Jump to content

g33k

Member
  • Posts

    7,464
  • Joined

  • Last visited

  • Days Won

    84

Everything posted by g33k

  1. TYVM! That is indeed useful! So I think we now have current "canon" which states (at least) 2 sources for Dino's -- M.Gor X Hykim, & Dragonewts (strayed from the Draconic Path). What's the most recent source stating that Dragons can "devolve"? Any other sources for dino's ever appear in canon? I'm guessing that there's some ordinary "animal descent" just like almost every other other Mikyh/Hykim animal (this will likely be the case IMG ... possibly depending on whether canon (or the extended community here) comes up with some sort of particularly-interesting myth on the topic! ) . There are the Jaskali dino-hsunchen, although the Glorantha Wiki tells me they don't shapechange into dino's; did they used to do so? What happened? I do not believe we have any canon which unambiguously states whether differently-sourced dino's can interbreed (or can do so fertilely); nor whether any particular species come from a unique source (e.g. maybe all large carnivorous dino's are draco-sourced?), or whether some species DON'T come from a given source (e.g. M.Gor originated nothing whose adult is smaller than a horse, that being the minimum size to "shake the earth"), etc etc etc... Canon being silent on this, I guess we have to say: ALL Glorantha's Will Vary.
  2. I think you underestimate how much effort they put in to that project! Both of them have said that it takes a lot of time.
  3. I do not believe death provides a "spiritual teleport" effect. IIRC it begins a 7(?) - day journey. Some RW traditions use other durations, up to 40 days IIRC; I think Glorantha has a canonical number here, but don't recall what it is... And may be misrecalling that such a number even exists in Glorantha...
  4. It's just getting the Mostali ice machine, the Zomboni.
  5. IMHO they go almost purely on a question of "is this person bearing arms against me?" Fighting engages the Sword Trance. A foe who is purely fighting defensively is still fighting, no matter that they're screaming "trying to YIELD here, you bastard!" A foe who has tossed aside their weapons and knelt down isn't fighting; not even if they say "I shall probably kill you tomorrow." I think this is my own interpretation, not "official." YGMV.
  6. Creator gets 50% DTRPG gets 30% Chaosium gets 20% (according to info previously provided)
  7. Pretty sure that Jeff & Kalin have both said that they each hope & intend to get back to it... but that it's very very time-intensive, and very low pay, and they both need to prioritize the commercial projects that pay somewhere close to market rates...
  8. That user is the author (or maybe "the primary author" ? ) of the still-in-process RQG edition of the Troll Pack. No idea whether that's a piece that was already written, or what; but it's more-likely to be at least... let's call it "canon-compatible" ... than any ordinary "fan" writing would be.
  9. Or it may not. Most of the strains of Gloranthan humans (if widely different source) appear to be interfertile... Barring some reason to the contrary, I will presume the same for each of the species of dinosaur. YGWV. Edit to add: there will certainly, In My Glorantha, be instances of such "reasons to the contrary."
  10. Haven't you heard, Bill? Everyone's a critic.
  11. I keep going back to HP's and SIZ. I keep thinking, maybe re-work HP's. Maybe swap the roles of "CON, with a minor mod for SIZ" to "SIZ, with a minor mod for CON" Because really big critters need really big HP's, dammital! (and yes, I do know the Mythras SIZ+CON formula for HP's) I'm having a hard time forgetting the cray-cray notion I had, where your HP's were the BETTER OF the two ("CON, with a minor mod for SIZ" -vs- "SIZ, with a minor mod for CON") Somebody, please... help me find my way back to sanity! 😅
  12. Tossing some more ideas onto your pile; hope some of them prove useful... Not sure that I'd take my lead from real-world biology here. Not sure I WOULDN'T, mind you, but... For Glorantha, I always want to put the mythology forward first, let it lead the way, and have the facts of the world fall in line. Musk oxen do a better collective "shield wall" than any animal I know; I like the idea that Aurora "unified" the 4 storms, makes for that shield-wall effect. You may also wish to consult the Balazaring model of Rigtaina and/or Dragon Pass "the Lady of the Wild" (conceptually similar). See this thread: https://basicroleplaying.org/topic/10613-balazar-deities/ for some brainstorming on that front. TLDR : What evolved there was the idea that Balazar's "Land Goddess" was a mainly a Wilds/Hunt goddess, not at all a grain or agriculture figure. An Eiritha-like "Herd mother" figure (with Reindeer & Musk-Ox daughters) is an interesting notion. No real Waha-figure, the critical male looks to me more like a Foundchild-ish hunter-cult. Gender-swapping in a Diana/Artemis figure seems eminently do-able; or more-likely the northerly exemplars like Skathi & Mielikki... The Inuit have a LOT of female hunt-deities! See here for further exploration: https://en.wikipedia.org/wiki/List_of_hunting_deities There could be something along the lines of a Prax-style Survival Covenant -- the Cold can be even more swiftly hostile & deadly than the Wastes! I might go with some sort of Crafter-deity, curing hides and furs, making the tools needed to cut snow and ice (form walls at need), hunting weapons, etc etc etc. This could be a much more important figure than in many places, because without the right clothes/shelter in a winter storm, you DIE in mere minutes. Faster than heat-death, dehydration, starvation, etc. === Also loving your fox idea! I'd go explicitly with the Arctic Fox (Vulpes lagopus) not the Grey Fox (Urocyon cinereoargenteus) for the Muskox people's partner-animal, though. Last but not least... something about Polar Bears and their -- AIUI -- extinction; a remembered terror?
  13. Yeah, but... Aurora isn't SUN, clearly! But she sure seems to have "Fire" aspects -- Cold Fire, of course. OTOH, it's also clear that Aurora is somewhere in the Middle Air, not a feature of the Sky Dome. All the stars and planets -- all the Sky features -- can be seen unmoving "behind" her as she dances through the Air... above all the clouds & most Air features, it's true, but clearly in front of (below) the Sky proper.
  14. Promo: https://www.youtube.com/watch?v=fBJ0ifVtK5c Wikipedia sez: And: https://en.wikipedia.org/wiki/Hellblade:_Senua's_Sacrifice
  15. Well... yes and no: yes, there's product in development; no, it won't be coming out "anytime soon." Always depending, of course, on what you consider "anytime soon." Robin Laws is working on an updated Pavis&BigRubble. It looks like it's the third wave out. We have seen @MOB drop material from his own Sun County update project, which (I strongly believe) is intended to see eventual publication, but doesn't seem to have hit "official mention" stages yet.
  16. I confess myself just a bit startled that nobody seems to be looking at Sky/Fire & Cold Fire here. Aurora is clearly not a "Sun" figure. But the Sky + Cold Fire elements are simultaneously striking, and strikingly different from a "cold sun." YGWV of course!
  17. <sigh> Barbarians, eh? Wotcher gonna do? First, they drags ya inter their gutter; then, they kicks ya back out.
  18. If you can hit & drop everyone (or enough that everyone else runs/surrenders) with a single Sleep (or other spell) that's true. I seldom find things working that way. Last time I played D&D (5e) the Sleep only took out a couple of foes, of about 10. Several rounds of combat followed. I do remember -- ONE time -- getting to take out the Night Watch with a Sleep, that let us slip into their camp and not wake anyone until there was a sword at everyone's throat. My experience of RQ is that -- once you understand the flow of the game -- it plays just as fast (round by round) as D&D, and combat is usually over in similar numbers of rounds, with slightly-shorter combats (fewer rounds) in high-level RQ. I usually experience the HP-attrition of high-level D&D as less-interesting combat than the "parried-attack" cycle that prolongs high-level RQ... and I think the more-common Rune Magic in RQG shortens the "parried attack cycle" even further!
  19. IIRC, there is no way for a small/weak character like a goblin or kobold (the point being: one with no STR damage bonus) swinging a small weapon (doing d4 or d6 damage) to 1-shot a 1st-level warrior-type like a Ftr/Pal/Bbn. Maybe I misremember...?
  20. Are we expecting to see some rules on this issue in the upcoming "GM Sourcebook" (or whatever the final title)?
  21. As @Shiningbrow says above -- it seems possible that a Fetch (and/or any other elements deemed necessary to the definition of "Shaman") might be gained via Heroquest(s). What then, for the character who's a member of -- let alone a Rune-Level in -- a "no Shamans" cult? I mean... in the end, Heroquest-rewards are probably up to the GM. So it ain't happening without GM approval; and "inflicting" Shamanism upon some poor Rune Priest whose player doesn't want it is frankly a Dick Move by a GM. And to be brutally honest... adding Shaman abilities to Rune-Priest-Hood is veering into Mary-Sue territory, which frankly makes my teeth itch with the need to rip someth... errr, sorry. Nevermind that. But it's pretty clear that (a) Argrath himself is the result of exactly this sort of Mary-Sue-ing; and (b) the whole point of getting players into Heroquesting and Heroquest-rewards is to get them up to where they can have meaningful impact upon events in the Hero Wars... even upon Argrath and the other major figures. So this stuff is coming! And my best advice to anyone feeling their teeth begin to itch: get a toothbrush. Jar-Eel the dental-tech will be with you shortly.
  22. Blame it on me! No, seriously: tell them, "Hey, this rando-guy online pointed out that the dice-rolling is more-complex, and gave me this tip for shortening it... roll like so, and read the results like a sentence, thus. Anyone who wants to, please give it a try, and tell me what you think!" Then let the table decide if any of them want to try it, or not; and whether they like it, or not. I've seen entire tables converted to the method by one person who used it smoothly, they were so-obviously faster than the folks who were going back to the dice-bag or dice-pool at every step.
  23. I hope the physics instructors will correct me if I'm wrong, but... To all intents and purposes, whatever existed BEFORE the "big bang" was a different universe. It may have operated under different physical laws, or physical laws (relating to high-energy / matter-free systems) that no longer apply to today's observable universe. The conditions pre-big-bang are not available now. Whatever happened in THAT universe broke no laws of OUR universe. We don't have any way to know about that stuff. That being said... the fundamental "E=mc^2" may have obtained throughout (including conservation)! Maybe there was an almost (or entirely) pure-energy (E) system THEN, with mass/energy conservation occurring across the phase-change (=) into the matter-and-energy system (mc^2) we see NOW. The E=mc^2 equation and conservation of mass & energy may have entirely held true. Again: We don't have any way to know.
  24. Things are beyond reason. A couple of kids were shot (not by police) earlier this month for throwing snowballs. God I hope they catch that asshole...
  25. Hello, welcome to BRPCentral! My experience of meeting RQ for the first time after D&D was that it was a much better game, a better rule-set... Combat ran at least as fast, but much more evocative and colorful! I'll go ahead and offer some advice... (1) I suggest running a couple of quick combat-sessions before "real play" begins; consider them as "dream sequences," or say their characters have gone to an arena & bet on gladiators (and get to run those gladiators), in case the players object to risking PC death... Run the PC's against a mob of "minor" foes that outnumber them 2:1 or even 3:1 ... gangs of kobolds / goblins / etc in D20 are usually easy to mow-down quickly, but a numerical advantage in RQ -- with the increased odds the foes will roll a crit or two! -- can be deadlier by far than in d20. If the PC's are winning, have the last few NPCs surrender and call out their ransoms. Run another combat of the PC's vs. one BigBad, where they can have numerical advantage... but can see the effects of more armor, where "average hits" do nothing at all -- only hits rolling unusually-high damage (and of course specials & crits!) have any affect. If the BigBad is winning, have him accept PC's ransoms! Getting the players used to the different ways combat is risky, BEFORE you ask them to get attached to their particular PC's, is (in my experience) a good idea. (2) For the setting, emphasize the differences from most D&D settings. The ubiquity of magic, something ALL the PCs have ... the telling nature of myths, and the expectations that ALL the characters live up to those ideals ... shamans who work with spirits instead of just being a "variant spellcaster class" ... etc etc etc. (3) In play, ask the players to roll all the dice at once. I see folks who roll to see if they hit, THEN find the d20 (from a pile of dice) to see where they hit, THEN find their damage dice (from the pile) to see how much damage they do. It can take minutes per player's turn to do this... Instead, "rack up" the dice in a line across the palm -- d100 -- d20 -- damage -- and roll with a sideways sort of cast, so the ordering of the dice is (roughly) maintained. Read the resulting line of dice as a sentence -- "37! that's a hit to the 12... the chest, for 7 HitPoints of damage." It takes a bit of practice to get the die-roll to line up neatly, but it isn't much slower to "read" them however they come out. If they player has their dice racked in-hand when their Strike Rank comes up, the round can move REALLY fast, with per-location damage usually endinf fights before general-HP damage does. (3a) "Narrate" the combats, don't merely "report." Instead of "Black Crest goes to 0 HP in his left leg" say "Black Crest staggers desperately back, his left leg unresponsive and barely holding him up," The mechanics do most of the work of turning combat narrative, you just need to follow through with it AS narration.
×
×
  • Create New...