Hi all! Just got back from the Tentacles Omega Convention, where I got my hands on my preordered copy of BRP Rome. And man, this is a great supplement. It's truly packed with information, and it's quite obvious that a lot of research went into the making of this book. I had the pleasure of playing a game of BRP Rome with its author Pete Nash at the Tentacles, which was quite fun! (At least the parts I remember. Fabian asked my how I could possibly be able to walk already at the sign-up riot the day after.) The layout is great too.
More products from Alephtar Games for BRP please! RosenMcStern has just announced BRP Mecha, and we're also hoping for a Rome campaigne!
Another release at the Tentacles was Troy Wilhelmson's In Search of the Trollslayer, a heroic level dungeon crawl adventure for BRP that Charlie Krank gamemastered for the lucky horror lottery winners. My friend Remi was lucky enough to be in it, and found it very enjoying.
I also met up with Pedro Ziviani who had brought with him a preview copy of Mythic Iceland. It looked almost finished, but he still had something he wanted to add. After having a look at it, I'm looking even more forward to see this one hit the print. Looks very, very nice!
Sadly this years Tentacles turned out to be the last one, which I'm almost certain had nothing to do with the doubling of drunken norwegian participants this year. A huge thank you to Fabian and the rest of the Tentacles team for their effort it organizing the convention for these last years!
Oh, yes, and thanks to Charlie for feeding the trollkin! ;-)
TERMINATOR BRP PDF's
I found a free pdf maker program so i have most of it in PDF file format now so i will try to upload them. I am to tired right now to upload but i will try to do it asap! wooooooooo hoooooooooo Terminator BRP PDF's:D
Terminator basic brp stats are up!!
t400 up to t850 endos,infiltraitors:D
if you have questions feel free to ask me.
coming soon hk tanks,ariel hk, hk centurian, trilobytes and more terminator stats t-900,t-1000, tx terminatrix
also techcom solidier rank types Alpha threw Omega. as well as common equipment carried by each type or sub type.
sometime in the future i will be working on stats and stuff from the new terminator movie
Ever wonder why in the first movie the hk tanks weapons caused targets to steam explode or be nearly vaporized, but in the second movie the hk tanks only seem to kill the soldiers, but not vaporize them!
my two possible therories are that when skynet was losing the war it opted out of equiping the plasma weapons and simply used the targetting lasers as skynets resources dwindled. or the other possibility is that those soldiers had anti plasma plating however only good for glancing shots and the plating absorbed enough damage that the soldier died,but was not hit with enough plasma to vaporize the soldier. what do you think?
if your looking for specific creature stats, or other things not in the cthulhu, or brp books send me a email odds are i have something.
Ok i have some of the Terminator BRP completed so far scale comparison and some paper minis. the terminator stats are in text files. I am not sure how to upload i am new to this . So all i have is a album of images scale comparisons and paper minis 25mm scale. also t-800 fan art by me.
anyways i hope you like it. check out my terminator brp album, to see .
Also i have a Cthulhu paper minis albumb nothing special just silhouettes.
other projects: Resident evil, tradition mythological earth Gods with write ups and stats,examples: egyptian,greek,roman ,norse,native american indian,aztec,myan. etc. Also in the work some marvel comics heros such as wolverine,xmen, etc.
my deviant art page link http://therawfruityninja.deviantart.com/
oh and yes i do character schetchs for a fee,
also i have a paypal acount : firstname.lastname@example.org
OK THE FIRST PARTS OF TERMINATOR BRP ARE UP!
IN my picture album listed terminator brp:)
so far just my t-800 art and some scale comparison charts and terminator papper minis!
Some of you may argue with my size comparison charts however i went by original artwork sketches, Also used movie stills and videogame data, as far as i can tell i have it fairly accurate!
Future plans will include terminator stats ,25-28mm 3D scale paper models of hk's, centurians and ahk's.
Weapons stats, armor heavy weapons ,rank organization, alpha threw omega. anyone who wants to help contribute to this project is welcome, i just want to keep it all free, anyone who contributes will get full credit for any contributions they contributed if i accept their stuff.
ok i need to upload the minis. oh and perhapps some one cant tell me how i can upload a texts files is that possible???
Alien: Resurrection (1997)
Angel Heart (1987)
The Beast from 20,000 Fathoms (1953)
The Beyond (E tu vivrai nel terrore - L'aldilà) (1981)
The Birds (1963)
The Black Cat (1934)
The Black Scorpion (1957)
Bride of Frankenstein (1935)
Das Cabinet des Dr. Caligari. (1920)
The Changeling (1980)
City of the Living Dead (Paura nella città dei morti viventi) (1980)
Creature from the Black Lagoon (1954)
Dawn of the Dead (1978)
Dawn of the Dead (2004)
Day of the Dead (1985)
Dead Space: Downfall (2008)
The Deadly Mantis (1957)
The Devil's Backbone (El Espinazo del diablo) (2001)
Dr. Jekyll and Mr. Hyde (1931)
The Evil Dead (1981)
Evil Dead II (1987)
The Ghoul (1933)
Der Golem, wie er in die Welt kam (1920)
The Haunted Palace (1963)
The Haunting (1963)
The House by the Cemetery (Quella villa accanto al cimitero) (1981)
House of Usher (1960)
House of Wax (1953)
The Incredible Shrinking Man (1957)
Island of Terror (1966)
Invasion of the Body Snatchers (1956)
The Invisible Man (1933)
The Invisible Man Returns (1940)
It Came from Outer Space (1953)
King Kong (1933)
The Last Man on Earth (1964)
The Lost World (1925)
Millennium: The Complete Series (2008)
The Mist (2007)
The Monolith Monsters (1957)
Monster on the Campus (1958)
The Mummy (1932)
Murders in the Rue Morgue (1932)
Mystery of the Wax Museum (1933)
Night of the Living Dead (1968)
Night of the Living Dead (1990)
Nosferatu, eine Symphonie des Grauens (1922)
Nosferatu: Phantom der Nacht (1979)
The Old Dark House (1932)
The Orphanage (El orfanato) (2007)
Pan's Labyrinth (El laberinto del fauno) (2006)
The Phantom of the Opera (1925)
Planet of the Apes (1968)
Quatermass 2: Enemy from Space (1957)
Quatermass and the Pit (1967)
The Quatermass Xperiment (1955)
The Raven (1935)
Repo Man (1984)
The Shining (1980)
Star Wars Trilogy (1977-1983)
The Texas Chain Saw Massacre (1974)
They Live (1988)
The Thing (1982)
The Thing from Another World (1951)
Tombs of the Blind Dead (La noche del terror ciego) (1971)
The Trollenberg Terror (1958)
Twin Peaks - Definitive Gold Box Edition (2007)
Village of the Damned (1960)
Le voyage dans la lune (1902)
Werewolf of London (1935)
White Zombie (1932)
The Wolf Man (1941)
The X Files - Complete Collection (2006)
I couldn’t help noticing how much this article (http://www.mercurynews.com/centralcoast/ci_12115324) matches the opening of Daybreak Tomorrow. Only now you have to imaging a larger area without intermittent landlines functioning – a situation with absolutely no reliable information about the problem.
Rubble and Ruin is getting better! I can say this because I am getting help where I need it the most. Puck from this forum has agreed to contribute some artwork – and it is great! (At least, I like it.) He has captured my image of rubble and ruin – wasted and formless scraps of our world inhabited by rough and tumble individuals. And he thinks he can get me a laser tank for the Bestiary! Maybe it’s just me, or maybe it is the fact that I am writing up “my game” but any game with robotic laser tanks in the bestiary can’t be all bad.
Further, a very good friend of mine, and one of the original Rubble and Ruin players from back in the 1980’s has agreed to edit the manuscript. He is currently a English professor at one of the larger state universities in Thailand, and he is a longtime Runequest/C of C GM.
I just thought the world should know.
p.s. Four out of five chapters are written!
The album software move is almost done. I'll add some random pictures from the albums to the front page, and ease the viewing of the albums, but that will be it for now.
The Reviews for Chaosium BRP have been improved with links for the authors and the products in the description. I'll will also add links to thread discussions when I have agreed with myself where they shoudl be. The finished products have so been removed fromt he frontpage, and replaced with links to the review section.
Next on my to do list is to finish the update of the album and the review section. After that, I'll get back to the forum organization again, maybe with a poll of how people would like it.
I'm currently experiencing another surge of activity dealing with BRP Central. I've had a lazy period for a while, but have recently gone into a more active modus.
I've updated the forum software and all the add-ons, and is at the moment reorganizing the subforums (yet again...). As the spammers have started to visit our site too, I'll be taking some measures against that promptly. No more shoes or russian porn!
I’ve got the first three chapters out to two play-testers!
I thought people might be interested in this – on the inside front cover of the monograph I have a small section called inspirations.
There are many different forms of post apocalyptic stories each with their own flavor. Rubble and Ruin focuses on only one vision of the future – the following stories most closely capture the feel of the Rubble and Ruin world:
A Boy and His Dog (Film: 1975) or the original story by Harlan Ellison
Le Dernier combat (Film: 1983) [if you haven’t seen this film, don’t worry that the film is in “French”, it contains almost no dialog.]
Mad Max: Beyond Thunderdome (Film: 1985) [if you haven’t seen this movie, then this might not be the best game for you to play.]
The Postman (Book: 1985, David Brin) [The movie version of this story removed all the cyborgs and artificial intelligence that are central to Rubble and Ruin.]
Dhalgren (Book: 1974, Samuel Delany) [The social elements of this story greatly influenced the fluid gang-structure of the rubble, even though the autumnal city is very different from the one presented here.]
Today I got word that R&R has been accepted! Let’s hope this goes well.
I am currently looking for play testers – if you are interested, let me know!
I have character generation finished – if you would like to make a few characters and let me know what you think, I would like to hear from you.
I am converting my Terminator RPG to BRP
As soon as i have a good amount of it ready i will upload it for anyone who wants to use, or modify or tweak it. its not perfect but i think it will point people in the basic direction. It will be completely free.
I will also be making some free 25mm scale papper minis techcom solidiers, Terminator endos and HK Tanks, and Aerial HK's, HK Centurians. And possibly others.
I will be free the only thing i ask is you keep it free also if you use it.
I have no means to do a liscence ,no funds for that.
the format will be jpeg images 8.5 x 11 inch, and possible some windows word documents.
I don't have the capability of making a PDF, i wish but if anyone has the ability to make it in PDF format for me i would like a copy. anyways im getting ahead of myself lol
vechicle scale compasion charts are just about done had to rescan them cause of computer data loss.
Aerial hk data sheet is nearly completed.
terminator stats for T-400,T-500,T-600,T-700,T-800,and T-850's are nearly completed.
still tweaking it a bit.
Tonight, travelling home from the city center, I had two encounters!
First, an aggressive narcotics dealer, who followed after me and whom I had to give a good push to get away from me.
2 minutes later, a gang of four who most likely wanted to rob me, who I luckily convinced to move along.
First time I have ever experienced something like this in Oslo. I think I deserve a tick in spot, streetwise and unarmed combat (for successfull posing!).
Tomorrow, some REAL gaming.
I'm looking at what I want to do RPG-wise and I know I haven't time to do anywhere near as much as I'd like.
Close to home, I have a RQ Campaign set in Third Age Pavis/Prax that is in danger of stalling unless I can find something to inspire me.
I am working on an article for the Birchbark Chronicles for Mythic Russia that I haven't looked at for a couple of months.
A long-term project is the mapping of Prax/The Holy Country/Dagori Inkarth for an extended game of Dragon Pass/Nomad Gods that is going nowhere.
The RQ-SciFi SRD has reaced a point where it is just about complete but wants tidying up and smoothing out, but I haven't the will to look at it.
Based on the RQ SciFi SRD, I wanted to produce a small PDF that could act as a setting for a RQ SciFi/Space Fantasy game, but I keep stalling when I try to look at the big picture. I have ideas about races and cultures, about the background of humanity and where it is going, but I am finding everything else really difficult.
I've done some background work on a Medieval England RQ Setting called Merrie England and set during the reigns of Kings Henry II, Richard I and John I. I have a fair bit of background, rules to fit in and religions almost complete but it is just parts at the moment and fitting it together into a whole PDF is proving difficult.
Some old friends are talking about resurrecting an old campaign as a PBEM or occasional meet and play compaign, but I don't have a lot of time to devote to this and it is even more to do.
Add to that my website which has completely stalled and you can see that I have so much that I want to do but have so little that is likely to be completed in the near future.
Ah well, I supose I'll be able to get siomething done sooner or later, but it is slow going at the moment. I feel as though I am swimming through treacle.
So, another Sunday, another full day for Roleplaying! Today I was gaming, RuneQuest/BRP in 2nd Age Glorantha. We have been playing the Blood of Orlanth campaign, and today the group was trying to stop a ceremony that would channel the energy of a storm into the world dragon project.
The two most memorable happenings of todays session was the following: Tarkan, a EWF desserter working undercover was standing judge over a man who refused to split the tongues of his children. Tarkans advisor suggested that he should be thrown in the dungeon, whereupon Tarkan responds loudly; "Okay, execute!" and the guy gets his head chopped off. Poor choice of words, that one will certainly be remembered. Next thing was the major fight of the day, against an equal number of skilled opponents. A very balanced fight that went back and forth for a long time before ending with a draw.
Tomorrow is back to work again, but I will try to improve my blogging skills and write daily. Sadly, it will probably not all be RPG related.
I hate it when I make a character that has useless skills. I’m not talking about skills that I failed to make relevant, but rather skills that had no chance of ever coming up in play –particularly when the skill is one that the GM doesn’t believe in. To combat this problem in my own games, I always supply the players with a skill list during character generation that includes “every skill I will call for, unless the action is driven by a player”. By this I mean that left to my own devices, these are all the skills that I think the PCs could possibly need, and if you the player take anything else, the burden will be on you to make it relevant. I don’t see this as limiting the players, but rather helping them. Many players do not want to push the bounds of a setting, and for them they have a simple guide in the form of the skill list, meanwhile those players that do have a good idea have a tool to help focus character development.
For example, one of my “cannon” fantasy worlds I have been running for the last two decades has all the action focused in a high mountainous region called the Highpass. Now hundreds of people have played in the dozens of different campaigns that I have run over the years in this world – and the action has never gone onto the high seas. When I run high seas adventures I usually have three of four different seamanship related skills (ship-handling, navigation, boating, etc.). From time to time someone will want to run a sailor who has made his way into the region – that’s cool – but I don’t want to penalize the player by forcing him to buy three or four skills that will never be used just to fill out his back-story. So instead, we invent one skill, Sailing, and he puts some points into it and then focuses his remaining development on those skills on the list that would be relevant for a sailor.
Following from my habit of curating the skill list, if you are using professions they all need to be modified to reflect the available skills. Additionally, since I am usually gaming at university clubs or other large groups and didn’t really have a single group of players – until recently, my occupation required me to move every year or so -- I like to provide some additional documentation about the game; this makes it easier on everyone, and we can all get to the fun faster. To that end, I have created a “Game Template” file which is available in the upload section. This template lists all the skills and professions form the BRP Core rules. For each game that I start, I would take the template and fill in the required bits, remove any unused skills from both the main list and the professions and add any new skills. I though others might find this a labor saving tool so I have made it available for down loads.
I have so much I want to do with the basic roleplaying game that I have not the time to flush them all out!
some of my ideals
Gravequest: this one is a have too, so as to publish it at Chaosium!
Age of Conan
Outlaw bikers of the badlands
Sadazar Gate city
Avolawn: the second rise of man
Space opera FGU CONVERTED TO BRP
oh the horror! :eek:
Long time no blog!
My group currently have 3 settings running, with 3 different GMs. The first is 2nd Age Glorantha with BRP rules. I'm gaming this setting, and we are currently running the Blood of Orlanth campaign, which have proved to be quite fun. We are also still playing Cthulhu Rising (sci.fi cthulhu), where my android character was chasing aliens last session. Last, we have just startet up with the Masks of Nyarlathotep-campaign for classic cthulhu. Weekly gaming has been the norm.
My work on the site has been a little slow lately, but I'll get back to it now. First of all, getting up the "Gravequest" news blurp, hopefully later today!
Dude, you wrote 1,000 words on normal dogs – are you some sort of dog-freak?
Not really, I don’t even own a dog. But I have been running a reasonable realist PA game since the dawn of time (think more like ‘Alas Babylon’ and less like ‘Mad Max’), and one thing that has come out of thinking about the setting is that dogs would regain their old place as mans best friend. In my game the world slowly fell into dysfunction over about 15 years (long back-story for this) and then the game is set 20 years later – my preferred game-play involves normal people who find themselves in interesting (and dangerous) situations. These games, like many, escalate in power but during the early phases characters are doing things like sneaking into gang hideouts or escaping from evil overlords (“release the hounds”) and the like. To that end, I have found having a little more detail regarding dogs as very useful.
In practice, the tracking and guard dogs see the most game play with the occasional attack dog used by an NPC. Guard dogs are easy to keep, and not to hard to train – they create a simple alarm system for watching your hideout. Likewise, if you can afford the time and energy, some tracking dogs are useful if you need to follow someone through the ruin. In practice, my games are too deadly for a PC to keep an attack dog very long – sooner or latter he will use it on someone with a pistol, or even a security robot and that is the end of the dog.
If anyone happens to read this, I thought I would use the blog-space to explain what I am doing in the download section. I have run a particular Post-Apocalyptic game reasonably regularly since about 1981. This is not to say I have run one continuous game, but rather I have run countless different campaigns with different mechanics and different groups of players but always keeping certain core elements of the world that I would adapt and (hopefully) improve over time. This has left me with hundreds of pages of hand written notes, and about a hundred or so of typed notes. Much of the time my world has been run as either Aftermath, homebrew BRP or with mechanics I wrote myself. With the release of a new “cannon” BRP I would like to convert my world solely to BRP – just so I can have a game that is run in mechanics that are currently in publication! In a perfect world I would organize all this and finish typing it up and propose to Chaosium that it be published as a manuscript. But since gaming is my hobby and not vocation, I am not sure I will have the time to do that properly, so instead I am writing up one section at a time (particularly the sections that I think will be useful to other players) and posting them as I go. To begin with I am writing the mechanics that I need for the world – detailed firearms rules, and my next posting will be “normal dogs”…
I hope people find things they can use,