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Lloyd Dupont

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Everything posted by Lloyd Dupont

  1. mm... this look like a difficult topic... I got an idea though... the player will be the typical spaceship traveller outsider type... so play as usual... but if they ask.. I'll tell they can always go to register to local government office for free goodies... which include food, a small basic flat and an hoverbike... and one could do that on most well developed planet... seems like vague and mild enough.... and also free internet where it is available! and maybe some attractions, like holosimulator (think star trek virtual reality room) could be free! (but not the extra popcorn!)
  2. Hi, I am working on my scifi setting... and I want the initial condition, at least, to be quite ideal... as in a very successful hyper advanced future, one could easily dream to live in. Now my conundrum is I don't think the current status quo is the image of an ideal society... I was thinking to add universal income! Year free money! (like Star Trek! it's not just me! ) Free spaceship in only 4,165 sessions! 😛 On the other hand I want to avoid any political message, it's usually detrimental to good story... Further we usually have poor tracking of player expense, so do I really need to add money on top?! Anyway, long story short, how could I make the initial starting condition look (socially) like an idea place to be, without becoming political, or add pointless book keeping...
  3. Handy survival tips! Also, do the starfish! 😛
  4. That depends... Are they super intelligent monkey from the moon?! 😮
  5. I don't know that needed any clarification! 😅 But that is indeed what I meant... 😜
  6. Glorantha has enough love already! It's BRP which needs more of it!
  7. have no fear, it would be limited to the speed of light anyway!
  8. Strange as it might be, this is quite close to general relativity that state, with simple experimental evidence that I could relate if needed, that one does not feel the pull of gravity, instead it is space that is space itself that is going down due to gravity, pulling us with it! So, it's kind of similar!
  9. Another wild idea... which is similar but more percentage friendly... How about you give DEXx5% bonus to all agility skill, but also include a difficulty penalty (typically 50% or more) to all said skill at the same time! So all those agility skill become Skill% + DEXx5% - Diff%, or maybe Skill% + (DEX-Diff)x5%?
  10. Ha, I see! In my homebrew, in progress, MoO thing every skill starts at 20%. Very simple to understand for everyone! I do have professional and standard skill (like in Mythras, again!) Mm... listening to you I came with a another wild idea (one which I partially use, BTW ) ... hangon, it's going to be wild, wild as in quite different from BRP basic mechanics.... (not suggesting you do that, just giving you food for thoughts!) What if.. most skill will be used as contest on a Resistance table like mechanic? For example, to do power resistance I do POW+Willpower/10% vs POW+Magic/10% on the resistance table (though I don't use the resistance table, I do D20+resist >= 11+attack) For you climbing skill it will then be DEX+Climb/10% vs Cliff Difficulty
  11. Well... discussion might be a better word then, and it's what I mean... You only need 2 people, that might even totally agree, to start a discussion!
  12. Keep the debate discussion going, races are a great cinematic moment...
  13. I don't think the GM "should" do anything... But I love tinkering too, so I will bring here my own related ideas here for you to ignore! - INT and DEX (for example) already have a strong game impact, so one should not be to worry too much about them.. - I don't like simple skill check that fail way too often, which remind me that BRP action difficulty (page 175) suggest doubling the skill for easy action - I was having the same personal complaint for APP to be fair, and I also didn't like how 18 was only 1.8 times better than 10, so after much soul searching, I settled on each skill having a special (so called leading) characteristic that is used for its skill improvement, where the experience roll bonus, instead of being INT/2 is (Leading Characteristic - 10) Other than that one could also do like Mythras and update skills starting percentage to be based on something like characteristic x2
  14. I thought all proud American have dynamite in their cupboard, just in case they need it? You know, 2nd amendment, and supporting weapon maker bank account kinda things?!
  15. 😂 Please pray tell us, what's an "accurate" magic system!
  16. Ooo.. I PMed henerson... you want it too? I don't share publicly because it need more other work.. but I can pm you too, if you like?
  17. I pm-ed you my psi selection for MoO! PLease send me feedback! It's both (purposely) limited and a little bit original..., I hope...
  18. Oh Nooooo! Not the goddamn toothbrush mode again! 😲🤣
  19. Thanks for the link Lawrence! Gotta check it tonight And yea, Atgxtg, I thought about it when I went to bed.. Maybe I was the one who didn't care about it, the loss of conflict was mostly inconsequential.. It should matter and it should be given some forethought... For example in this case, trying to put future tech product to good use, I should offer multiple outcome, link in this case: case 1: analysing - fully reverse engineer it - failed to reverse engineer and broke it for good - being stumped by it, but thing still working. can't try again, but someone else might. case 2: repairs - repaired it - broke it for good - not repaired, but someone else might try
  20. I checked but... I haven't seen any water formation standing up above sea level anywhere on the open sea!
  21. Alright, alright... I should have seen that coming... Now perhaps it is a good time to ask for guidance... I tried to used generalised conflict in my game, mostly for crafting so far... But unlike combat that all works well, alternatively, with multiple rolls, I didn't feel like it was... mmmm.. clicking? like it should... Now, I know many people swear by conflict and, I am sure, some people used them with great success in their game. I put the failure of conflict in my game entirely on my lack of... appreciation? understanding? imagination? experience? I mean I know I am missing something..... Could you share perhaps a link to podcast or live play on youtube where I can see conflict successfully implemented in play to get a better feel for it, please?
  22. Ok, the pic is gorgeous.... But one got to wonder, just there on the shore, where the hell Cthulhu could have been to be dripping with water like that?! 😮
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