Just a quick update. Ran a limited play test on the starship combat rules and immediately ran into some minor problems with the sensor rules. Some issues also arose with the concurrent use of the Piloting skill and starship weapons skill. This will require a little more work to fix than the sensor problem, however it won't affect the overall combat modelling. Generally things are proceeding well. Will give a more comprehensive review tomorrow on the editing of version 1.00 BRP Star Wars.
When I first got my hands on the new BRP rule set a number of vistas opened up that could finally be explored. The first was that my kids now had the capacity to play RPG's that didn't have mind numbing complexity (d20 anyone?) and secondly it was possible to develop a number of games that I had enjoyed over the years into BRP rules. Fantasy was my first port of call and anyone whose had contact with me last year may have been aware that I was working on some fantasy resources which I wanted to
After a long hunt, the pesky ugly-smileys are have finally been exterminated! [looks around for surviving ugly-smileys]
At least for now. And the old smilies have moved back in.
Now, remember that harboring an ugly smilie is punishable by paper cut. Inform the smiley-police if you see any!
Also the "quickreply" function has been pimped a bit, to have most of the "advanced" functions. Most importantly, better access to the smilies!
At the moment I've been contemplating the exclusion of the Education characteristic from my "developing" book on BRP Star Wars RPG. At the time I didn't really think about it much and its exclusion was due to oversight and nothing more but I'm beginning to think it was an error. At the time I was also thinking about including a new Willpower characteristic which I ended up dismissing and substituting it for another mechanism which i later discarded. Even though Power in the generic rules reflect
I've saved the best for last. The Dirdir are starting to be the main villains in my campaign, as they begin a new expansion into the realms of the upstart humans.
Race: Dirdir Planet: Sibol
Str: 3d6+1 11-12
Con: 4d6 14
Siz: 2d6+7 14
Int: 3d6 10-11
Pow: 3d6 10-11
Dex: 2d6+5 12
App: 3d6 10-11
Move: 12 Hit Points: 14 Damage Bonus: 1d4 Armour: 2 points of skin.
Powers: Keen Sense: Hearing +20% (minor). Dirdir also have antennae that glo
Here is another alien race from Jack Vance's Planet of Adventure series. These unfortunately named amphibious aliens have human servants to help them, called Wankh men. My players started to refer to them as Wankhers, and we fell about laughing whenever a Wankh man npc appeared!
Race: Wankh Planet: Unknown
Str: 2d6+8 15
Con: 3d6 10-11
Siz: 3d6+6 16-17
"New" banner! So what do you think? Incorporates some elements from the old one, adds some new, and still keeps the funtionality of the navbar and toplinks. Some more tweeks to the style will come, let me know if you have any suggestions too!
Next plan is to go smiley hunting again. Those bastards are just like the Australian rabbits! Very difficult to exterminate.
New cybertech palm scanner BRP character sheet this is a unfinished version i posted on deviant art.
So far only front is started, it looks good but its not the most practiclecharacter sheet, skills and other info will be on the second sheet.
i know we dont really need it persay and its not as practicle as a full on stat sheet with no graphics!
let me know what you think!
I've been running a game with some Vancian aliens in it, and thought that I'd post some of my conversions to BRP of the aliens in Planet of Adventure by Jack Vance.
Race: Green Chasch Planet: Unknown. Now resident on Tschai.
Str: 5d6 17 -18
Con: 4d6 14
Siz: 2d6+7 14
Int: 3d6 10 - 11
Pow: 3d6 10 - 11
Dex: 2d6+5 12
App: 3d6 10 -11
Move: 9 Hit Points: 17 -18 Damage Bonus: +1d6 Armour: 5 points of platelike scales.
Powers: Keen Sense: S
As you might have noticed, the entire forum moved down to the root. Some more broken links probably, but hopefully worth it in the long run. The "Home" page have now gotten all the news of coming supplements written in as articles.
My current progress plans:
1) Fix the design of the site - with a default looking more like the old one, and a optional "low-key" design for those who visit while they should be working.
2) Get some new smileys! Yes, that's a must!
3) Add "Published" ar
The "worst" part of the upgrade is done. There should not be any need for long downtimes for the part that remains. Basically, fixing the design, finding new smileys, filling the CMS with content and reopening the review section is the parts that are left. So, we're stable at least.
Report bugs and give me your wishlist here:
This weekend has been two full days of binary agony. After lots of work and several restored databases the forum is now finally transitioned to version 4.0.1. Lots of work left, getting the CMS to work, upgrading the download software so it can be opened again, fixing the design back to something resembling the way it was before and much more.
But it's getting late and I have a 29 hrs shift at the hospital tomorrow, so I won't get it done right now. I'll keep working on it throughout the
A huge update to the forum software will be released December 21st. It will be a major change, which means the style and all the previous modifications will have to be customized again. A lot of bugs and probably some downtime can be expected. To start after Christmas some time.
I'm thinking about removing the Wiki, as it's very rarely used, and not 100% compatible with the forum. The SEO software will probably also be removed, as the new forum software have something built in. It will ho
I've never quite understood the whole blogging phenomenon.
I sort of understand the idea in relation to people with something to say, or a specific product to promote. And I can sort of see the role it would play for people who make a living from writing, as a way to keep their hand in. But I've never really understood either the fascinating with general blogs, or quite how some folk manage to maintain momentum with them.
Since "maintaining momentum", especially in the face of my day j
HK Tank /ARIEL HK diagrams,charts + 2 versions of HK Trillobytes,aka Silverfish.
My apologies for taking so long to post more terminator stuff. more to come soon!
The article for Birchbark Chronicles made its way across the Atlantic where Mark Galleotti is going to chop it up and put it through a blender to make it fit with his other articles, so that's one down.
Merrie England is, after a host of rewrites and additions, almost ready to be published. I remember why I prefer to write things for a website rather than for other people - it's a lot, lot easier. Still, I have ideas for a couple of follow-ups for Merrie England and should have them ready
does anybody out there live at or near the tri-city area in Southern Ontario (Kitchener, Waterloo, Guelph)? I'm looking to join up with or start a group. Anybody...Anybody...Bueller...:confused:
Last night I finished the draft layout of the monograph—there are a few small details that might move the page count, but it looks like it will be 126 pages (plus or minus 1).
Chapter 2 of 5 is back from the editor, and I only have one small (250 word) text box to finish writing. Several blind play testers (and semi-blind—meaning people who have played in my games before) are looking at copies of earlier drafts.
All the artwork is in.
I hope to have it to Dustin in two weeks!
Conflict hit location and critical effects tables PDF is loaded into downloads section under game aids
hopefully someone can use it.
i swear i have so much stuff i could upload it boggles the mind!
i keep find old rpg stuff i created i figure i might as well upload them and hopefully someone can use them especialy after all the years ,and time i put into them.
anyways i hope it is handy for some one