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g33k

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Everything posted by g33k

  1. This is pretty inarguable. SF needs to get their house accounting & project-management in order.
  2. Because SWAT will be called & the fool acting our power/threat fantasies will get arrested (as happened last August in Springfield, Missouri).
  3. RQ has always leaned a bit more toward the melodramatic & pulpy than the "realistic," of course. To see this, one need only look at the RQ characters who've lost limbs, vs what the archaeologists find who study old battle sites, and graveyards... 😇 Also, honesty compels me to note that other games like GURPS (with its "accuracy" & "realism" dials maximized) and Riddle of Steel (which only HAD accuracy/realism as a metric 😉 ) both exceed BRP in this regard. _
  4. There's going to be various overheads that are external to the project itself. People need to eat, pay for living expenses, etc. People aren't free resources, with 100% of the funds available to pay printers, shippers, etc etc etc. I presume KS funds pay for the time of the people who work on the projects... if some bit of the project is estimated to take 80 hours, I'd expect about $1500 - $2K to fund that bit of the project (depending on what the "bit" is; maybe 3K or 4K or even more, if the producer is doing higher-level work, using expensive professional tools, etc). Once that bit of the project is completed, then the $2K is theirs to spend on whatever (including propping up another project, celebrating with cocaine & call-girls, or buying rare copies of Perry Rhodan). That said, relying on KS's -- which often don't fund, netting $0 -- for daily/weekly/monthly/etc expenses seems like an unsustainable model.
  5. Sorry, I was presuming you were "using up" each Disease Spirit: getting it to attack the rest of the party, the larger community of the Tula, etc... If it's good for you, it's good for them! But the odds are, at least SOME of those will result in disease that needs to be treated...
  6. <shrug> GM: "You can't find any more Disease Spirits nearby... You'll need to go searching for some; but first, you have some diseases to treat, from the POW rolls..." I haven't experienced this to a problematic degree. OTOH, it's true I haven't seen any really munchkin-style players hitting the Shaman rules. I don't expect to have a problem. I guess it remains to ve seen, at my table.
  7. Pow is already pretty easy to raise (and lower)... 1d3 ain't that much, really.
  8. I don't think they automatically know what their Initiates know.. not even their priest(esse)s!
  9. The gods are not omniscient! They know what they know, but there's lots they do not know. Yelm knows most everything that happens under the sun, but his sight is dimmed by cloud or fog, and he sees very little (or nothing!) of what happens at night, or deep underground.
  10. I think she worked as a dental tech last time I got work done... (Sorry for blowing your answer, Bill)
  11. Don't the Lunars still Heroquest to tame the winter every year?
  12. To be brutally frank, the question as formulated is next to useless... Most consider "Star Wars" to be sci-fi. Arms and armor were a common sight in Mos Eisley. Most consider "Star Trek" to be sci-fi. Arms and armor were a rare sight in the United Federation of Planets (outside of Star Fleet operations). So... the answer is "it depends." It's easy enough to define a peaceful world where even a hint of tactical gear gets you taken out hard and fast, as an immediate threat; it's equally easy to define a world where "anything goes" and heavy assault gear only raises an eyebrow... and that only if your card-game is boring, or your hand is a bust. It's similarly easy to expand either POV to a system, a sector, a galactic arm, or to the entire galaxy...
  13. Physical stats really aren't terribly critical; they don't add all that much. Combat skills out of character generation are typically in the 85% range (+/- 5 or 10 %) and "good stats" don't make all that much difference.
  14. Women are tough. Pregnancy & childbirth are natural things. It's really mostly a modern perspective that says we should treat these women as "patients," and being pregnant as a "condition" to be "treated." Yes, there are some "rough"pregnancies. Those are the exceptions not the general case. I wouldn't make any special rules for it, unless you have reason to. I might apply some penalties in late-stage pregnancy, for strenuous tasks... Or maybe not. "More Gaming Fun!" What's more fun?
  15. John --> Johann --> Jochan --> Joachim --> Jacques --> Jack (I think there are other paths, too)
  16. Actually, this is a really good model for any sort of "lifestyle" skills; like, if there are any wholly-shipbound cultures in Glorantha(?), where kids are born on board, grow up, live their lives, and die... coming ashore only to harvest trees to build new ships or repair old ones. Etc... It looks to me like it's an error to consider this "a special experience rule for Riding" -- it should be a default rule for skills that are raised-from-birth / day-in-day-out skills.
  17. It has also long been one of the most-variable stats, easy to gain & easy to lose. I don't find a similar treatment for INT or SIZ to be satisfying.
  18. This seems a telling point; very telling. Unlike with Earthly origins and evolution, two utterly-different forms of creation can produce the "same" (interbreeding) single species. I actively like -- and want to keep IMG -- these multiple-origin myths for humanity, as a True thing. It follows pretty smoothly (IMHO) that dino's can similarly come from multiple sources. I don't think this follows at all. I have no problem having Triceratops only breed with Triceratops -- even if they have different mythcal origins -- but never Allosaurus. We need never face an Alloceratops (let alone a Pteralloceratopatodon with a cherry on top). YGWV
  19. Every table (well, every table I've played at) comes up with HR's. Your table is free to do so, too; including turning down those "player agency" dials from the default CoC7 settings. But the default has to be set somewhere. I'm OK with where it IS set, I think... RQ is my BRP of choice, and I'm pondering whether to bring any of these CoC7 rules over to RQG.
  20. I think shaman's relationship with POW is particular, and there IS a "good reason" why other stats aren't so easily improved. YGMV, of course.
  21. Your friend Robin has a better DEX SR. The system doesn't give DEX bonus (or penalty, as may be) to every step of the process. Yes, maximum realism would call for a DEX advantage to reach for the arrow, another DEX advantage to draw it from the quiver, another DEX advantage to knock it to the bow, another DEX advantage to draw and aim... But we just include "DEX SR" as one modifier, at one place in the process. One popular House Rule that I often see people institute, is the idea of trading skill for speed -- such as taking a penalty of -25% (or something -- it's a House Rule, it varies!) to your skill-roll to go 1 SR earlier. Someone who is very skilled, though not generally quick, can often do things even faster than someone who is natively quick, but less skilled with the task at hand.
  22. Traveller (LBB 1980) had a "Law Level" (or somesuch) as part of the UPP. There was some general fluffy discussion of autocratic-vs-democratic, but is was obviously too simplistic to REALLY describe governance; everyone I knew just treated it as "how armed in public can you be, vs how ardently the gov't would look for illicit arms & armor." On some planets, ANY weapon (even non-lethal tangler/stunner types) would get you a Law-Enforcement action as if an active terrorist or mass-murderer was on the loose... and they'd be using invasive scans to find any hidden or inobvious weapons or armor, so ... Other planets... anything LESS than obvious full combat-kit was an invitation to be killed or kidnapped ... Or a challenging claim that you were SO badass you could take the others down, kit&all, WITHOUT your own kit.
  23. Very true! They might get nick'ed by physical traits -- Black Vargast v. White Vargast, if one has very-dark hair, one has very-pale. Or "Lesser" and "Greater" for a really major SIZ difference. Etc... Also by deeds, attitudes; Broo-Killer, or Vengeful. But (in the way of continuing the "confusion for players/PCs" idea) they will most likely NOT introduce themselves that way -- I am Black Vargast, or I am Vargast the Lesser, etc.
  24. Your stats are off, though. I wouldn't expect this sort of name-duplication in EVERY clan of 500ish, but it isn't unreasonable to think that it happens in 1 (up to a few) clan(s); particularly since "popular names" tend to go in waves...
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