GianniVacca Posted January 23, 2018 Share Posted January 23, 2018 I was re-reading the Cult Compendium and I noticed the following under 'Sun Dragon': Text: The Runes of the Sun Dragon are Dragon, Sun, and Mysticism. Yet only the Dragon and Sun runes illustrate the article. I was wondering what the original author thought the Mysticism rune should look like. I know there was one in Hero Wars, but I reckon this article predates HW. Quote 「天朝大國」,https://rpggeek.com/rpgitem/92874/celestial-empire 很有意思: http://celestialempire.blogspot.com/ Link to comment Share on other sites More sharing options...
David Scott Posted January 23, 2018 Share Posted January 23, 2018 The Hero Wars rune is clearly a godlearner label denoting the mystical world. Otherwise there is no rune for mysticism. Those on the outside expect there to be one as runes mark everything, but all mystics know there is no rune. My understanding of this comes from listening to some of our greatest modern mystical teachers: Oogway, Shufu and of course there is no spoon. Quote ----- Search the Glorantha Resource Site: https://wellofdaliath.chaosium.com. Search the Glorantha mailing list archives: https://glorantha.steff.in/digests/ Link to comment Share on other sites More sharing options...
Jeff Posted January 23, 2018 Share Posted January 23, 2018 This was during the period that Greg created a Rune for everything. Although that is certainly defensible as part of the God Learners repertoire of symbols for magical concepts, it was a terrible dud for game design (and for writing about the setting) - so when HQ2 came around we paired things down to the core runes again. 2 1 1 Quote Link to comment Share on other sites More sharing options...
Tindalos Posted January 24, 2018 Share Posted January 24, 2018 Well mostly. The Eternal Battle Rune stayed around, and it's one of those highly personal very specific runes typical of HW/HQ1. Quote Link to comment Share on other sites More sharing options...
jongjom Posted January 24, 2018 Share Posted January 24, 2018 33 minutes ago, Tindalos said: Well mostly. The Eternal Battle Rune stayed around, and it's one of those highly personal very specific runes typical of HW/HQ1. Well that was one that was so cool that it deserved to stay! Quote Link to comment Share on other sites More sharing options...
jeffjerwin Posted January 24, 2018 Share Posted January 24, 2018 And Yinkin! 1 Quote Link to comment Share on other sites More sharing options...
jeffjerwin Posted January 24, 2018 Share Posted January 24, 2018 "And the gods looked around and saw a small, new rune wandering around." "Whose rune is that?" "No one could recall the rune as being one of the main runes, but because Yinkin was already asleep in Ernalda's earth-box rune, they shrugged." "We have an alynx rune now, it looks like." "Why is it that he gets a rune - along with that snorting bull-man, when I have to share one?", said Vrimak. "Because there is something about the universe that loves cats," said Uleria, "and no one will tell the bull to leave." 8 Quote Link to comment Share on other sites More sharing options...
davecake Posted January 25, 2018 Share Posted January 25, 2018 I’m with @Jeff. It makes sense that the West in general, and the God Learners in particular, would have a lot of Runes for things, and it makes sense that other cultures won’t rigorously stick to the God Learners core runic ontology and will create their own symbolism and iconography (much as human cultures do). But for game design, we are much better off with a restricted core set - and this should be understood as a game design artifactory not taken too seriously as a statement about Gloranthan use of Runes (though the core set will be familiar to everybody) Quote Link to comment Share on other sites More sharing options...
GianniVacca Posted January 25, 2018 Author Share Posted January 25, 2018 I'm not advocating the fact that there should be zillions of Runes (I am definitely in favour of a restricted set*, as I have written several times on my blog). I was wondering whether the missing rune in the Cult Compendium was a typo of sorts. *even though I do miss the 'Issaries' rune in RQ:G 1 Quote 「天朝大國」,https://rpggeek.com/rpgitem/92874/celestial-empire 很有意思: http://celestialempire.blogspot.com/ Link to comment Share on other sites More sharing options...
kaydet Posted January 25, 2018 Share Posted January 25, 2018 10 hours ago, davecake said: I’m with @Jeff. It makes sense that the West in general, and the God Learners in particular, would have a lot of Runes for things, and it makes sense that other cultures won’t rigorously stick to the God Learners core runic ontology and will create their own symbolism and iconography (much as human cultures do). But for game design, we are much better off with a restricted core set - and this should be understood as a game design artifactory not taken too seriously as a statement about Gloranthan use of Runes (though the core set will be familiar to everybody) I don't necessarily disagree, but I think that it is less easy to disentangle "the rules" of the game from the way Glorantha works than is implied here. Quote Link to comment Share on other sites More sharing options...
Roko Joko Posted January 25, 2018 Share Posted January 25, 2018 (edited) Yeah, with runes it's always tricky to draw a clear line between flavor and cosmological fact. I will be interested to see what they do in RQG with runes that are pretty core, like Communication, but are not on the character sheet. Looking at the quickstart I see they did the Harmony + Movement shoehorn for Issaries, but that's an easy one. In general it will be interesting to see if and how they shoehorn everything. Edited January 25, 2018 by Roko Joko Quote What really happened? The only way to discover that is to experience it yourself. Link to comment Share on other sites More sharing options...
davecake Posted January 25, 2018 Share Posted January 25, 2018 Yes, and some consistency between game systems would be very useful too. I don’t think we are going to get it. Quote Link to comment Share on other sites More sharing options...
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