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Chaot

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Everything posted by Chaot

  1. I started writing up Ravenloft as a procrastination outlet. I remembered from my long past AD&D days that Ravenloft was heavy handed and railroady, but who doesn't like stating up Dracula and Frankenstein, right? I'm happy I dipped back into it because I really grew to like a lot of the Ravenloft setting. One thing that I think is easily taken from Ravenloft is the NPCs. They've got good bones and there's plenty of room to riff on themes. Another thing it does well is personalize the different countries in Ravenloft. Of course, it does this by the typical 'take a culture and strip it' method, which can be a little grating. Someday I'm going to have a big weekend marathon roleplaying session and finish the Fall of the House of Shadowbourne story arc I had going... ...actually, maybe it's because it's halloween but I have a sudden itching to jump back into Ravenloft...
  2. Yeah for the YK. I dug out an old file if you're interested. Posted it here in the downloads. It's a short breakdown of the countries in the YK. I think I drew on different sources for it, but it's been a while. It may just be content taken from Elric! and arranged conveniently for player consumption.
  3. Version 1.0.0

    108 downloads

    A four page pdf describing the lands of the Young Kingdoms. Each page deals with a different area, the north, west, south and the islands. This is a handy guide for players to get a quick overview of the YK.
  4. If my Monster World game eventually gets off the ground I'll throw some stuff up there.
  5. if I approached life with cool rationality I would get no where near the levels of drama I need to sustain myself on a daily basis. ;)
  6. I hope it's some technical glitch. There's a ton of information in those forums, some I wrote and posted myself just so I could keep track of my thoughts? Why are they gone?
  7. There's definitely two thoughts to this. I firmly fall into the party of 'it's all BRP, doesn't matter what it was called to begin with.' Runequest and Ring World and River of Heaven and Stormbringer 1st and Elf Quest and all that other stuff are flavors of BRP. RuneQuest is not Elf Quest is not Stormbringer but all of them are BRP. I have come to understand that this is not universally accepted but it's how I process the whole thing.
  8. A nice trade off is that the character buying the enchantment doesn't necessarily have a lot of POW. Buying an enchantment gives them an advantage in general but leaves them more susceptible to magic (due to lowered POW) and with a less successful Luck roll. I also tend to make PCs spend the mp that they would need to to activate an enchanted item. So if you have a PC with 12 POW buy a 'Hell's Sharp Razor (or whatever) at 4mp the PC's POW goes down to 8. They now have 8mp in the day to activate Hell's Sharp Whatever.
  9. Great thread. Love the implications. I've run where an enchantment can be placed at a single point of POW by the caster so long as a willing individual pays the full enchantment cost as well. I just equated MP to POW. So somebody putting a 4mp spell on a sword, say, would lose 4POW while the enchanter only loses 1Pow. If multiple spells are placed at the same time, I only charged the enchanter 1 point of POW while the recipient payed the full cost of MP in POW. A 4mp spell combined with a 3mp spell would cost the buyer 7Pow. Leads to lots of magic weapons, which is not a bad thing in my book. That being said, the suggestions in this thread are much more colorful.
  10. I voted the same for much the same reasons.
  11. GORE is great. It's been a while since I've read it but I think it hews pretty close to the Elric! ruleset, which is easily my preferred poison.
  12. Its funny, but there's been a few rumblings recently about independent BRP inspired gaming. Then Paolo's Revolution popped up. Makes me wonder if we might see more independent companies surface.
  13. Charles, it is no secret that I am a huge fan of your work. I hope you find a venue so that I can throw money at you.
  14. That can be your Ravenloft expansion!
  15. I'm calling my creature heavy upcoming Magic World game Monster World...
  16. *pounds on the desk and screams* This means WAR, tooley! WAAAAAAAR!
  17. If it is all human I have no problem adapting what I have. Also, I have a bit designed. Just need to do proper write up.
  18. Totally no rush on this, because I really don't know when I am going to sit down and play with the map, but when you have a chance I'd love a copy of map 19.
  19. I'm not Nakana so I obviously can't call the rules here. Personally, I'm keeping an eye on what's done (the excellent work of Dave the DM) while doing what I want. Right now I'm brewing up some civilized urban animistic theocratic orcs with an eye towards animal husbandry and truth magic who are currently fighting a semi-secret war against a dwarves lich-lord.
  20. I forgot about this thread. I rolled 19 so the south western continent is getting a lot of attention right now.
  21. I use personality skill groups from Elric! in character generation rather than cultural skill groups. I split damage bonus into a Brawn and Finesse bonus. I add in a skill based magic system along with sorcery. I do experience differently. I modify demon summoning with stuff from the Corum book. I use my lucky trinkets, heirlooms and named items rules. I use minion rules from Gods of Law.
  22. When I need a power or idea I sometimes look over at GURPS too. That stuff falls neatly into line.
  23. Chris, you are far too intelligent to take advice from me.
  24. Off the top of my head I would mention Lords of Tarsa and Rubble and Ruin too. If monographs go by the wayside I hope these settings find a home.
  25. If you've got significant time in it and you think it's something that's worth being out there, don't start by giving it away. Refine it, select a small circle of people to review it, then look into your publishing avenues. If at the end of all of that you still don't have an outlet for it, set it free here.
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