- some games have been very lethal, some have not, depending on style (not counting heroes unlimited, superpowered games are not lethal, whatever the period. Most of the western games I have played are), the targeted audience and the author's tastes. For me, no changes here (but I don't play recent games). RQ or Bushido are deadly games and are dated 1978 (IIRC). Cyberpunk is deadly and is dated 1988.
- refusal to let pc die is for me a matter of preference of the GM (and, to a lesser extent, of the players) and has always been a debate.
- rules are on the average becoming lighter, less extensive (GURPS and Hero notwithstanding). I agree with Shaira this is driving responsibilities from the rules to the GM.
That's all for now.
Runequestement votre,
Kloster