soltakss Posted February 6, 2011 Share Posted February 6, 2011 When you see a BRP Supplement, what kinds of things would you like to see included? Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
threedeesix Posted February 6, 2011 Share Posted February 6, 2011 I voted for... Backgrounds/Professions Bestiary Equipment/Magic Items Gazeteer Scenarios and Spells/Psionics/Magic Now, this obviously depends greatly on the subject of the supplement so I chose as if it was a "generic" setting book. A "monster" book would require far less obviously and a book on "time travel" would require one or more timeline(s). Quote Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info "D100 - Exactly 5 times better than D20" Link to comment Share on other sites More sharing options...
rust Posted February 6, 2011 Share Posted February 6, 2011 While I would like all of the options, I voted for what I consider the bare minimum for a (setting) supplement, gazetteer and scenarios, the description of what is to be found there, and how the characters can interact with it. Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Guest Vile Traveller Posted February 6, 2011 Share Posted February 6, 2011 I'm just as minimalist, I just want gazetteers and scenarios. I'm not a fan of rule-bloat, especially scattered throughout supplements. There are (literally) more than enough rules in the BGB for my tastes. Quote Link to comment Share on other sites More sharing options...
Agentorange Posted February 6, 2011 Share Posted February 6, 2011 All of the above ? Seriously though, I'm not too worried about scenarios, I can make my own up. A timeline isn't that important except insofar as it enhances the background. Quote Link to comment Share on other sites More sharing options...
AndrewMorton Posted February 7, 2011 Share Posted February 7, 2011 Well it depends on the setting for some of it - such as magic. I think there are enough skills in the BGB to cover most anything with nothing more than a name change. A time-line if it's pertinent. If we have a good background, bestiary and gazetteer we don't really need a scenario - just add some adventure hooks and let people go from there. If you are going to add equipment then a clear explanation of how it helps add to skill checks would be nice. Quote No Gods - No Masters Link to comment Share on other sites More sharing options...
frogspawner Posted February 7, 2011 Share Posted February 7, 2011 Scenarios - adventures are what it's all about. Quote Britain has been infiltrated by soviet agents to the highest levels. They control the BBC, the main political party leaderships, NHS & local council executives, much of the police, most newspapers and the utility companies. Of course the EU is theirs, through-and-through. And they are among us - a pervasive evil, like Stasi. Link to comment Share on other sites More sharing options...
bardic design Posted February 7, 2011 Share Posted February 7, 2011 I would love if they made (compiled) a huge sourcebook of just magic, psychic, powers, mutations, magic items, etc. in one book. That would be awesome. Quote The status quo sucks. - George Carlin Link to comment Share on other sites More sharing options...
Rurik Posted February 7, 2011 Share Posted February 7, 2011 Other: Good Maps. Everybody loves 'em. I voted Gazeteer and Scenarios, but of course it kind of depends on the type of supplement. If a setting warrants it Skills, Backgrounds, spells and even equipment should be included if they are not covered by the BGB. But then if every supplement includes it's own magic/powers, backgrounds, and equipment there are a lot of unnecessary pages in the BGB... Quote Help kill a Trollkin here. Link to comment Share on other sites More sharing options...
Simlasa Posted February 7, 2011 Share Posted February 7, 2011 Scenarios/plot hooks and related bits (bestiary, NPCs and equipment info) for me... not that I'd necessarily use them straight up... but I'd mine them for ideas and elements... mix and match. It's always great to see the rules put to creative use... stretched to new limits. What I don't want are loads of new skills/powers or additional rules... unless they're really necessary to carry off some new genre/setting. Quote Link to comment Share on other sites More sharing options...
ragr Posted February 7, 2011 Share Posted February 7, 2011 I have serious time constraints so scenarios are what I would find most useful. I confess I also have a weakness for new spells and sorcery. Quote Link to comment Share on other sites More sharing options...
fmitchell Posted February 7, 2011 Share Posted February 7, 2011 These days I prefer supplements that describe a world*: a Gazetteer, Scenarios, Timelines (a place needs a history), and variant or new powers if necessary. (I'm never happy with generic magic or psionics; tweaking those is another way to make a world different.) The other stuff, if present, should flow out of the world description, or events in that world. * A "world", here, could be a single island, valley, or town ... any sort of sandbox I can play in. Quote Frank "Welcome to the hottest and fastest-growing hobby of, er, 1977." -- The Laundry RPG Link to comment Share on other sites More sharing options...
Thalaba Posted February 7, 2011 Share Posted February 7, 2011 These days I prefer supplements that describe a world*: a Gazetteer, Scenarios, Timelines (a place needs a history), and variant or new powers if necessary. (I'm never happy with generic magic or psionics; tweaking those is another way to make a world different.) The other stuff, if present, should flow out of the world description, or events in that world. Yeah, this. I'm looking for inspiration. So give me your creative output and feel free to push the boundaries in doing so. Feel free to include anything off that list that furthers that goal. Chances are - if its something I haven't really seen before and fires my imagination, I'll take it. Quote "Tell me what you found, not what you lost" Mesopotamian proverb __________________________________ Link to comment Share on other sites More sharing options...
Narl Posted February 8, 2011 Share Posted February 8, 2011 I agree with those who stated above that the last thing I want to see is new rules. Though I don't generally run pre-made scenarios, I think they are a great way to provide that the intended feel of the setting is. Quote 129/420 Link to comment Share on other sites More sharing options...
Chaot Posted February 9, 2011 Share Posted February 9, 2011 Two things I'll add that are not on the list but that I think add to a supplement. Character Digests and Scenario Seeds. Quote 70/420 Link to comment Share on other sites More sharing options...
Simlasa Posted February 9, 2011 Share Posted February 9, 2011 Character Digests and Scenario Seeds.Yeah, I can get a lot of mileage out of those... rough sketches of scenarios are often of more use than the fully fleshed out sorts. Quote Link to comment Share on other sites More sharing options...
soltakss Posted February 9, 2011 Author Share Posted February 9, 2011 Yeah, I can get a lot of mileage out of those... rough sketches of scenarios are often of more use than the fully fleshed out sorts. And they are a lot easier to write Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Leo Fultz Posted February 17, 2011 Share Posted February 17, 2011 i just saw this, & voted: Backgrounds / Professions Equipment / Magic Items Spells / Psionics / Magic Timelines Other: Maps / Worlds Quote Link to comment Share on other sites More sharing options...
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