Paid a bod yn dwp Posted February 16, 2022 Share Posted February 16, 2022 (edited) Just wondered if regular players are able to commit the attack and parry results table to memory? I like the nuance of attack and parry results in RQG better then previous editions, but have not yet totally cracked the code to commit to memory. RQ2 and RQ3 were much easier to memorise in this regards. Am I foolish to even try? What’s the magic universal formula? Edited February 16, 2022 by Paid a bod yn dwp Quote Link to comment Share on other sites More sharing options...
David Scott Posted February 16, 2022 Share Posted February 16, 2022 3 hours ago, Paid a bod yn dwp said: Just wondered if regular players are able to commit the attack and parry results table to memory? A few of my players (probably half) know it by heart. It's not that complex. 1 Quote ----- Search the Glorantha Resource Site: https://wellofdaliath.chaosium.com. Search the Glorantha mailing list archives: https://glorantha.steff.in/digests/ Link to comment Share on other sites More sharing options...
Ryan Kent Posted February 16, 2022 Share Posted February 16, 2022 I think so. It’s pretty intuitive once you understand the basic principles. 1 Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted February 16, 2022 Share Posted February 16, 2022 4 hours ago, Paid a bod yn dwp said: Just wondered if regular players are able to commit the attack and parry results table to memory? Which one? The RQG core rules one, or the Starter Set one? 😉 1 2 Quote Link to comment Share on other sites More sharing options...
soltakss Posted February 16, 2022 Share Posted February 16, 2022 7 hours ago, Paid a bod yn dwp said: Just wondered if regular players are able to commit the attack and parry results table to memory? No, it's far too complicated. It is much easier to screenshot the table and put it as an image on Roll20. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Orlanthatemyhamster Posted February 16, 2022 Share Posted February 16, 2022 40 minutes ago, soltakss said: No, it's far too complicated. It is much easier to screenshot the table and put it as an image on Roll20. Isn't it on the DM's scream? Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted February 16, 2022 Share Posted February 16, 2022 I have memorized the way I have decided that it works. I'm a lot less sure about what today's ruling on it is. Quote Link to comment Share on other sites More sharing options...
soltakss Posted February 17, 2022 Share Posted February 17, 2022 21 hours ago, Orlanthatemyhamster said: Isn't it on the DM's scream? Yes, in the GM Reference, p 10, but it is still easier to have an image in Roll20 to pull up when needed. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
DreadDomain Posted February 18, 2022 Share Posted February 18, 2022 (edited) There are a few exceptions in the table but if the attack is successful, the matrix is generally a "compare success level" mechanic. Looking at the Attack/Parry Table: A) If attack fails and defender rolls a... (refer to C below for Fumbles) Failure - Attack and Defense miss Normal parry - Attack is parried, deflected or missed. Defender rolls parrying weapon’s normal damage. Attacking weapon’s HP reduced by 1 HP if damage over its current HP. Special parry -Attack is parried, deflected or missed. Defender rolls parrying weapon’s special damage. Attacking weapon’s HP reduced by any damage over its current HP. Critical parry - Attack is parried, deflected or missed. Defender rolls parrying weapon’s special damage. Attacking weapon’s HP reduced by the damage rolled. B) If attack succeeds, compare Attacker and Defender success level where Critical = 2, Special = 1, Normal, Fail or Fumble = 0 (refer to C below for Fumbles) Success Level (Attacker SL - Defender SL) Attacker wins by 2 - Attacker rolls max special damage. If Defender’s roll is successful, damage equal to weapon HP is parried and affected hit location takes any excess damage and ignores armor. Parrying weapon takes damage rolled to HP. Attacker wins by 1 - Attacker rolls special damage. If Defender’s roll is successful, damage equal to weapon HP is parried. Parrying weapon and affected hit location takes any excess damage. Both are equal - Attacker's roll is successful, rolls normal damage. If Defender’s roll is successful, damage equal to weapon HP is parried. Parrying weapon takes 1 HP damage if damage more than its current HP. Any excess damage goes to the affected hit location. Defender wins by 1 - Attack is parried, deflected or missed. Defender rolls parrying weapon’s normal damage. Attacking weapon’s HP reduced by 1 HP if damage over its current HP. Defender wins by 2 - Attack is parried, deflected or missed. Defender rolls parrying weapon’s special damage. Attacking weapon’s HP reduced by any damage over its current HP. C) When a Fumble is rolled, roll on the Fumbles Table Now, to put it out there, framing it that way does not make it easier to understand. What it does is help see the system behind it and instead of having to remember 25 results (a 5x5 matrix), there are only 10 results to remember with 2 of them not really difficult to remember (when you roll a fumble, roll on the fumble table, and when you both fail, well, you both fail). Also, what I wrote above is not 100% aligned with the official Attack/Parry table as there are at least two exceptions. On the matrix, a failed attack against a fumbled parry does normal damage. I tend to just ignore this exception as it is already taken care of on the fumble table (results 87 and above). Second, the core book matrix states that a critical attack delivers maximum special damage against a special parry. In my summary above, it would be "Attacker wins by 1 - Attacker rolls special damage". The starter set matrix does not agree with the core book matrix on that. Edited February 18, 2022 by DreadDomain 1 Quote Link to comment Share on other sites More sharing options...
DreadDomain Posted February 18, 2022 Share Posted February 18, 2022 On 2/16/2022 at 9:49 PM, Paid a bod yn dwp said: RQ2 and RQ3 were much easier to memorise in this regards. Am I foolish to even try? What’s the magic universal formula? They were much easier because the attack and defense results were mostly independent of one another instead of comparative. For RQ3, I think it went mostly like this: Attack Results Critical - Inflict maximum special damage, bypasses armour Special - Inflict special damage Normal - Inflict normal damage Fail - Parried, deflected or missed Fumble - Parried, deflected or missed, roll on Fumbles Table Parry Results Critical* - The attack is parried Special* - Damage equal to weapon AP is parried. Any excess damage goes to the affected hit location. Normal* - Damage equal to weapon AP is parried. Any excess damage goes to the affected hit location. Parrying weapon takes 1 AP damage if damage more than its current AP. Fail - Missed defense Fumble - Missed defense, roll on Fumbles Table * Successful Parry versus Failed Attack: Roll parrying weapon normal damage. Attacking weapon's AP is reduced by any damage over current AP It was a lot more straight forward. 2 Quote Link to comment Share on other sites More sharing options...
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