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the-savage-north.jpgContained within is a Saga of Swords and Sorcery action set in cold barbarian lands, where savage warriors stalk evil monsters in mist shrouded forests. New lands and religions to explore and four new adventures for OpenQuest, also compatible with other D100 systems:

Guide to the Savage North: A new mini-setting filled with Tundra, Glaciers, Mountains and Barbarians. Although self contained it ties in with the setting in the OpenQuest rule book.

Cults of the Savage North: The Barbarian Gods and the terrifying Blood Gods detailed with full cult write ups.

Adventures:

Sellswords of the North: Adventurers are working as caravan guards, and arrive at northern trading post to find it ransacked. Hired to track bandits and bring them to justice.

To Frost Hold!: Adventurers meet priestess who is on quest to recover a magical artefact from the Sorceress daughter of a Frost Giant. Their Quest leads them into an ancient fortress half buried in a Glacier where even more ancient horrors awaken.

The Cauldron and the Pig: A priest has been cursed and thinks he's a pig. Has to be taken to the druids in Bogdan to have curse broken.

The Isle of the Sorcerer: An isle of riches untold and death in abundance.

Appendix A: Six heroes of the North: Six pregenerated characters to use directly in your games or as inspiration for your own characters.

"Know, oh Emperor, that between the years when the Dragon Drakkar froze the evil Serpent Empire and the rise of your own father's domain to the south, there arose barbarian kingdoms in the Savage North..."

By John Ossoway and Newt Newport. 122 pages. Published by D101 Games March 2010.

Edited by Trifletraxor

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I will probably pick it up and run it with BRP. Always been a fan of the Conan novels and this seem to just in that vein.

Very much so. My group had an absolute blast with it in the summer / autumn of 2010 with it. Be aware that it has a couple of long "dungeons" early on that you'll need to adjust a little and I'd apply some "heroic" tweaks (I ran with "Heroic" Hit Points and a few other things, worked well). WE got to the end of the Ice Giant fortress thingy and I'm hoping to return to that campaign in the spring...

Nick

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Sounds perfect. Ran a short test fantasy campaign. The players wanted a bit of more durable characters and I wanted more gritty combats so we compromised and used Total Hit Points and the Hit Location System. Worked quite perfectly. Gave the players an edge at the same time as keeping the grittiness and the sense of danger. Guess this will be on my next order then. ;t)

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