tooley1chris Posted August 13, 2014 Share Posted August 13, 2014 How do YOU roll? Quote My Magic World projects page: Tooleys Underwhelming ProjectsMY Magic World FB page: https://www.facebook.com/brpmagicworld?ref=bookmarks&__nodl Link to comment Share on other sites More sharing options...
el_octogono Posted August 13, 2014 Share Posted August 13, 2014 I voted Average but I usually change some characteristics on the fly making critters stronger and slower or the other way around. I don't roll enemies, it's just too much time investment and planing for me nowadays. Quote Check my Lobo Blanco - Elric RPG (now in english!) Link to comment Share on other sites More sharing options...
tooley1chris Posted August 13, 2014 Author Share Posted August 13, 2014 This is my thinking as well. I typically add or subtract a few points here and there for random factor but That's about it. Quote My Magic World projects page: Tooleys Underwhelming ProjectsMY Magic World FB page: https://www.facebook.com/brpmagicworld?ref=bookmarks&__nodl Link to comment Share on other sites More sharing options...
Baron Posted August 13, 2014 Share Posted August 13, 2014 Agree. Nowadays I usually choose rather than roll for everything. Whatever I think will make the best game. 1 Quote Link to comment Share on other sites More sharing options...
p_clapham Posted August 13, 2014 Share Posted August 13, 2014 I don't really roll for encounters these days. I have a chart which gives me a rough idea how many points in attributes and skills a given npc will have. For critters I'd likely go with the average stats. Quote Link to comment Share on other sites More sharing options...
seneschal Posted August 13, 2014 Share Posted August 13, 2014 Like Baron, I usually use the default attributes unless specifically creating a "boss" monster to confront the PCs. Quote Link to comment Share on other sites More sharing options...
MrJealousy Posted August 14, 2014 Share Posted August 14, 2014 I usually have a stack of pre-generated npc monsters. If I don't have what I want ready I use averages. Quote Mr Jealousy has returned to reality! Link to comment Share on other sites More sharing options...
threedeesix Posted August 15, 2014 Share Posted August 15, 2014 I voted for "average" as I tend to use that for normal encounters. However, with the main bad guys/villain, I tend to choose my characteristics from the possible range to best fit my adversaries. Only rarely do I roll randomly. Rod Quote Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info "D100 - Exactly 5 times better than D20" Link to comment Share on other sites More sharing options...
Chaot Posted August 15, 2014 Share Posted August 15, 2014 I don't bother. For a combat encounter I choose attack %, damage & DB, Hit Points and Dex. Anything else can be derived or made up during play. 3 Quote 70/420 Link to comment Share on other sites More sharing options...
tooley1chris Posted August 19, 2014 Author Share Posted August 19, 2014 Thanks for taking the time to throw your opinion. I was very curious about this since a discussion about my Manual of Monsters II because I only put the average scores for characteristics instead of ranges. Averages are all I usually use as well... Quote My Magic World projects page: Tooleys Underwhelming ProjectsMY Magic World FB page: https://www.facebook.com/brpmagicworld?ref=bookmarks&__nodl Link to comment Share on other sites More sharing options...
badbones777 Posted September 6, 2014 Share Posted September 6, 2014 (edited) I voted roll in theory, though I must admit a lot does depend on how many things there are, whether or not the encounter was pre-planned or otherwise and expected quantity (in which case I will have designed the antagonists in question in advance) and how close to wrapping up the session is - I'm unlikely to roll if it means that we miss a cliffhanger or plot development I was hoping to end on simply to add a bit of variance to some mooks. In fact what "Rolling" I do do is often a case of leaving the majority of a group as average, add 2 or 3 to everything to make the "leader" of the pack, and perhaps make a runt of the litter by subtracting a few points here and there. It seems to work about as well, but rolling dice is fun if there is time to do so! Edited September 6, 2014 by badbones777 Quote Link to comment Share on other sites More sharing options...
Robsbot Posted September 30, 2014 Share Posted September 30, 2014 I go average as well. Combat is generally frowned upon in my campaign so when I force PC's to live by the sword, it's generally against some henchmen, guards, assassins, or something with little personality. Against large antagonists I always hand craft them with back stories, stats, etc. anyways and throw them at the PC's repeatedly until they can overcome them, so there's no need for a roll and play style of combat generation. I can't really see why I'd take the time to roll henchmen on the spot when in all reality they're probably just going to get pummeled into the dirt soon anyways. Quote Link to comment Share on other sites More sharing options...
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