SNaomiScott Posted December 26, 2019 Share Posted December 26, 2019 Okay, I'm a bit confused. It would appear there are two different versions of the Rune Spell 'Crack', one as described in the RQG rulebook, pg 324 (Non-Stackable, can't affect spirit-occupied items) and one as described in the RQG Bestiary, pg 94 (Stackable, can affect spirit-occupied items). Is the Bestiary version an upgrade that's specific to Thed worshippers only, or does the newer version supplant the older version all round? 1 Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted December 26, 2019 Share Posted December 26, 2019 Separate spells, I think, unfortunate that they have the same name. Quote Link to comment Share on other sites More sharing options...
Scotty Posted December 26, 2019 Share Posted December 26, 2019 I have flagged this to the editors, the cults book has a third version of the same spell. 3 2 Quote Link to comment Share on other sites More sharing options...
SNaomiScott Posted December 26, 2019 Author Share Posted December 26, 2019 4 minutes ago, Scotty said: I have flagged this to the editors, the cults book has a third version of the same spell. Maybe it's Schrodinger's Crack? The effects vary with who's looking at it... 😋 3 3 Quote Link to comment Share on other sites More sharing options...
Bill the barbarian Posted December 26, 2019 Share Posted December 26, 2019 1 hour ago, SNaomiScott said: Maybe it's Schrodinger's Crack? The effects vary with who's looking at it... 😋 Was wondering where you had got to. I see I need not have wondered. You obviously were just waiting for the right lead-in for a slam dunk, eh? Cheers 1 Quote ... remember, with a TARDIS, one is never late for breakfast! Link to comment Share on other sites More sharing options...
SNaomiScott Posted December 26, 2019 Author Share Posted December 26, 2019 1 hour ago, Bill the barbarian said: Was wondering where you had got to. I see I need not have wondered. You obviously were just waiting for the right lead-in for a slam dunk, eh? Cheers I've mostly been running Paladin and working on some ideas for Jonstown Compendium... Hopefully there shall be more news in the New Year. 😊 1 Quote Link to comment Share on other sites More sharing options...
Bill the barbarian Posted December 26, 2019 Share Posted December 26, 2019 10 minutes ago, SNaomiScott said: I've mostly been running Paladin and working on some ideas for Jonstown Compendium... Hopefully there shall be more news in the New Year. 😊 Looking forward to it. 1 Quote ... remember, with a TARDIS, one is never late for breakfast! Link to comment Share on other sites More sharing options...
Richard S. Posted December 26, 2019 Share Posted December 26, 2019 3 hours ago, Scotty said: I have flagged this to the editors, the cults book has a third version of the same spell. Which version is correct? Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted December 26, 2019 Share Posted December 26, 2019 5 minutes ago, Richard S. said: Which version is correct? Supposedly neither, considering that the Cults book has a third version. Crack is the new Cult of Kyger Litor? Quote Link to comment Share on other sites More sharing options...
g33k Posted December 27, 2019 Share Posted December 27, 2019 I think there's another version due out, for a Mostali subcult in Pavis. They are, of course, plumbers. 1 2 Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
Pentallion Posted December 27, 2019 Share Posted December 27, 2019 On 12/26/2019 at 7:10 AM, SNaomiScott said: Okay, I'm a bit confused. It would appear there are two different versions of the Rune Spell 'Crack', one as described in the RQG rulebook, pg 324 (Non-Stackable, can't affect spirit-occupied items) and one as described in the RQG Bestiary, pg 94 (Stackable, can affect spirit-occupied items). Is the Bestiary version an upgrade that's specific to Thed worshippers only, or does the newer version supplant the older version all round? One uses a Chaos rune, one uses Disorder. They are both correct. How it works depends on which rune you use. Chaos doesn't obey the rules. Quote Link to comment Share on other sites More sharing options...
Scotty Posted January 20, 2020 Share Posted January 20, 2020 1 Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted January 21, 2020 Share Posted January 21, 2020 15 hours ago, Scotty said: Here is the updated version which will appear in the upcoming Cults of Glorantha and replaces the two previous versions: Temporal spirit magic, Rune magic, or sorcery does not make the item proof against the spell, the caster may boost with magic points to overcome the magic at 2 points per Rune point, 1 point per point of spirit magic, or 1 point per sorcery strength. The caster may also boost with magic points to help penetrate Shield, Countermagic or similar defensive spells. 33 minutes ago, Akhôrahil said: Is this a new format where every spell will have this text added? Because otherwise it's just the standard rule about boosting, repeated. No, that text is referring to other spells. So if I have Bladesharp 4 on my sword, you need to boost Crack with 4 MP to shatter my sword. Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted January 21, 2020 Share Posted January 21, 2020 (edited) 5 minutes ago, PhilHibbs said: No, that text is referring to other spells. So if I have Bladesharp 4 on my sword, you need to boost Crack with 4 MP to shatter my sword. Yes, you're right about the first sentence. Perhaps the second is added to clarify that you can boost for both purposes? However, now I wonder if I have to make separate boosts for overcoming magic on the item and defensive magics (which matters as I might know what magics are up), or whether I can do it in a single boost that will then try to overcome everything. Edited January 21, 2020 by Akhôrahil Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted January 21, 2020 Share Posted January 21, 2020 1 minute ago, Akhôrahil said: Yes, you're right about the first sentence. Perhaps the second is added to clarify that you can boost for both purposes? However, now I wonder if I have to make separate boosts for overcoming magic on the item (which matters as I might know what magics are up), and defensive magics, or whether I can do it in a single boost that will then try to overcome everything. So, if I have Countermagic 4 on me, and Bladesharp 4 on my sword, does it take 10 boosted MP to Crack my sword, or 6? I'd say... that I don't like the mechanic of any spell providing protection against Crack, but putting that aside... 10. 1 Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted January 21, 2020 Share Posted January 21, 2020 21 minutes ago, PhilHibbs said: So, if I have Countermagic 4 on me, and Bladesharp 4 on my sword, does it take 10 boosted MP to Crack my sword, or 6? I'd say... that I don't like the mechanic of any spell providing protection against Crack, but putting that aside... 10. I was also thinking whether you have to say "I boost with 4 MP for penetration and 5 MP against magics in place", or "I boost with 9 MP, that will then sort itself out against penetration and ongoing magics afterwards". Quote Link to comment Share on other sites More sharing options...
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