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clarence

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Everything posted by clarence

  1. The good thing about Mythras is that it's already quite gritty. Changing the sci-fi tone is really not that difficult. Most of the difficulties with running hard sci-fi is the GMs knowledge of astronomy and astrophysics – or lack thereof. M-SPACE will not help much there I'm afraid, but if you can get hold of a book or game to get the basic facts right, the rules are quite adaptable. If you have a reasonable grip on hard sci-fi, A Gift From Shamash is a good start. It covers space walks, radiation and a few other handy rules. Highly recommended. For starship combat, hard sci-fi often turns to long range conflicts of stealth and waiting. And sudden bursts of deadly violence. Unfortunately quite incomprehensible to many players and sometimes outright boring. On the other hand, hard sci-fi works fine without starship combat – it might feel even more realistic without it.
  2. If you need inspiration for your near-future campaigns, there is a Top 10 list of the best sci-fi space suits in The Verge: https://www.theverge.com/2017/8/19/16104004/science-fiction-space-suit-worst-best-the-martian-alien-sunshine-gravity For a more historic approach, check out this magnificent poster of all NASA space suits to date: http://spaceref.info/space-suit-typology-3000x1046/ Or if you want the latest fashion in space suit design, take a look at SpaceX's and Boeing's new lightweight suits: https://www.theverge.com/2017/8/23/16188658/elon-musk-reveals-first-official-photo-spacex-spacesuit What are your favourite space suits?
  3. Yeah, reviews haven't been exactly glowing either.
  4. It looks very good! Looking forward to more photos : )
  5. Hmm, why does Mars need a denser atmosphere than Earth for protection?
  6. Here are Laureline's stats finally. Let me know if you have any objections. I will post the final versions on FrostByte's webpage in a few days. Laureline STR 12 CON 13 SIZ 11 DEX 16 INT 17 POW 15 CHA 21 Action Points: 2 Damage Modifier: – Experience Modifier: +2 Healing Rate: 3 Initiative Bonus: 17 Movement Rate: 6 m Hit Points: 12 Power Points: 15 Luck Points: 3 Culture : Rural (Medieval France) Career : Thief & Spatio-Temporal Agent Combat Style: Thief (Medieval Longbow) 90% STS Agent Training (Energy Weapons, Unarmed) 80% Normal skills: Athletics 70%, Drive (Vehicles) 60%, Endurance60%, Evade 70%, First Aid 80%, Influence 100%, Insight 90%, Locale (Arelaune Forest) 90%, Perception 90%, Ride 80%, Stealth 70%, Willpower 90% Professional skills: Astrogation70%, Courtesy 90%, Demolitions 70%, Knowledge (Alien Psychology) 90%, Knowledge (Animal Handling) 100%, Knowledge (Fashion) 80%, Knowledge (Galaxity Law) 60%, Mechanics 70%, Pilot (Spaceship) 70%, Research 90%, Science (Astronomy) 70%, Science (Time Travel) 70%, Seduction 90%, Sensors 70%, Survival (Temperate Forests) 90%, Track 80% Traits: Interspecies Charm. Strangeness penalties do not apply when social skills are used on alien species. Language Mastery. Knows hundreds of languages. Passions: Love (Valerian) 90%, Loyalty (Galaxity) 60%* *= Waning as the comics develops over the years. Equipment: Blaster, Disintegrator Rifle (3d6, Range 30/100/300), Stunner (1d8 stun only, see M-SPACE p 190. Range 5/10/30), Ultra-Light body armour/vaccsuit (AP6), MedPak
  7. No problem. I'll see what I can come up with. Do you mind if I borrow your characteristics?
  8. I haven't seen the movie but my guess is you can enjoy it without having read the comic. That being said, the albums are well worth reading. They have aged surprisingly well and is up there with the greatest Franco-Belgian comics like Tintin and Asterix - but targeted more at an adultish audience (not because of nudity, but the slightly more complex stories and concepts). Not least, it's interesting to see how much it has influenced Star Wars. If you've got the chance to read a couple of the comic books before you see the movie, I would recommend it. You can dive in almost anywhere. There is a metaplot, so grab the early ones first, but the exact reading order isn't that important. Apart perhaps from 'The city of shifting waters' and 'The living weapons', I find them all very enjoyable.
  9. @Mugen Are you taking a shot at Laureline's skills?
  10. Not much different, really : ) It's mostly a matter of taste and style, I suppose. To me, using a Trait signals that a character does not have actual training in all weapons, but has a knack for figuring them out on the fly. Here's an updated version. Let me know what you think. Valerian STR 13 CON 15 SIZ 13 DEX 17 INT 14 POW 13 CHA 16 Action Points: 2 Damage Modifier: – Experience Modifier: +1 Healing Rate: 3 Initiative Bonus: 16 Movement Rate: 6 m Hit Points: 14 Power Points: 13 Luck Points: 3 Culture: Urban Career: Spatio-Temporal Agent Combat Style: STS Agent Training (Energy Weapons, Unarmed) 90%. Weapon Mastery Trait: Can use any personal weapon, regardless of Tech Level and culture, without skill penalties. Normal Skills: Athletics 80%, Drive (Vehicle) 90%, Endurance 80%, Evade 90%, First Aid 70%, Perception 70%, Ride 80%, Stealth 70%, Willpower 100% Professional Skills: Acrobatics 80%, Astrogation 70%, Demolitions 80%, Knowledge (Galaxity Law) 80%, Knowledge (Time Travel) 90%, Language 70%, Mechanics 70%, Medicine (Genetic Engineering) 90%*, Pilot (Spaceship) 80%, Pilot (Airplane) 100%, Research 80%, Sensors 70%, Science (Physics) 70%, Track 80% *= Only in his own high-tech lab. Traits: Language Mastery. Knows hundreds of languages.
  11. Good point. How about this: Combat Style: STS Agent Training (Energy Weapons, Unarmed). Weapon Mastery Trait: Can use any personal weapon, regardless of Tech Level and culture, without skill penalties.
  12. Yes, that would do it! Combat Style: STS Agent Training (Firearms, Energy Weapons, Melee Weapons) Sounds good! I will be back tomorrow with a set of skills for Valerian.
  13. I'm thinking the comic book version, mostly because I haven't seen the movie yet. SIZ 13 sounds ok : ) Regarding the high DEX, it's partly an attempt to model his seemingly endless capacity for using new weapons and piloting strange vessels. So, either a high DEX or some kind of Traits – like Weapon Mastery (no penalties for using unfamiliar weapons) and Pilot Ace (can pilot anything). I like your take on Laureline. I would probably have lowered STR, CON and DEX one step each, but YMMV.
  14. Ok, here’s the first part of Valerian. Please chime in if any of you disagree with my design choices. Valerian STR 13 CON 15 SIZ 12 DEX 17 INT 14 POW 13 CHA 16 Action Points: 2 Damage Modifier: – Experience Modifier: +1 Healing Rate: 3 Initiative Bonus: 16 Movement Rate: 6 m Hit Points: 14 Power Points: 13 Luck Points: 3 Culture: Urban Career: Spatio-Temporal Agent Next step, skills...
  15. Haha, yes I probably should. Where do I start? Valerian having a DEX of 16?
  16. The Valerian movie by director Luc Besson is almost here! To celebrate, we have added the spatio-temporal agent’s spiffy Astroship xb982 – both M-SPACE stats and deckplans – to FrostByte’s webpage. Check it out here: http://www.frostbytebooks.com/#_blog
  17. Aha, you know a bit of Danish then? But yes, Søren was indeed the initial spark of inspiration. I read 'Either Or' when I was 21 and found it both fascinating and rather difficult. Nowadays I think I would call it misanthropic. Considering how deadly space is for humans - no air, radiation, extreme cold - I think 'graveyard' is a reasonable name for a starship : )
  18. Rules for modular droids and cybernetics are in the works. Perhaps not enough to run Blade Runner with RAW, but a good start. Starships are worked on a little bit. Not sure yet how to package those extra bits though. An M-SPACE Companion perhaps, in true BRP tradition? First I need to finish Odd Soot however. I feel very strongly about this game/setting - it's been an amazing universe to play in and explore - and the writing process has been intensifying since early spring. A lot has been covered, but there's still much to do. Apart from the alternate Earth setting, it will also bring some psychological depth to characters, plague-infested insanities and a new take on Circles - complementing the rules in M-SPACE. Oh, and speaking of Kierkegaard, a Philosophy Engine casts a long, dark shadow over the entire setting. Regarding external writers, I welcome all ideas. I've had a couple of propositions so far, but it's too early to say what will become of them.
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