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Tooleys Underwhelming Projects

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On 11/20/2015 at 9:56 PM, Sunwolfe said:

No, no...don't miss understand. I have nothing to tease about, just a desire to contribute to MW efforts.

I was just re-reading the SR chapter and day-dreaming about the Fey, their culture, sub-cultures, magic, etc. Well, as I've mentioned before, one of my brothers is the mastermind behind the SR. Conversations with him are always thought provoking, and I thought that if the opportunity presented itself over the Thanksgiving holidays, it might be fun to pick his brain about the Reaches and more specifically, the Fey. I know he had many more ideas for the area than were published. Who knows what might come from it? Maybe an idea I can pursue :).

Is he a member here and what is his user name, please? I have some questions as well. :)

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Almost there.......

Wanted to add a table of contents per a users request and made the Treasure Tables more compatible with Magic Worlds monetary system. Noticed when I converted it to PDF it shifted a couple pics. As soon as I fix those issues I'll be drop boxing it and shooting a link to our good friend Trifletraxor! 

 

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So as I mentioned earlier I'm working on a book about religion in the Southern Reaches. I want to add a new divine magic system for priests, shaman, and the like.

Leaning toward the Divine Magic presented in The Magic Book but with some tweaks...which apparently is similar to Legend & RQ 2?

Was wondering if any of you good people thought another mechanic was better? I'm not familiar with a LOT of other systems represented in these forums and you've always been an inspirational bunch. :)

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Big Damn Book of Monsters

 

Ok people, go out and download this right now.  I'll wait...

Got it?  Ok, open it up... 448 pages! Yes, amazing.  How many critters?  By my very quick count estimate?  Five hundred and ninety one.  Yes, 591.  This thing is fantastic.  Well done sir, well done.

Edit: To add.  One of the neat things about the pdf is the special abilities translations Chris did.  Figuring out how to represent some weird power is one of the fun things, I find, when translating D&D into BRPisms.  Chris did a wonderful job on these.

Edited by Chaot
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I know I was talking about a religion book earlier but honestly RQ/Magic Book/ Legend has a most excellent system and while I did tweak it a bit it's almost entirely based on a mix of those so I'm gonna keep it for my own campaigns and not share. I highly recommend those mechanics and buying those books if you want another spell system for divine magic!

That being said....

On to the next project!

The Town of Tindale is located in the mid-northern section of the Southern Reaches, just west of the White River.

There is absolutely no lore in the book for this town so it's a prime cut for my butchers block. :)

I've already mapped nearly the whole town out (with just a bit of the town proper and surrounding communities left) and plan on populating it soon.

This is going to be an entire campaign in itself and I will use it as a launching pad for many side-trek adventures. (And I hope others will do the same!)

The plan is to give as much detail about Tindale as possible. Government, economics, laws, taxes, income, imports/exports, farms, smiths, merchants, temples, guilds, all the way down to the peasantry. Leaving just enough room open for Chroniclers to add their own goodness. 

 

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I know I was talking about a religion book earlier but honestly RQ/Magic Book/ Legend has a most excellent system and while I did tweak it a bit it's almost entirely based on a mix of those so I'm gonna keep it for my own campaigns and not share. I highly recommend those mechanics and buying those books if you want another spell system for divine magic!

That being said....

On to the next project!

The Town of Tindale is located in the mid-northern section of the Southern Reaches, just west of the White River.

There is absolutely no lore in the book for this town so it's a prime cut for my butchers block. :)

I've already mapped nearly the whole town out (with just a bit of the town proper and surrounding communities left) and plan on populating it soon.

This is going to be an entire campaign in itself and I will use it as a launching pad for many side-trek adventures. (And I hope others will do the same!)

The plan is to give as much detail about Tindale as possible. Government, economics, laws, taxes, income, imports/exports, farms, smiths, merchants, temples, guilds, all the way down to the peasantry. Leaving just enough room open for Chroniclers to add their own goodness. 

Wanna help?

 

 

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I've spelled out what I think is a fairly decent history for Tindale.  Both in the distant past when settlers first dared the Reaches after the Mists faded in the Feys departure, up to more current events. 

  I've mapped the economics using my Domicile to Domain supplement. Describing foods produced, a mine (tin, of course), imports & exports.

  Just now completed mapping out the different districts of the town proper, surrounding farmlands, and lumber mills near forests.

  Now working on mapping and populating individual districts and buildings, starting with the Nobles District I've named Wyngate.

  I'm using the 3D rendering program from Neverwinter Nights 2 so each building will have an image & map and the NPCs will have unique images as well. This is the time consuming part...

goblin5_zpscf3c5481.png

 

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The Tindale book is looking to become fairly large. With printable full size (8x10) maps of each building, seperate pics of each building from an aerial perspective for visual candy, MANY NPC characteristics and pics, and descriptions of each in a module like format.

So I'm wondering what people would prefer.

Maps & NPC in the back of the book, old school module style.

Or a seperate book for maps & NPCs.

Maybe a book for maps and a seperate book for NPCs.

Doing these individually would make it easier to find images/maps without flipping/scrolling pages back and forth, and would make for smaller files.

But you'd have 2 or three seperate files to download and reference for the campaign. ..

Thoughts?

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On 2/12/2016 at 7:31 AM, tooley1chris said:

I've spelled out what I think is a fairly decent history for Tindale.  Both in the distant past when settlers first dared the Reaches after the Mists faded in the Feys departure, up to more current events. 

  I've mapped the economics using my Domicile to Domain supplement. Describing foods produced, a mine (tin, of course), imports & exports.

  Just now completed mapping out the different districts of the town proper, surrounding farmlands, and lumber mills near forests.

  Now working on mapping and populating individual districts and buildings, starting with the Nobles District I've named Wyngate.

  I'm using the 3D rendering program from Neverwinter Nights 2 so each building will have an image & map and the NPCs will have unique images as well. This is the time consuming part...

 

It's great that you're using that to make images/maps of the buildings and images of the NPCs! Great job! I need to look into NWN2 and check out that program as well!

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2 hours ago, Skunkape said:

It's great that you're using that to make images/maps of the buildings and images of the NPCs! Great job! I need to look into NWN2 and check out that program as well!

It takes a bit to learn but is much easier than most I've used. Fallouts is crazy IMO. But NWN2 still has a great community of artists pumping out new 3D models and a huge database of previous materials. I also use the toolset for my MW Play by Post games at Unseen Servant. Heres a sample page:

http://www.unseenservant.us/forum/viewtopic.php?f=99&t=2179

 

It's wonderful for visuals and the core program is pretty cheap now. :)

 

Edited by tooley1chris

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Looked at the pictures of the thread and it looks great! I believe I already own NWN2, but I haven't searched through all of my programs yet. I might even still have it installed on my game machine, but I had to rebuild it not too long ago and so I might have not reinstalled it!

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I'd really like to learn to use Skyrims editor. Amazing graphics but, like Fallout, its from bethesda so probably the same editor. That things a bear to learn. 

 

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27 minutes ago, tooley1chris said:

I'd really like to learn to use Skyrims editor. Amazing graphics but, like Fallout, its from bethesda so probably the same editor. That things a bear to learn. 

 

Doh, I didn't realize Skyrim had an editor! I'll need to check it out as I do also own Skyrim and you're right, amazing graphics!

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1 hour ago, Skunkape said:

Doh, I didn't realize Skyrim had an editor! I'll need to check it out as I do also own Skyrim and you're right, amazing graphics!

http://www.uesp.net/wiki/Skyrim:Creation_Kit

Might have to take a peek myself. I haven't looked at it assuming its the same as Fallouts.

Edited by tooley1chris

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Stupid software...ugh.

Anyway I'm chugging away at Tindale. Have a load of NPCs done, a few more buildings, both 3D rendering and top down maps. 

Been thinking about a book of magic items to work on as a side project. When I need a break from Tindale. 

It will be both a random generation of items using charts and dice, and a large list of random pregenerated items that would be more common. 

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On March 7, 2016 at 0:43 PM, tooley1chris said:

It will be both a random generation of items using charts and dice, and a large list of random pregenerated items that would be more common. 

I have some notes that you might use about player created enchantments.  I'll send them to you this weekend if you want them.

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4 hours ago, Chaot said:

I have some notes that you might use about player created enchantments.  I'll send them to you this weekend if you want them.

Would love to see it. Thanks!

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