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French Desperate WindChild

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  1. i see storm bul from the fear perspective : there are different fear answers : - submission - flight - violence I think that when the world was so desperatly "invaded" by chaos, a lot of gods were as anyone in a mental disposition like "Even if I fear it I will face chaos but I know I will lose" when the Storm bull was only in "I will destroy what I fear, there is no other option, the rest has no importance". And when the Devil fights with both physical violence and psychological violence, he was unable to have any psychological hold on the Bull, and then was defeated that's the first point what is storm bull for me : a raging / hater god ,. That doesn't mean he is not able to have friend, not able to have love, peace, loyalty etc... Just Storm Bull is not able to keep peaceful when there is a big frustration or a danger On this basis, it is normal to not have too many stormbullers in his sphere of influence. Most people want to live quietly (at least among their own clan / family) Managing two or three haters in a clan is possible, managing 50% of haters in a clan is just the end of the clan. In the same way, Storm bullers are not "those who hate chaos". About anyone worshiping the storm pantheon hates chaos. the difference with others is that Storm bullers, facing chaos, will not hear at all the fear they may have, there is no option they must destroy it, their own survival doesn't matter. If they feel any fear, their answer will be more rage to destroy this fear. If they think they will die, their answer will be more rage, more violence, more destruction, no other option. For me, you don't choose Storm bull (or the god doesn't choose you) because you hate chaos. You choose Storm Bull, because your answer to any threat is always violence, total violence.
  2. Except chalana arroy and humakt i would say any his is available (and you even may find one of them in the group maybe disapproving their acts but for any reasons staying with them) depending on their gods(desses ) and their potential loyalties / passions the bandits will decide to attack or not an opportunity ban’s followers may decide to attack any men but not touch women for example Gargarthi will attack anyone (I think) Orlanthi may not attack their kin etc.. and a mixed group will be interesting : one bab’s among Valindi will protect the women even if she will kill their husbands/brothers if death is the choice. the humakti will refuse to ambush but once their Orlanthi friends have started the fight they may propose a honorable duel to avoid too much violence. when the white lady will heal anyone once
  3. ransom is what others accept to pay if you are not able to pay yourself. So the point for me is more how many kin / firends / followers you have. I would say that during the play it is not a rule (aka : [well you are a warrior, 500 is your ransom]) but more [well... your secret lover is the husband of the Earth temple priestess... he may convinced her wife to pay a bigger ransom than 500, maybe 1200]. Or maybe [your affair is not so secret... and the priestess will order anyone to not help you at all and your ransom will be less than the "rule standard", maybe .. 80] now for the Sol.. it is about the same, I don't consider that you lose your status if you are not able to pay your Sol. For example if the priest of Orlanth is unable to pay the noble Sol (because war, raid, illness) should it be considered as a cottar ? No, he is priest, he is seen as a leader by his clan. However his clan, and himself, are "just" very poor so if you have a position of leader (priest, clan ring) you will still be seen as noble. But if you are not in these official positions, and have not enough money to be seen as "a prince" (low sol), well you're just "like me".
  4. Something like Jamie Fraser in outlander ? i would agree i think (just now) there is another option in Orlanthi lands (aka « we are all equals and we choose our leaders. What ? Our leader is the child of our previous leader ? Oh didn’t see it before you told me ») If I simplify a lot : nobility gives order to others (I mean others when you don’t pay them to do something ) then there are two levels of nobility - ring member and priest (« job position ») : people. They lead their community (and we may find sub levels: clan chief, tribe chief, archipriest… in these organization ) - people who impress other (« social position ») I put there (ring member/priest)’families and any people rich enough to have the standard of living of noble (they have clients). These two categories have a great access to the ring and temple. So they are « respected » ( do you think that would you have the same service than Brad Pitt everywhere ? Why if you pay the same price ? ) or « feared »(I will not annoy them in case of)
  5. probably but I think cottars are semi free. Or I don't understand the difference which is... possible 😛
  6. well... they become free to move and to do what they want of their lives, not "free" as the status. I understand the three levels of free / semi free / and unfree as unfree / owner : you have some rights (probably few...) but you cannot leave your owner. You must obey and act as desired by your owner (in the limit defined by your rights) Anything you produce is for your owner. Your owner has the responsability to feed and shelter you semi free / boss : you can do what you want of your life, you can leave your clan(adventure or definitly), change job etc... However you don't own the source of your revenues (land, shop, mine...). So if you work for someone you must follow their decision: if you are herder your cannot decide to kill/sell the herd and plant vine for example. You even can't decide to change the process of production (you could however propose any progress to your boss). A part of you produce (outcome) if for your boss, a part is for you. You have the responsability to feed and shelter your family free / temple-ring: you can do what you want of your life, you can leave your clan (adventure or definitly), change job etc... However you don't totally own the land (the Earth temple is the true owner) but you can do what you want in the limit of the decisions of your clan/temple in your land/shop/mine/etc... now from a war perspective (still it is my understanding) I agree about importance of skirmishers etc.. However i don't define any "rule" like ("free / carl" must have armor) or (semi free / cottar must be skirmisher) Semi free fighters are probably skirmishers, not by rule but because they don't have enough money to buy close combat gear (good armor etc...) There is no reason to forbid a semi free fighter to wear "dad's plate armor" if daddy were able to own a plate armor. free fighters are probably good standing warriors with good armor (nobles have better in most cases) not by rule but because they have enough money to buy close combat gear and probably have time to train themselves better than semi free. There is no reason to forbid a free figher to wear no armor or to use a bow... If Jojo the berserker is able to cut a head every minute but cannot wear any armor or Koko the flying scoot is able to hit a wasp 500 meters away, you will not require them to wear heavy armor just because they are free or even noble.
  7. the issue I faced on this point is the status (social position) versus the occupation (job position) there is something in the rules about the status : the standard of living , well designed (aka I have nothing to change for my taste) p 422 of the core rules So for me, in any culture where you can change your sociale class (orlanthi as example) you can be considered as a noble if your standard of living (what you pay, what you show) is 200+Lunars Of course in a rigid culture (Yelm without Red moon, maybe even with Red moon) you are noble only if your family is noble or if the great leader decides that now you are noble And don't forget the cult which is important too to define your role. Then, in my Glorantha at least, you may have a noble (status) merchant (occupation) of issaries (cult), or a noble (status) warrior (occupation) of orlanth (cult) if you start the game with a young character, change (occupation) by (parent occupation) but that is exactly the same, you learn from one of them you can see then 2 "default noble" (aka std of living) occupations, the noble (aspect war and leadership) and the priest (aspect cult and leadership). As the start it means a young character have learnt from their parents* one of the two often activities of a noble : lead the war/clan (occupation noble) and lead the cult/clan (occupation priest) * note that if your pc was cared by the temple, you may have learn the skill of the priest occupation even if your parents are/were not with the noble status. The noble status there is the temple which protected you Any combination is possible to define your role in the society noble (status) merchant (occupation) of issaries (cult). You may decide to focus your activity on business and let someone more spiritual lead the cult. So you are not a priest. However you are probably god talker and have some responsability (in all cases, as a noble you should show that you have Issaries favor !) You may be the official clan trader, if there is no temple of Issaries in the clan noble (status) noble (occupation) of issaries (cult). You may decide to focus your activity in politic more than business or spiritual lead. So you are not a priest, not a merchant. War is part of your duty, but you like to lead negociation (orate noble + issaries) and plan the clan supplies noble (status) priest (occupation) of issaries (cult). You may decide to focus your activity in the cult, you love to teach skills to young people, to organize the community of merchants, to plan the clan supplies, etc... Maybe you love to have authority on other merchants because your position, even if your skills would not allow you the same power... noble (status) noble (occupation) of orlanth (cult). You may decide to focus your activity on negociation with other clans and outsiders. Of course war is part of negociation but not only. Of course when the war you lead a part of the warriors clan, maybe you are the war leader. Of course some would dislike war with the same "tryptich" and other would prefer war than anything else. There is no rules, only examples noble (status) noble (occupation) of humakt(cult). You may decide to focus your activity on negociation with other clans and outsiders. Of course war is the best part of negociation but sometimes , few times not only and you will probably not be in charge of this rares cases . Of course when the war is come, you lead a part of the warriors clan, maybe you are the war leader. You love to organize, to plan and to train others. noble (status) warrior (occupation) of any war god(cult). You may decide to focus your activity on war. Other, more patient than you will negotiate before you are involved (or too often they succeed to decide that first the clan must negotiate and if it fails then you will play). You love to fight, to train yourself and other, to show how strong, skilled andpowerful you are. You love to see respect and fear in the eyes of the others. And what a pleasure to show your well designed, full of jewels armor and sword ! In combat you don't lead other with your words but with your acts. The fighters will be courageous not because you tell them to be but because you show them how they must be. standard (status) warrior (occupation) of any war god(cult). You may decide to focus your activity on war.You don't have to decide when and how war must be followed. You applies the orders. You train yourself and other, you guard and protect daily the clan or your boss . Maybe you are an adventurer, no or few responsability for your clan. Maybe you are a mercenary, responsability for your company standard (status) noble (occupation) of any war god(cult). You are not rich or your dislike to show your wealth or you are just prudent and want to save a lot of money for your old days/your family in case of.... You are rarerly involved in the decision of the clan but you can advice the leader. When it is war time, or when you are in a mercenary company, you are in charge of other warriors you lead them and follow the plan of the war/company leader . Just some examplesand no restriction 🙂
  8. it depends on the perspective for me (as an example) I don't need to buy this version because what I want is new textual information, aligned with the rqg background and/or rules. But, - if I were a new customer, I would like to buy my new content in the same style/fashion than the first RQG book (core rule) I would have bought - If I had a most "art" inclination, even if the text is the same, I would buy it too. I m not saying that I dislike Loic's creations (quite the contrary, I m happy to find them in the products I buy) but it is not a "trigger" for me So it makes sense to me that chaosium creates a new version even if I'm not in the target.
  9. et oui ! ... 😛 my expectation is a "self experience" 🙂 Heler doesnt change other I agree (well from my little knowledge), (s)he is fluid so has a fluid shape. I m not asking for "a eurmal power", in fact I m not looking for "fun" here just for difference, and how to manage it (if a table has no issue to manage it) the point for me is the fluidity, the two broken lines, could be seen for the different "states" (irl gender, interesting @Qizilbashwoman runic-gender, organs and their potential, etc...) today you are "A", maybe tomorrow you are "A" maybe "B" but another one may be "B" all the time except when there is a trigger, I don't know. Keeping this "fluidity" and "proving" it as a spell if you need energy to move to another "state" in the mundane world, like telmori, or yinkini..) or as a skill % (you "learn" the inner power of your god, like storm bull) or as an automatic ability (no roll, it is just part of you, as a shamanic ability) seems to me important mmm, we saw that yinkin and brothers offer the capacity of change. For me, the capacity (spell, skill, ability) you gain from a god is not because they did something but because it is part of the main definition of the god. It is important to see Yinkin as a cat, so you can transform yourself to "become" a cat It is important to see Odayla the hunter as a bear, so you can transform yourself to "become" a bear It is not important to see Orlanth as a XXX even if he changed himself into XXX to do something Is Barntar's look important for Barntar ? Is dark skin important for Humakt ? Of course what they did may be important too, but "doing" is not enough. Any air god did fly, however just few can give the flying power to their worshippers. Why ? because for some of them, flying is important for their definition, for others no I expect that helering are helering because what they are. In the same way that shamans are shamans because what they are (-> fetch) if it were not something important in the god time, why "this" place, "this" ambiguity in the society. They are ambiguous, they are different, and as I understand Glorantha they are accepted with their difference. I just need the difference. But again, I m not strongly requiring any change (who I am to say it must be?) . I just ask if it is an oversight (so it must be in the rule one day) or an editorial choice (so I must houserule if I'm not convinced by this choice - and not yet I am 🙂 )
  10. remember we are illuminated. And maybe in a community of disorder, you may even meet one able to plan and follow it, even without illumination (I agree with you on my table however, but here we have a munchkin excercise)
  11. the issue is there is few rules about it so why wasting time on skills you don't use (from my definition of munchkin) 🙂
  12. this one is a little bit different than my previous one : A rpg is not only rolling dices (and sometimes there is no dice at all) but is too social interactions. In this option, I focus the character on "how to obtain powerful results in any domain even if you are not able to have powerful skills/spells/abilities in any "adventurer's " domain the sugar baby career (SBC) two cults seem to me the best to start this career. - Initiate of Uleria Spells : Erotocomatose Lucidity, Community and Unity. Asap Extension (seems there is no automatic « common spells » - Initiate of Ernalda Spells : Charisma, Arouse passion, Bless Champion Then choose a strategy ! There are two ways then to gain « levels » in the SBC. It is important to decide the path you will follow (it is possible of course to change during the story but it would not be optimized so not a « munchkin way » 😊 ) We need the spells effects of the 2 goddesses two optimize our progression : First path : become initiate of both cults. And one day of the joker of course (We need….. lie !) In this path, you have another choice to make : become smart (INT) or resistant (CON) Second path : Heroquesting and Sorcery. Harder than the first path (well we don’t have the rules) but for an « end game » perspective more powerful results. In this path too, you have another choice to make : become dependant (CHA) or become autonomous (POW) Third Step determine your profession and apply the start plan ! You have decided to follow one strategy between INT / CON / CHA or POW. I’m happy for you ! I propose (in spoiler to increase the readability) INT : CON CHA POW Now what happen for a sugar baby adventurer ? Depending on your level you can use different powers : (since I've bought the last baldur's gate, i m coming to be corrupted) Level 0 (POW, CHA) You have access faster and for free on any knowledge required for the adventure POW : you can support your party by the choice of the few sorcery spells you have (enhance -charac, damage, armor…-, heal or magical attack, it depends on your choice). CHA : You are not the best warrior / farmer /merchant of the group but you are good enough in your occupation. CON : NA (start level 1) INT : NA (start level 2) Level 1 (CON, CHA, POW) you have relationship with a large range of people, easy to obtain knowledges or special gears In addition of your occupation, all your magic and network is useful for : - Thief scenario : you want to steal something ? enter by the door ! Seduce the owner, give them enough pleasure, once tired by all their effort to follow you (yes you need to train your cardio) they sleep and it is easy to sell what you may find - Murder scenario : you want to kill someone ? learn vigor, then enter by the door ! Seduce the owner, give them enough pleasure, once tired by all their effort to follow you (yes you need to train your cardio) wake them and do it again (need enough rp to cast 3 LU), until they die (the best death they may hope, rejoice !) If you are in a hurry, once they sleep, use a dagger. Note that if you apply this strategy too often you have a cumulative risk (+1d6 % after the first murder by season) to become a succubus/incubus - Street fight scenario : you have a lot of friends in the street… 3 or 4 thugs in addition means you have now new abilities o « 4 medium (60%) attacks per round » o « 4 lives per session » - Trade scenario : with your network you have facility to hire (or be hired) any companion, obtain help on the road, have access to better prices, etc.. Level 2 (all paths) Now you deal with the clans ring (if you are not following INT strategy, you still have access to your old friends, for the best ... or not) So you have access to a lot of things that ring member will even not share with others ring members (except, if, like you, they meet them in their bed) - You have the support of cult leaders to organize some heroquest, even if it is not really required for the good of the clan - You can obtain good thanes for any fighting adventures. Here the new abilities : o « 5 good (80%) attacks per round » o « 5 lives with good armor per sessions » - You have access to a lot of secrets of the clan (or clans depending on how many lovers you can manage…) secrets maybe knowledge useful for magic, investigation, blackmail, ….or even regalia objects, spirits, etc… Level 3 Requirement for level 3 : - skills and spells > 100%, - 5 big prizes spells per season (= RP >15 per goddess and/or heroic ability available) - Pass a easy test : seduce this dumb Polaris, after all if this red hair a#@! Ho#([e (as your friend Leika name her) succeed it, it is a easy test, right ? emperors themselves look for your presence. You can obtain anything in the mundane world you have access to new abitilities invoke 5 rune lords (or any rune level) as body guards, duration their lives. Capacity to replenish your « rune lord pool » by one per season if you lose one of them Level 4 Apotheosis. You are worshipped every where in the world. In Peloria you are Ulernda the « too smart concubine to be good, but it is so good mmmm »… Yelmites are so proud and so hypocritical. In Orlanthi land you are Eurmulernald the « lover impossible to keep for yourself, and at the end you miss something »…. Orlanthi are so dumb…. and of course the subcult in Sartar give you a weak spell we did not discuss before. In Esrolia you are Ernalduleria the « sacred power behind the throne you should not try to challenge or visit, my daughter »… Mothers know so much to protect their daugters and grand mothers know that the queen is a little bit jealous and want you for herself. From a rule perspective Ulernda, subcult of Uleria provides « bless champion » and « arouse passion » Eurmulernald, subcult of Eurmal provides « arouse passion », « Erotocomatose Lucidity » and .... of course ! « lie » Ernalduleria subcult of Ernalda provides « Erotocomatose Lucidity » and « Community » Special rules for Ernalduleria : - to become a priestess you must be Esrolia’s queen’s lover - this subcult is the only way to become priestess of Ernalda if you are not a mother (even men can become priestess) The future
  13. so your point is that "anbiguous" means that facing a heler initiate, you don't know "what" (sorry for my english not sure if it is what/who for this question) is the character where it is clear when you see someone else ? Will we have another version of the cult in the sea/water cult book ? Or where will we find it (in official books I mean) ? As I see the heler in the lightbringer book is more a subcult of Thunderous as it provides only feat related to rain/weather. I agree with you, but what you see (and i see the same) and what is up to you/me is houserule 🙂 I wanted to know where in the rules except this key word "ambiguous" I did not understand like David does (but I have english at the same level than a babboon adventurer has tradetalk 😛 so it is not a surprise)
  14. then there are two options: 1) it is an easy heroquest, as easy than learning a spell --> why not considering it as a spell or just having the gift described somewhere in the cult description ? 2) it is a hard heroquest --> so why this ambigious position when 90% of helering will not have this ability ? Heler is very interesting. In previous versions of glorantha I had, I understood her/him as (s)he was a powerful god (after all (s)he was one of the Sea army leader). Now it seems to me just like an Orlanth subcult. If (s)he just gives rain, that's sad.
  15. I thought I would find in the cult book a spell (or an ability like sense weather, sense chaos, ...) allowing cultists to change sex. But I don't see anything about it. Do I miss something / somewhere ? A helering has no mean to change sex (don't tell"heroquest" 😉 ) and worship a god able to be male or female or both or none or... A orlanthi initiate worship a god that can be male or female (hello Vinga) and probably, as any god, is able, even if it is not a very important thing for his/her myths, to be both or none or... So I see nothing different between Orlanthi and Helering in the society. I would like to see the difference, I would like to have a spell for that. (And I will, but does that mean houserule ?)
  16. 1625, initiate of Babeester gor. Esrolian heavy infantery spells Axe Transe, Shield, Slash =3RP / disrupt, , strength. skills : focus on 2H axe (>90%), orate & battle (target 75% if possible) , First aid (25%), Animal Lore(25%), Plant Lore (25%). then find a daka fal shaman in your family and start to learn spirit combat 1625 -1628 (end of the year). focus on 2H axe (>150% need 60%) battle ( >100% need 25%), orate( >100% need 25%) initiate Daka Fal and learn shamanic skills with the rest : 90% = 4years * 50 =200 - (60+25+25) learn bladesharp 4 add 1 RP per year (spell as you wish), and keep 1POW -> POW =19 = 15 + 8 -1(initiation) - 3 (rune pools, I prefer bab's pool -> 6RP) 1629 - 1631: focus on shamanic skills ( 100%. I would say that your spirit combat is > 120 or 150 ? ) and new pelorian (30% + comm bonus of course) then +20% in intimidate add 4 RP in bab's (10) now your POW is 21 (19 + 6 - 4) 1632 become a DF shaman depending on your success, try to obtain "spell extension (bladesharp is good)" then "soul expansion" (until 24, not during the initiation but during your career ?) learn skills to become Eurmal initiate POW: 15 (21 + 2 - 8 ) Fetch: 8 1633 visit Peloria, find a Eurmali murderer subcult. intimidate him/her. If you fail, kill and find another one. Then become murderer initiate. learn crack (2) and strike (1) then kill the eurmali. for skill, raise Orate and shamanic skills. If your battle is not yet 100% try to get it POW: 14 (15+2-3) Fetch: 8 1634 back to your land Find another eurmali, intimidate or charm. learn lie (of course what did you believe 😛 ). No need to kill the eurmali but if it is your pleasure don't hesitate POW: 14 (14+2-2) Fetch: 8 Bab's RP = 10 / Dak's RP = 1 / Eurmal RP = 5 1635 + skills do what you want Raise your POW and your Fetch. you are now able to hire a full army and conquer your own queendom. with your battle skill you know if your army is superior of your opponent. when your army is the strongest, use orate and lie to convince other to flee or betray (less deads in your army, next battle would be easier when you army has 50% chance, use orate and lie to convince other to flee or betray. Now your army is the strongest when your army is the weakest, challenge in a duel your opponent. Use Orate and lie to convince the ennemy that one death of a champion is better than hundreds deaths You are your own champion (use bab's + eurmal murderer). In all cases your reputation will gain +10% or more per year. Powerful people will join you, you may visit godtime and become more and more powerful. 1650 age probably cannot impact you anymore. You have your own herocult, get POW sacrifice from your worshippers (= all your general, guards and politicians who want your protection). Nochet is undoubtedly your capital city. Ernalda priestesses are under your protection anywhere (if required with thick heads, like the feathered queen... well you are eurmal the murderer right ?) POW 24 Fetch 100 Hero pool 20+, Visit emperors (red, wind, east, west...), seduce them, tell them that their business are their business and their business stop at the boundary of your business (Esrolia ? + Sartar ? + Seshnela ? and of course any Earth temples) Make friends with merfolks. Make friends with local anything (trolls, malkioni, ...) Declare that under your rule, anyone can worship anyone if they keep peace with farmers and merfolks No tax for those who don't farm the Earth (wood and mine is considered as farming the Earth) but merchants and travelers have to organize and manage roads in harmony with earth temple. 1652 thanks to merfolk, visit Magasta, seduce him, get power from him. Then you may decide to stop the Flood or... you are eurmal the murderer initiate after all, and you can breath in deep water, so what's next then visit the emperors, intimidate them, by offering them back all their drowned warriors bodies. Tell them that if they are not able to manage their business on earth as they don't know water... they have to ask themselves if their business should not be only middle air and sky. Earth and water should be the Queen's business, thanks goodbye.
  17. there is a difference between lie and [no truth], and it is very easy to no tell the "truth" without lying when you talk about a myth If you tell the myth without lying, you just tell what you see/feel/understand. But, you may have not seen a particular fact, you may have not understand the "true" reason( if there is one reason) explaining why this god/entity did this fact. Elmal priests don't lie when they refuse "Yelmalio = Elmal" they just say what they learnt from their elders and experiment during their ceremonies and can't see (or refuse to accept they are wrong) what yelmalian see (if Yelmalio = Elmal is the truth) in the other side, Yelmalian don't lie when they say "Yelmalio = Elmal" because what they saw/understood convinced them that was the truth (even if Yelmalio = Elmal is not the truth). now... is there any truth ? is there different versions of the godtime, some with Yelmalio is Elmal, and some with Yelmalio is not Elmal ? maybe even some where there is no Elmal, or no Yelmalio ?
  18. For me inspiration and augment are « temporal and local » : that is because you are feeling / living something important for you than your entire « you » focus on the event That doesn’t fit, for me, with the raising of a skill (check). Your experience is by nature a long processus (if training/learning) or the result of a critical activity (experience, with or without any inspiration) I would prefer another option: if during one season a skill is used many many times, then you may gain two or three checks. for example you are defending a position all the season, every day your opponents charge you during hours, every day you see your friends be wounded or killed. Then you may gain every week a check on the main skill(s) you use
  19. You @Zac in front of your computer have different names too 🙂 A name is a kind of mask dedicated to a part of a bigger entity. It can be a local part, an activity part, etc My « name » here is dedicated to runequest/Glorantha. you may not know but even here we can meet two masks of the same person: one is the name of a fan/lover/player of the game, talking about his personal experience a second is the name of the member of Chaosium, giving official answers i let you find who’s who
  20. Thanks @jajagappaand @radmonger of course if the pits are the first step it changes all my view (sadly there are then less drama to be called by YO - except the available spells 😛 -it is a joke, no issue for me -) but I imagine than initiation in any (sub)cult has a part of secret so the ritual ceremony may start with lay members and friends but there is probably a step where only initiates can participate just because you must know the secrets
  21. Maybe 🙂 I’m not sure of my understanding of a sartarite initiation : step one : every one is initiated to adulthood in a clan ceremony and then elders may identified what young people should be (as cultist) step two : these new adults (or not yet ?) study with the nearest (or not) priest of the cult they probably join in one year step three: they join the dedicated ceremony to their gods so humakti, orlanthi, storm bullers will be sent to the pits but not others LM, Issaries etc may have other rituals I agree that a clan Elmal-friendly probably can detect that this guy is probably an elmalian and then organize a ritual fo those who have this affinity. but what about a clan without any solid experience of Yelmalio ? Oh it seems to be a farmer or a warrior let’s send him to the pit, we will see. Then you fail the quest. Not a failure because you are not good enough or not ready enough but a failure just because this place/ritual/quest is not for you and you have to find your role in the world. Again I m not sure but I would consider it little strange to have the same ritual (mundane) for all the gods of a clan
  22. The strength spell is very useful with crushing weapon, better than with other when the success is special or critical for me if you are not strong don’t use a weapon made for strong people 😛 or accept to be weak @MJ Sadique I agree with you irl but remember that bronze weaponry are made with gods bones. It may change the perspective of the lost of power 🙂 i think that a simple house rule could be to say that with a mace, if you get a special you have 100% to knock the opponent without dammage. But yes some « special and critical output » decisions may add some interest to a fight resolution
  23. Of for me yes that’s exactly that but others may want something else and that’s not an issue (if anyone can enjoy )
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