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clarence

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Everything posted by clarence

  1. clarence

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    The idea of 9 stars orbiting a black hole is nice! Even with only 100 planets in the system it would offer a lot of room for adventures. Without FTL. Earth-sized moons around gas giants are cool. But wouldn't gravity and radiation be a problem?
  2. Sounds good. Naming ships can be surprisingly difficult. Using names from Earth history implies a setting derived from Sol. But coming up with meaningful historical names in other settings requires a level of detail that takes time to develop.
  3. Sweet. Sounds like it will be a great published scenario.
  4. Yes, that's what I've found too researching astrobiology for M-Space. Complex organic molecules have been found in the most unlikely places. Going from that to actual life is of course a big step. But many astrobiologists expect simple lifeforms to be quite common in the universe. A lot of speculation comes with the subject though.
  5. Traveller and Mythras/BRP go very well together. Conversion is quite easy. And I might, or might not, be writing a short conversion guide at the moment.
  6. Good to see the scenario continued here!
  7. This is a great offer! The amount of material available for Mythras these days is impressive.
  8. Drawing maps for your games can be fun, but sometimes it's convenient to use generators to speed up the process. I have recently tried out some of the planet map generators that's available, both free and commercial, to see what they have to offer for RPGs. Planet Map Generator The Planet Map Generator is a simple web-based generator. To get the actual land forms, you rely completely on the random generator to come up with something good, ie. landforms cannot be edited. The only way to alter land outlines is to change the waterline level. It’s still one of my favourites among the free generators, however, mainly because it produces some of the best looking continents. Images of the map can be exported in several different projections and color schemes. With a bit of work in Photoshop or Gimp the end result can turn out very good. I often find the options Bump map on land only, Non-linear altitude scaling and Make more wrinkly maps add a nice touch to the maps. http://topps.diku.dk/torbenm/maps.msp Read the rest of the review on FrostByte's blog: http://www.frostbytebooks.com/#propaganda
  9. Yes, that's probably the way to do it. Both in the Companion and as a free download.
  10. Yes, I do try to keep violence at a minimum. But including example Combat Styles in the companion shouldn't be a problem, as most of the other content is not focused on combat. And I almost forgot there are six pre-gens for download on our website. Check the download section, at the bottom of the list.
  11. No plans yet for a second edition, but the M-SPACE Companion is in the works. I could include a list of example combat styles - would that be useful?
  12. As M-SPACE is setting free, I didn't include any Combat Styles. But I realize a few examples would have been good. REFLUX has a handful though. Here are some good starting points: Infrequent Self-Defense (Blaster) Street Fighter (Blaster, Dagger, Unarmed) Scout Training (Blaster, Blaster Rifle, Unarmed) Big Game Hunter (Blaster Rifle, Dagger)
  13. Thanks, we'll need it! The Swedish RPG scene is in the middle of a golden age at the moment. A surprising amount of good gaming material is produced each year.
  14. Both Pete Nash and M-SPACE scenario REFLUX are nominated in Fenix Magazine’s 2018 Fenix Awards. Pete is nominated both as best writer and for best scenario in Fenix. REFLUX is nominated for best scenario/supplement. Help us spread the word about Mythras by voting in the survey. There's a bit of Swedish involved, but not much (you need to provide your email, first name and last name, then you’re good to go). If you have no idea what products you like in a category, just leave it empty. From the organizers: "Fenix Awards coming up! We have now opened our survey, where we ask Fenix’ readers to help us select the best from the Swedish roleplaying scene in 2017, in categories covering everything from different kind of gaming products to game pods and the people designing games. The survey closes on Tuesday March 27th – followed by the Award Show on Good Friday 7 p.m. at the Swedish gaming convention GothCon. You can find the survey at: http://bit.ly/2pxasSx Thanks for participating! Tove & Anders"
  15. You can deal damage in two ways, either as a team or as an individual. As a team: Let's say the villain rolls 34 (with Ride 35%). A PC rolling 40 (with Ride 60%) wins the opposed roll and only the villain takes damage, ignoring the other PC's rolls. Individually: Again, only the best PC at 40 will cause the villain any damage. But the villain in turn cause damage to every PC rolling worse. So, the villain might be beaten by one PC (and takes damage) but rolls better than the three others (and deals damage to only those three). Who gets there first? Well, either the PC with the most successful rolls or the PC with the highest Conflict Pool when the villain reaches zero. For individual damage, I would use the latter. Otherwise I would keep track of successful rolls, as the PC with the highest Conflict Pool will always get there first if everyone gets the same damage round after round. Did that make any sense?
  16. Oh, that's nifty! Thanks for the link.
  17. That's an interesting asymmetrical setup. I would probably make damage asymmetrical as well. The villain would deal 1d6 damage to all four pursuers (if rolling a 3 all pursuers take 3 each). But only the fastest PC deals damage to the villain. And I would say the fastest PC is the one who rolls best each round (ie. the highest success). The thinking behind this is that a fast villain will outrun all four pursuers. But the pursuers are only as fast as the best rider.
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