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Kloster

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Everything posted by Kloster

  1. As I'm not a native english speaker, I don't know if the word gun fondler is offensive, an can not reply on such. For the rest, it does not seems to me anybody has been offensive or insulting. My personal comment (the :thumb:) only meant I find Tweaker's comments quite correct, especially the one on the way this kind of thread often finish. Runequestement votre, Kloster
  2. :thumb: The smiley says all. Runequestement votre, Kloster
  3. Hello, As I haven't played any recently published game, I can't have a clear idea about recent changes. For the 1975 to 2000, there has been a lot of gaming style changes: - originally, heroic fantasy was almost the only roleplaying type available (not counting traveller and metamorphosis alpha). Since begining of the 80's, we have gobble of choice. - originally, adventures were VERY linear (especially TSR ones, but T&T was not by much different in this approach) and we gradually had more choice in the adventures. I don't know if this is still the case. - we always had a bunch of influences (SF, heroic fantasy, spy, supers,...) and styles (old style litterature, anime, movies, comics,...), so for me no change here. - some games have been very lethal, some have not, depending on style (not counting heroes unlimited, superpowered games are not lethal, whatever the period. Most of the western games I have played are), the targeted audience and the author's tastes. For me, no changes here (but I don't play recent games). RQ or Bushido are deadly games and are dated 1978 (IIRC). Cyberpunk is deadly and is dated 1988. - refusal to let pc die is for me a matter of preference of the GM (and, to a lesser extent, of the players) and has always been a debate. - rules are on the average becoming lighter, less extensive (GURPS and Hero notwithstanding). I agree with Shaira this is driving responsibilities from the rules to the GM. That's all for now. Runequestement votre, Kloster
  4. Same for me (I'm 40). Runequestement votre, Kloster
  5. Exactly the same for me. Runequestement votre, Kloster
  6. Waow. For that kind of subject, I would prefer Alan Watts. Runequestement votre, Kloster
  7. Lucky guy. My son is now 3 1/2, and since he reached 1 1/2, we have to move everything sensitive up every 3 or 4 month. We now have reached the ceiling with what we consider he should not reach, and can not up more. So now, we choose what to protect. Runequestement votre, Kloster
  8. I am used to french edition of Chaosium books (Both Oriflam and Jeux Descartes), whose hardbacks were, to say the least, very sturdy. All of them are still here, after years of usage. But I agree some are not so resilient (Games Workshop forex). Runequestement votre, Kloster
  9. I presume you have a laptop. My desktop is an old server (around 30 kg), and I don't carry it around. Runequestement votre, Kloster
  10. Heretic. :shocked: Prepare hot tar and feathers. >:-> Runequestement votre, Kloster
  11. Same for us. Same for scimitar and rapier (in RQIII). The kukri is considered the same as a kopi or a falchatta, and as such, saw usage. Agreed. Runequestement votre, Kloster
  12. The Mauser C96 is not full auto. Each pull on the trigger will fire only 1 shot. Submachinegun are able of full auto. The full auto model of the C96 is the C32 (of 1932). The Villar Perosa is dated 1914 and has been introduced to service in 1915. There were new models in 1915, 1916 and 1917. The MP18 is dated, guess what, 1918. Runequestement votre, Kloster
  13. Probably because, if bound correctly, the books are far more resilient when transported in a bag. When I was younger, I moved only with a motorbike and had to transport everything in bags. Hardcover had a better life duration. Now, I still prefer them for resilience in the gaming room, even if transport is not a problem anymore. Runequestement votre, Kloster
  14. IIRC, the 1st submachinegun was the italian Villar-Perosa, during WWI. The 1st machinegun was the Maxim, and machineguns were present in all modern armies at the turn of the 20th century. Runequestement votre, Kloster
  15. It's not attitude, just plain economy: way too expensive for the quality of what we get. Runequestement votre, Kloster
  16. I'd like: Western (either realist, classical or spaghetti, but no fantastic). Ancient Greece. Cyberpunk style. Space Opera. I would love but know I will never have so I will have to do it myself: a new Runequest with the new BRP as basis. Runequestement votre, Kloster
  17. Who said production price? Runequestement votre, Kloster
  18. IIRC, Run skill is in trollpack (RQIII release) in the trollball section. There is an other by Sandy Petersen in TotRM for long distance running (for courriers). Runequestement votre, Kloster
  19. Same for me. Runequestement votre, Kloster
  20. That's why I will use the new BRP with the optional skill categories. Runequestement votre, Kloster
  21. Hello Jason, What is the benefit of skills over 100% What is the rule to be able to progress over 100% Runequestement votre, Kloster
  22. Agreed. Runequestement votre, Kloster
  23. If you find the POW gain too fast for Priests and Rune Lords, don't forget the biggest loss they have: Divine Intervention, especially for Rune Lords, that have a quite high probability to use it, and that, with a D10 DI, have a good chance to gain it, with a D10 POW loss. Runequestement votre, Kloster
  24. True. This point is in the RQIII rules. QUOTE=RMS;5119] ... For a couple of posts up, the part about priest/lords skills is strictly RQII. In RQIII there are no skill limitations on priests, and there are no limitations on nonlords, either. Anyone can advance in all skills and go past 100%, regardless of their profession (character class! ).
  25. I like the 1st 2 ideas. For the 3rd, not so much. I would prefer a real AP effect. Runequestement votre, Kloster
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