Layec Posted August 1, 2012 Report Share Posted August 1, 2012 I've started playing Darklands again, and it's inspired me to try to work out a penetration mechanic for my BRP games. The aim for my house rules have always been "as realistic as practical". I tend to run games with a grittier atmosphere where people die quickly and messily if they don't find cover or wear armor, depending on the setting. I think an elegantly done penetration mechanic would add realism without much more in the way of bookkeeping. Has anyone added penetration to fantasy/historical systems in there house rules? Has anyone published something that addresses this? Quote Link to comment Share on other sites More sharing options...
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