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Horses and Ponies


threedeesix

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Can anyone tell me if there is an 'official' write up for a pony in any Chaosium BRP product?

I have official stats for a riding horse and war horse but just need a pony.

If someone wouldn't mind posting the stats if the know of some official ones I would be eternally grateful. Otherwise, I'll make my own.

Rod

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I had not intended to post again, but if I can be of service...yes, in Stormbringer 1, barbarian ponies.

As regular horse, subtract 6 from STR and SIZ ratings.

Your too good to me Badcat.

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Also, you can find them in 'Atlas of the Young Kingdoms, vol 1.'

STR 2d6+6

CON 3d6+6

INT 4

POW 2d6+2

DEX 3d6+4

MOVE: run 10, swim 2

Bite 10% - 1d10

Kick 20% - 2d4+db

Plunge 20% - 2d3 +db

ARMOR: 1d2 hair and hide

SKILLS: Dodge 45%, Hide 40%, Move Quietly 50%, Scent/Taste 80%

70/420

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A 1d10 bite? Are these Cimmerian ponies? With sabretooth fangs? I must remember to have my BRP character train a herd of those things, and unleash them upon my enemies. :eek:

I'll train one of them to count the number of dead too, so not all of them are a one trick pony...

:D

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Blackmane equs, from Talislanta.

Also known as every Xambrian player's dream-mount. A broody character wants for a broody mount.

On another note, winged aht-ra! Seriously, what's funnier than a flying, reptilian camel?

"Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal..."

- H.P. Lovecraft

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On another note, winged aht-ra! Seriously, what's funnier than a flying, reptilian camel?

Bunnies with assault rifles. No contest.

>:-> Gamma World roolz! >:->

"The Worm Within" - the first novel for The Chronicles of Future Earth, coming 2013 from Chaosium, Inc.

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A 1d10 bite? Are these Cimmerian ponies? With sabretooth fangs? I must remember to have my BRP character train a herd of those things, and unleash them upon my enemies. :eek:

I'll train one of them to count the number of dead too, so not all of them are a one trick pony...

:D

Speaking as someone who came within an ace of losing two fingers to a horse's bite I can believe that there should be a big number there. Actually getting their evil, oversized chompers to bear on a foe though might be tricky; hence I suspect the low skill%

Al

Rule Zero: Don't be on fire

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I was thinking this was the new title proposal for Chaos & Catacombs.

I mean, how evocative is "Horses & Ponies?"

Extremely. It just evokes the wrong impression for a spoof of D&D. My daughters (avid RPers) would play a game called "Horses & Ponies", provided it delivered on the promise of the title. :D

Semi-seriously, I found Pendragon's lists of wild and domestic animals to be extremely useful and (mostly) BRP compatible. After playing Pendragon for the first time in the mid 1980's, "horse" just never seemed specific enough.

I wonder if this is starting to be ...

:deadhorse:?

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An article in an old White Dwarf gave RQ stats for a dozen or so breeds. And I'm sure I saw a similar piece on the net a while back. They're not 'official', but I could probably unearth them if you think they might be useful...?

Britain has been infiltrated by soviet agents to the highest levels. They control the BBC, the main political party leaderships, NHS & local council executives, much of the police, most newspapers and the utility companies. Of course the EU is theirs, through-and-through. And they are among us - a pervasive evil, like Stasi.

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An article in an old White Dwarf gave RQ stats for a dozen or so breeds. And I'm sure I saw a similar piece on the net a while back. They're not 'official', but I could probably unearth them if you think they might be useful...?

I would love to see them

Rod

Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info

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I'll take all the stats I can get, even if I might never make full use of them. Better to have and not need, than need and not have, right? :)

Thats my feelings. Plus, one of my players is a horse owner and a little more detail would make her happy.

Rod

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I would love to see them

OK, from the article in WD42 (stats are for RQ2):

Horses

ADARI (Far Point, Adari, human occupied areas between) 4000L

STR 3d6+18, CON 2d4+10*, SIZ 3d6+12*, POW 3d6, DEX 2d6+6*

Notes: Highly favoured by Dwarf adventurers, due to their low height (most of their size is bulk) and ability to adapt to harsh climates.

BREVAN (Native to Grazelands, also bred in Sartar) 4500L

STR 3d6+18, CON 2d4+10*, SIZ 2d6+24*, POW 3d6, DEX 2d8+2*

Notes: Grazelanders must buy this horse, if they want a warhorse.

CHURIAN (Far Point) 3500L

STR 3d6+18, CON 2d6+6, SIZ 3d6+12*, POW 3d6, DEX 2d6+3*

Notes: Short, stubby-legged horse, not very fast; charging rate 21(?).

DUNSTOP (Lunar Empire) ?L

STR 3d6+18, CON 2d6+6, SIZ 4d6+12, POW 3d6, DEX 3d6, Move 12, AP1.

Notes: As RQ rules; the Lunar equivalent of the standard-bred.

GRAZELANDER (Grazelands) ?L

STR 4d6+12*, CON 2d6+6, SIZ 4d6+6*, POW 3d6, DEX 3d6

Notes: Small, hardy horse, given to barbarians only; charging rate 10.

JALDON'S HORSE (No Man's March, Better Place) 3500L

STR 3d6+18, CON 2d6+6, SIZ 4d4+10*, POW 3d6, DEX 2d6+2

Notes: Charging rate 10.

KIANG DONKEY (Barbarian Town and area, e.g. Sounder's River) 3000L

STR 4d6+12*, CON 2d6+6, SIZ 2d6+12*, POW 3d6, DEX 2d6+6

Notes: LArger than modern donkey, fast for it's size (Move 12), exceptional swimmer.

KLEPPER (any major city) 10,000L

STR 1d6+30*, CON 2d6+6, SIZ 2d6+24*, POW 3d6, DEX 2d6+6

Notes: Riders must be SIZ 14+ and have 50%+ Riding ability to get on! After a charge, the Klepper must carry on for 20m beforestopping. A veritable tank.

ROCKWOOD MOUNTAIN PONY (Rockwood Mountains) 3750L

STR 3d4+18*, CON 2d4+10*, SIZ 4d4+10*, POW 3d6, DEX 3d6

Notes: Ridden by dwarf adventurers of these mountains, also by many ducks; charging rate 10.

SARTARITE (Sartar, Dragon Pass generally) 6000L

STR 2d6+24*, CON 2d4+10*, SIZ 3d6+18*, POW 3d6, DEX 3d6, Move 12, AP1.

Notes: A very good fighting horse.

STANDARD-BRED (any city) ?L

STR 3d6+18, CON 2d6+6, SIZ 4d6+12, POW 3d6, DEX 3d6, Move 12, AP1.

Kick(SR7,5%,d8+2d6) + Bite(SR7,5%,d10) / Rear&Plunge(SR7,5%,2d10+3d6)/Trample(SR7,25%,3d6)

Notes: Bite will only strike limbs; Kick may knock down (65%,-10% per 6 SIZ over 12); Rear&Plunge will knock down (100%,-10% per 6 SIZ over 12); Trample only if directed. The result of much cross-breeding.

TARPAN (or KONIK) (Defender's Shore, Head Acres, River of Cradles) ?L

STR 2d6+18*, CON 3d4+6*, SIZ 2d6+12*, POW 3d6, DEX 3d6, Move 12, AP1.

Notes: Barbarians oly; same breed called by different names; charging rate 10.

WINGANNA (any large city) 8000L

STR 2d6+24*, CON 2d4+10*, SIZ 2d6+24*, POW 3d6, DEX 2d4+10

Notes: Riders must be SIZ 10+ and have 50%+ Riding ability. An exceptional fighter, much sought after.

[Warhorses start at 5% attack with a rider but can learn by experience.]

My comment: What about the MULE ???

And from RQ2, I think:

OTHER RIDING ANIMALS

BISON

STR 3d6+24, CON 3d6, SIZ 3d6+24, POW 3d6, DEX 2d6, Move 12, AP3

Butt(SR8,50%,2d10+3d6) / Trample(SR8,50%,6d6 to downed foe)

Notes: Surly and intractable.

HIGH LLAMA

STR 2d6+24, CON 3d6, SIZ 3d6+24, POW 3d6, DEX 2d6, Move 12, AP2

Bite(SR8,25%,2d8) + Kick(SR8,45%,2d6)

Notes: Like llamas but of great height; riders roll d10+10 for location.

IMPALA

STR 2d6+6, CON 3d6, SIZ 2d6+6, POW 3d6, DEX 2d6+6, Move 10, AP0

Kick(SR8,25%,2d4) - won't fight unless cornered; when running away

Notes: Small deer ridden by pygmies

SABLE ANTELOPE

STR 3d6+12, CON 3d6, SIZ 3d6+12, POW 3d6, DEX 2d6+6, Move 12, AP1

Butt(SR7,35%,d12+2d6)/Kick(SR7,35%,d6+2d6)/Bite(SR7,25%,2d4)

Notes: Also known as "lunar deer" for the shape of their horns.

BOLO LIZARD

STR 2d6+18, CON 3d6, SIZ 2d6+12, POW 3d6, DEX d6+12, Move 12, AP1

Bite(SR7,25%,d6+d6) + Kick(SR6,25%,d8+d6)

Notes: Like small dinosaurs; run on two hind legs, bearing a small rider. Avoid combat if possible.

RHINO

STR 2d6+30, CON 3d6, SIZ 2d6+30, POW 3d6, DEX 2d6, Move 8, AP5

Butt(SR8,50%,d10+4d6)/Bite(SR8,25%,d10)/Trample(SR8,75%,8d6)

Notes: The juggernauts of Prax; vicious creatures; bad vision; have a penchant for charging.

TUSKER

STR 3d6+12, CON d6+12, SIZ 4d6+12, POW 3d6, DEX 1d6, Move 10, AP4

Gore(SR8,50%,2d6+2d6) + Trample(SR8,75%,4d6) (cannot gore and trample same target)

Notes: Gigantic boars, ridden by Tusk Riders only; fierce and ill-tempered but love their masters.

UNICORN

STR 2d6+24, CON 2d6+6, SIZ 2d6+18, POW 2d6+12, DEX 2d6+6, Move 12, AP1.

Kick(40%,d8) + Gore(SR6,50%,d10+3d6)/Bite(40%,d10) / Rear&Plunge(40%,2d10+3d6)/Trample(75%,3d6)

Notes: Ridden by Amazons; horn can Heal (1 POW per point). Otherwise, as horses.

And from somewhere on the web (hence minor duplication, but this is for RQ3):

Runequest Horses

Name : Chislan (any city) Price : 1200/1600/*

Characs : STR 4d6+19, CON 3d6, SIZ 4d6+19, INT 4, POW 3d6, DEX 3d6, Move : 9

Notes : a strong but rather slow breed, popular because of its reasonable price and found mainly near urban settlements.

Name : Churan* (Kralorela only) Price : 1500/2000/3500

Characs : STR 4d6+18, CON 3d6, SIZ 4d6+17, INT 4, POW 3d6, DEX 2d6+6, Move : 10

Notes : Only a few of the Kralorelan cavalry regiments are outfitted with this breed.

Name : Common Horse (anywhere) Price : 1500/2000/*

Characs : STR 4d6+18, CON 3d6, SIZ 4d6+18, INT 4, POW 3d6, DEX 2d6+6. Move : 10

Notes : the result of much cross*breed, this is the standard Runequest horse.

Name : Darkmane* (Fonrit) Price : 2000/3800/*

Characs : STR 4d6+16, CON 3d6, SIZ 4d6+18, INT 5, POW 2d6+6, DEX 2d6+7. Move : 12

Notes : the favorite mount of fonritian nobles and leaders. A great racer. It come mostly in dark colors but even the rare white ones have a black mane.

Name : Daron* (Central Sea Empire Areas) Price : 1800/3200/5200

Characs : STR 4d6+20, CON 2d6+6, SIZ 4d6+22, INT 4, POW 3d6, DEX 3d6. Move : 10

Notes : Bite 50%. a vindictive and powerful horse, it was the horse of Seshnelan nobles until the rise of the Swadal destrier. It Is still widely used because he is cheaper and more easily trained than its successor.

Name : Demon Horse (Black Horse County) Price : */*/8000

Characs : STR 5d6+20, CON 1d6+14, SIZ 5d6+20, INT 8, POW 2d6+6, DEX 3d6. Move :10

Skills : all attack skills ( except trample ) at + 20%, 6 points of natural armor.

Notes : can be obtained by a minor heroquest open to the followers of Sir Ethilrist, although some are available to be bought when their master is dead ( in this case they must be domesticated like a wild horse, a chalenging proposition indeed ) . These are often made into familiar by their master when he reaches sorcerer status.

Name : Fronan* (Black Horse County, Fronela) Price : 2000/3500/6000

Characs : STR 3d6+24, CON 2d6+6, SIZ 3d6+26, INT 4, POW 2d6+6, DEX 3d6. Move : 10

Notes : Bite 50%. the standard mount of western knights, good fighter and enduring. it is the result of careful selection over several generations of Fronelan Chargers. It knows how to make a horsemaster task chalenging.

Name : Galana (Ralios, Maniria, Slontos, Dragon Pass) Price : 600/*/*

Characs : STR 2d6+10, CON 2d4+10, SIZ 3d4+14, INT 5, POW 3d6, DEX 3d6. Move : 8

Notes : a good climber, reputed for its docility and placidity. Popular amongst dwarves and ducks because of its low size. Climb 30%, add 10% to the rider score.

Name : Grazelander (Grazeland, Tarsh) Price : */2000/*

Characs : STR 4d6+18, CON 2d6+7, SIZ 3d6+18, INT 4, POW 3d6, DEX 2d6+6. Move : 10

Notes : a small but sturdy breed used by the Grazelanders. Jump 60%

Name : New Hyal (Goldeye) (Grazelands only) Price : */3500/7000

Characs : STR 4d6+18, CON 3d6+6, SIZ 4d6+16, INT 7, POW 3d6, DEX 2d6+7. Move : 12 (13 by Grazelander)

Notes : revered by the Grazelanders. Violence against a Golden Horse in grazelander territory is punishable by slow death. They are often the targets of raids by horse stealers. These horses all have yellow colored eyeballs, hence their common nickname of "goldeye.". Glittering in sunlight equivalent to a shimmer 3 spell, unless it is protected by armor (only effective if riden by a Grazelander). Jump 60% (75% if riden by a Grazelander).

Name : Jaldon’s Horse (Western Prax: Pol*Joni, Sartar) Price : */2500/*

Characs : STR 4d6+18, CON 2d6+18, SIZ 4d6+16, INT 4, POW 3d6, DEX 2d6+5. Move : 11

Notes : the descendants of the famous hero’s mount, these are the standards horses of Pol*Joni nomads. The hero Jaldon can command ( as per the divine spell ) any horse of this breed automatically. Fast and enduring.

Name : Jillaran* (Jillaro only) Price : */4500/8000

Characs : STR 4d6+18, CON 3d6, SIZ 4d6+18, INT 5, POW 3d6+1, DEX 2d6+7. Move : 14

Notes : This famous breed of racer is the fastest horse alive.

Name : Kiang Pony (Holy Country, Storm Mountains) Price : 1000/*/*

Characs : STR 2d6+12, CON 2d6+6, SIZ 2d6+16, INT 4, POW 3d6, DEX 3d6+1. Move : 8

Notes : An exceptional swimmer (Swim 100%), found in Dragon Pass since the First Age. The commonest beast of burden in the region.

Name : Palfrey* (Seshnela, Maniria, Fronela, Ralios) Price : 1500/*/*

Characs : STR 4d6+16, CON 3d6, SIZ 4d6+18, INT 4, POW 3d6, DEX 2d6+6. Move : 9

Notes : Placid and faithful. The standard riding mount in all western Genertela. Bite 30%, Kick 20%

Name : Sered* (Peloria, Pent, Kralorela, Fronela) Price :

Characs : STR 4d6+18, CON 3d6, SIZ 4d6+14 to 4d6+17, INT 4, POW 3d6, DEX 3d6. Move : 9

Notes : this breed comes in many colors and variations of size.

Name : Silverfax (Peloria, Tarsh) Price : 1300/1600/*

Characs : STR 4d6+18, CON 3d6, SIZ 4d6+18, INT 4, POW 3d6, DEX 2d6+5. Move : 10

Notes : a breed native of the Oslir river valley, imported by the Lunars in Tarsh during their conquest. Its good value for money ensure its wide distribution.

Name : Skyjumper* (Pent) Price : 1800/2600/4500

Characs : STR 4d6+20, CON 2d6+10, SIZ 4d6+16, INT 4, POW 3d6, DEX 3d6+1. Move : 10

Notes : the most common horse found in Pent and used by the horse nomads. Large herds of wild Skyjumpers roam the plains. Jump 60%

Name : Swadal*/Western Destrier (Loskalm only) Price : 2500/400/7000

Characs : STR 5d6+18, CON 1d6+12, SIZ 5d6+20, INT 4, POW 3d6, DEX 3d6. Move : 11

Notes : the mount of great loskami knights, prized by jousting champions. Only one regiment, the best in the Loskalmi, use it for warfare. all attack skills ( except trample ) at +10%.

Name : Tarpan (Defender’s Shore, River of Cradles) Price : 1500/2000/*

Characs : STR 4d6+18, CON 2d6+6, SIZ 4d6+18, INT 4, POW 3d6, DEX 2d6+1d4. Move : 10

Notes : a strong and solid breed, well suited for the hot weather of Prax but restricted to settled areas because of nomad hostility and lack of water.

Name : Vuanso* (Kralorela, Pent, Teshnos, Seshnela) Price : 1800/2500/*

Characs : STR 4d6+16, CON 2d6+3, SIZ 4d6+16, INT 5, POW 3d6, DEX 2d6+7. Move : 12

Notes : a fast but fragile breed originating in Kralorela where it was prised by the aristocracy. Now more widespread but its fragility makes it rare outside his natural habitat.

Name : Whitemane (Bush Range, Tarsh) Price : 1300/2000/*

Characs : STR 4d6+16, CON 3d6, SIZ 4d6+16, INT 4, POW 3d6, DEX 2d6+7. Move : 10

Notes : these nimble horses are mainly used by the Bush’s Children. They are easily recognized by their long and white mane. Smell 40%

Name : Whizzer* (Pent) Price : 2000/3000/5000

Characs : STR 3d6+20, CON 2d6+6, SIZ 4d6+16, INT 4, POW 3d6, DEX 2d6+7. Move :11

Notes : native from Pent, they would have been driven into extinction by the Skyjumpers because they breed much more slowly. Fortunately they are herded by the horse nomads who value them greatly. They are the mounts of chieftains and warriors and a symbol of status amongst the tribes.

Name : Winganna (Dragon Pass, Holy Country) Price : 1600/2400/4000

Characs : STR 3d6+24, CON 2d6+6, SIZ 4d6+18, INT 4, POW 3d6, DEX 3d6. Move : 10

Notes : a lower breed of the Western Destrier used by the warriors trying to emulate the western knights. The most common warhorse in Dragon Pass.

Name : Greater Zebra (Pavis) Price : 1800/3500/6000

Characs : STR 3d6+22, CON 1d6+12, SIZ 3d6+22, INT 4, POW 3d6, DEX 3d6. Move : 10

Notes : a cross*breed between Golden Horses and wild zebras of Prax engineered by Joraz, a friend of Pavis. Much used by the rich and powerful lords of Pavis and the Rubble.

Name : Lesser Zebra (Prax, Pavis) Price : 1500/2000/*

Characs : STR 4d6+14, CON 2d6+6, SIZ 4d6+14, INT 4, POW 3d6, DEX 3d6. Move : 11

Notes : a sterile cross*breed between Greater Zebras and wild zebra. The standard mount for cavaliers in Prax, notably for the Pavis Survivors.

(*) These are some famous breeds rarely if ever found in central Genertela but widely reputed or otherwise worthy of notes. Some very powerful characters might display their status by riding such expensive mounts. The prices are given for their region of origin, don’t hesitate to extract twice or thrice that amount from your players if they think their status can’t suffer an humbler mount

I also remember seeing somewhere a table to give horses personality (e.g. "chews fences" :lol:), but I've no idea now where that was from.

Britain has been infiltrated by soviet agents to the highest levels. They control the BBC, the main political party leaderships, NHS & local council executives, much of the police, most newspapers and the utility companies. Of course the EU is theirs, through-and-through. And they are among us - a pervasive evil, like Stasi.

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<awesome RQ Horses article snippage>

I also remember seeing somewhere a table to give horses personality (e.g. "chews fences" :lol:), but I've no idea now where that was from.

I'm not sure about a table, but there's lots of horse personality stuff in the GURPS horse rules here:

The Noble Steed: Character Design Rules for Horses

Especially under "Odious Personal Habits" (including fence chewing).

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You're welcome. Celhan's "Noble Steed" stuff is great, too (I particularly like "Bloating"). The "Horses & Ponies RPG" can't be far off now! ;)

Britain has been infiltrated by soviet agents to the highest levels. They control the BBC, the main political party leaderships, NHS & local council executives, much of the police, most newspapers and the utility companies. Of course the EU is theirs, through-and-through. And they are among us - a pervasive evil, like Stasi.

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