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g33k

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Everything posted by g33k

  1. This is a fair point. But something like the DF or RoL novels are an ongoing, evolving target (hence EH producing Paranet Papers (and they arguably should be considering a 4th book at this point))... not specifically a "product line" with new setting-books and new class/race/whatever splatbooks. But ongoing releases of adventures / case-files / etc seem like a reasonable thing to do (and, arguably, might help keep attention/sales up for the core books -- one of the key findings WotC's research found was that those other products didn't so much "earn profit" as themselves, but worked to drive core-book sales). ETA: The DF RPG had tons of attention & excitement, once upon a time... then EH stopped supporting it. The "Official" Paranet forum migrated to a fan-run site, and EH were no longer active. And the forum has just kind of... faded since then; the spoilerific fan-theory page is still somewhat active, tho the regular-posters are fewer; but the general RPG-chat pages are ghostly-silent, where they used to run about as active as the RQ forum on this site.
  2. I like to preserve the "Jump" (vs. making it a "Fly"). Once you "jump" you cannot change direction, which is a downside. But a jump is also faster than flying: that initial impetus has to launch you onto a trajectory that will carry you on a huge arc upwards, and falling back downwards. The magic keeps you safe from the physics of the crushing acceleration of launch, and the otherwise-deadly impact of landing. Typically, this will be many hundreds of MPH/KPH, whereas typical "fly" speeds are usually akin to a runner, horse-rider, etc.
  3. Is this document specifically the first-printing vs. second-printing changes? Or are other changes in the document, that did not make it into the updated printer files? In particular: The term "revised" sounds as though the scope of change may be greater that the "typos & similar minor corrections" sorts of things, that Chaosium has often produced after a "Tribal Edit" round ... ?
  4. I think this makes Foundry a nonstarter for me. I already don't get enough time for my gaming; if I had to code as part of game-prep, I'd get in almost no actual playing!
  5. Could you say a bit more about this? I usually consider "nicer interface" and "easier to use" as essentially the same thing... TYVM!
  6. You are suggesting another pantheon's Battle/War god? Hmm. I think it could make a certain degree of sense & symmetry with Battle/Strength/Storm: if TWO of them are from different pantheons, perhaps all three of them are. I think this is a good line of thought! However, I'm honestly unclear why we'd pick Shargash as "Strength" instead of "Battle" here... we could as easily nominate this other "pantheon that didn't obey the Emperor" as the source of "Strength." Either way, the question remains -- who is this deity? (now with your additional query "and from which Pantheon?") (as a separate query: do we have any other insight or input from other pantheons/mythologies (or just lore, anywhere in the corpus) as to the identity of (other masks of) "God-forgets"? Did he go the way of Splendid Yamsur?)
  7. "At the gamemaster’s discretion, an initiate can gain access to the cult’s special Rune spells in return for exceptional service to the cult, by donating the equivalent of 100 L per point of the spell, or for other reasons that further the cult’s goals and standing." (added bold'ing for emphasis) Given that we already know the POW-sac method (which mentions none of these) and that this section does not mention POW-sac, it looks pretty clear that these are indeed methods for gaining a Rune Spell without the POW-sac or increasing the Rune Pool. Upon re-reading the citation from p.313, I agree that @Jens has taken that 1 sentence out of context; the passage does not support gaining Rune Points without also gaining Rune Spells. However for some minor Cults -- that only have very-short lists of Cult Special spells -- it IS possible to continue POW-sac'ing and raising your Rune Pool, even though you gain access to no new spells (this is on p.314). If a player wanted to do this for larger cults (POW-sac, increase Rune Pool, but not gain an available spell) I would ask "why???" (I smell character-motivation & story hooks!) and would likely allow it. However, it seems clear that the intent & expectation of the RAW is that each point of POW-sac will both increase the Rune Pool and give access to any one Cult Special Rune Spell.
  8. Just upthread, @PhilHibbs quotes pg. 275 & @Jens quotes p. 313 Are you looking for something other than these?
  9. Hmm. Umath & Kargan Tor are from the Theyleyan "Celestial Court" (the primal forces before Orlanth&Co gained ascendance). I thought Shargash was in that newer generation, alike with Orlanth/etc (i.e. I don't think he's part of the old DH "Glorantay"). But I admit I don't have good clarity on the Solar theology from before the Lunar influences. Even so... wouldn't Shargash be another mask of Battle, i.e. the same deity as Kargan Tor? If you ascribe the role of "Strength" to Shargash, who then is "Battle" in this analysis? (accepting here the Gloranthan truth that "all mythologies are true" and the God-Forgotten myth clearly calling Battle & Strength as two different deities)
  10. In this story: https://wellofdaliath.chaosium.com/a-god-forgot-story/ is this snippet: "... among the first of the immortals to be touched by the impurity of Battle and suffer the effects of Strength and Storm. Those three deities ..." OK, so Battle & Strength & Storm are 3 deities. "Storm," I presume, is known in the mainstream lore as "Umath;" and "Battle" would be Kargan Tor. Who is "Strength"?
  11. Thank you; that's good info. Do you know why EH planned (from the outset) to take a successful/popular product-line and automatically sunset it?
  12. Jeff -- I hope you reconsider this. The Earth Queen archetype already suffers a bit from certain stereotypes... it's really easy to see her as the passive on-a-pedestal type to be wooed-and-won as a trophy by the active male. Giving her a more-active role (even in some ways a central role) in ending the Great Winter would go a long ways to counteracting this impression.
  13. My G2G is up on a top shelf, and I've tweaked my shoulder & don't wanna risk worsening it... 😕
  14. I s'pose that @Jeff would be the guy most likely to know the answer. FWIW, Chaosium has put quite a bit of art&maps onto Redbubble.
  15. @Joerg & @Scotty -- TYVM! No one map seems to have exactly the view I "want" (on one map); but these have given me everything I need.
  16. n.b. the Coyote & Crow RPG does an alt-history North America where Colombus & the Euro-colonists never happened. They explicitly did not cover Mesoamerica, but are now actively looking to write an expansion book set there. I might hope to repurpose that material onto the BRP chassis. I expect the "conquistadores era" would be extremely problematic to write, however. I'd be leery about such efforts.
  17. TYVM @jajagappa! @anyone: I'm not finding any really-great maps of this region to show my players. I've got a decent Choralinthor, but it doesn't even go up the fjords of Hendrikiland & Heortland to reach the major port cities. "Kethaela-scaled.jpg" aka "Kethaela -or- The Holy Country" (from the WellOfDaliath) is pretty good, but (a) lacks key landmarks (Durengard? Hello!!?!) and really doesn't extend far enough to the East (for my purposes). Ideally, I'd like - Durengard to Monkey Ruins along the North side of the map (more is welcome, but at least that much) - South far enough for the Troll Straits & God Forgot
  18. I *think* Chaosium is working on Foundry 1st. They have a VTT dev, Ariel Sawicki: https://www.chaosium.com/ariel-sawicki/ I think he's currently doing CoC & RQ for Foundry, but I don't know for sure. Also, there's a rather good -- albeit unofficial -- RQG sheet on Roll20.
  19. IIRC, @Lynne H has stated she had an almost-complete manuscript in-hand (USA sourcebook? ... I think there was another project (collection of adventures?) in the "far advanced" and/or "likely to happen" pile, as well). They were holding at least one of these -- IIRC -- so as not to spoilerize something unpublished by Ben A. (who gave them pre-publication access specifically for RPG-dev use). I think Ben Aaronovitch himself has spoken of being interested in writing something for Germany, too; though I'm unclear if he was talking RPG, a lone novel where Peter Grant goes overseas, or a spin-off series. I expect the upper echelons of Chaosium are looking at the the sales numbers, trends, etc. Throwing too many resources at a product-line that's not selling is a fairly-certain path to bankruptcy. At a guess, the RoL RPG is selling well-enough that they aren't discontinuing the line; but not well-enough to get extra resources the way CoC & RQ do. BUT, I am not actually Chaosium, and I have no actual data from inside Chaosium. It's worth noting that another major urban-fantasy novel series (The Dresden Files by Jim Butcher) got a 2+1 release, then Evil Hat shut it down: 2 initial volumes up-front, Your Story + Our World; followed later by The Paranet Papers. But EH isn't doing any more... presumably, because the line wasn't selling. I'm unclear if this does or doesn't have bearing on Chaosium's RoL efforts, but the data certainly seems relevant...
  20. Thanks, all! .... aaaaand my players have done the unexpected (of course) and are setting sail (Bison & Llama aboard!). Crossing the Mirrorsea, at least. Ludoch, likely. Maybe Wolf Pirates. Possibly to the God Forgot region (debarking at Refuge? Though I think it swampy there, and may not accept the keel of most boats) Maybe Durengard? But honestly, that leaves several deep-cut rivers in the plateau, that it looks like they'll have to find a way across. Duchamp? It's at least 1 fewer river to cross... Or maybe on out of the Mirrorsea. Is there anything of note on the coastline by Orani's Mistake? That looks to be the shortest/fastest route to the Block, but they may have to pay extra for such an otherwise-pointless stop... All the way to Corflu would mean cutting back, if they're to hit the Block.
  21. I haven't looked at The Troubleshooters in-person, so I'm unqualfied for extended debate. My impression from reviews (and looking at the character-sheet) has been that it looks & acts a lot like a BRP-family game, with some Fate-ish bits added on (rather as Fate itself was Fudge (with Fate bits added on)). But it's entirely possible my impression was mistaken.
  22. I like this... kind of a lot. Postapocalyptic Prax. Weird mounts. Cattle (because Orlanthi settlers). I think this ticks most/all of the OP's boxes! Bonus: the GM gets to use Sandheart early in their campaign! Vol.1 -- https://preview.drivethrurpg.com/en/product/296533/Tales-of-the-Sun-County-Militia-Sandheart-Volume-One
  23. I haven't looked at it, personally. It seems to be skill-centric (no classes) roll-low d100, which... looks to me like it's probably pretty intercompatible with BRP systems. I'm not at all sure it has any singular, linear "ancestral" system from which it's descended (or that it does not). Rolemaster/MERP/etc is an entirely-different (and much more complex) mechanic; I don't think it is related in any way to BRP (given the complexity, I presume RM was in the design-stages for a LONG time... too long for RQ/BRP to be foundational). WHFRP is... I dunno, maybe mechanically-inspired by RQ/BRP? But pretty different. But The Troubleshooters, from what I can tell, would be entirely at-home at a BRP table (or being an organ-donor to the FrankenBRP crowd).
  24. You could reach out to them with the *business* question: How much would they charge? (also: do you know who all those community-members even are? Maybe you know someone, and don't even know it...) There's clearly a want, for this to come out in hardcopy; I do think it's silly not to at at least investigate the process. But equally "silly" just to jump in whole-hog on something likely to cost you both a lot of time & money, doing it on your own.
  25. I suspect you should be asking 'round at the Jonstown Compendium & Miskatonic Repository (Chaosium's "Community Content" programs with DTRPG). While yours doesn't fall within the "CC" rubric (being neither fish nor fowl Gloranthan nor Lovecraftian) the POD-prep skills should carry straight over. In addition to Chaosium's own official Ambassadors (Nick Brooke, Bridgett Jeffries, etc)... the fans of these communities actually have the layout/POD/DTRPG skills and can likely give you the help you need without leaning on "official" resources.
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