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David Scott

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Everything posted by David Scott

  1. As I said In Simon’s example, the seven breakout points are quite an investment in skills, but don’t stop this very specific example. I’ve not actually had anyone ever do this. I’m going see if I can summon @Ian Cooper here for another angle on this.
  2. Thanks for setting this up.
  3. HeroQuest page 53 The contest frame (normally) prevents it. I use my Mountaineer keyword to augment my climb glacier breakout. Climb glacier is a specialism of mountaineer, you would be trying to augment a specialism with a general version of itself. Likewise trying to augment a general skill with itself won’t work in the framing as the keyword is itself. I augment my mountaineering skill with my mountaineering, it won’t frame in real life.
  4. It’s entirely fan contributed and can always update, anyone can join in. For copyright reasons it can’t contain vast swathes of published stuff.
  5. Before answering some of your questions about the info on the Glorantha.com site, let me direct you to http://glorantha.wikia.com/wiki/Main_Page this wiki is much more dynamic and up to date.
  6. Its not a generational thing - our club has an age range of 20s to late 50s, I was born in the mid 60s and I buy stuff for the art. We also buy games that are awful, some with bad art, some with good art. We play old stuff too, some of that doesn’t look good, but it’s fun.
  7. Have you not subscribed to get the samples and seen them?
  8. Yes, that certainly goes on at my club. I bought into Exalted because of it's art, they even brought out an art book. Numenera looks amazing too, one of the guys in our group got that and ran a campaign, John Carter of Mars - I went in to that because the art looked amazing. New TORG also looks fantastic, I saw it at UKGE, I didn't go for hard copy as I don't have the room, but the PDFs are fantastic. So call me shallow, yes I play RPGs because of how they look.
  9. I will be updating the Core font soon to include the sorcery runes.
  10. the Core runes are the elements, powers, forms and conditions. Beyond that are specialist runes, that still exist but are made up of the core and can be expressed as such. Communication, eternal battle, are good examples of these. If you stick to the core, you can’t go wrong. If you look carefully through the art, you may spot some of these other runes.
  11. You really can't go wrong with Apple Lane and it's available as a cheap PDF (£2.95/$3.95) https://www.chaosium.com/apple-lane-pdf/ Two fun scenarios, Gringle's Pawnshop and the Rainbow mounds. Easily relocated to other areas. These are two of my favourite RQ scenarios that I've run for new players many times. Many produced memorable moments for the players. The village is going to be featured in RQG so rename it and move it. Much will have changed in the intervening years so don't worry about breaking the future version.
  12. I don’t actually think this as a problem, by the time any adventurer has extension 5, along with truesword and they need to be casting 6 points of rune magic they are going to be pretty powerful. It’s only Yanafal Tarnils and Humakt.
  13. I realise players and groups vary, however I just printed out the sorcery chapter for my player who wanted to play a lunar sorcerer. He's new to Glorantha and RQ, but managed to create an excellent Lunar sorcery school (school of creeping death, or something similar) and sorcerer adventurer. His adventurer is now on a caravan to Pavis, to find new magical secrets from a sorcerous town.
  14. It would be great if some one would do one of those feature charts, with RQ2, RQ3 and RQG along the the top, the features down the side and ticks and crosses at the intersections: may need breaking into sections
  15. The Guide says on page 732 The Lunar College of Magic is the linking factor. Sorcerers were killed, the temple wasn't damaged. The Brookian analogy is the NLT, the Joergian is the Crimson bat, I wasn't referring to your analogy. The main effect to extend the Glowline from the temple near Furthest, see the map in the Guide page 279 and 333. The Guide says otherwise (279)
  16. I beg to differ, it's Whitewall. We have two maps showing this: the first is in the Guide page 731, the second larger one in the Eleven Lights page 100. As the creator of the map, Whitewall is the centre. I created the map to show the detailed extent of the Windstop using Colin Driver's hex map, unknown to me Jeff included it in the Guide and it subsequently made it into Eleven Lights.
  17. The damage is never fully undone. But Pennel Ford is where Orlanth returns and the Windstop fully ends. The Dragonrise is a result of a separate event involving Kallyr, but Orlanth is already out. There is an overall interplay of all these events, some are direct results, others side effects.
  18. That may have been a part of it. I don’t think this is universal. The major source for the temple is in The Sartar Companion page 80. The Windstop is in 1621 and the consecration ceremony in 1625. What gives you the impression that Tatius’s preparations are linked with the Windstop. My impression is that the complex needs to be up and running in a normal way before the main switch on. Involving the construction and dedications of the temples in a war against Orlanth doesn't feel to have a place in this. In the well know Brookian analogy of the NLT and the Death Star, if feels too early to test the device on Jehda (Whitewall).
  19. It's quite clear that this product isn't for you. It's been available as a PDF for over a week now and it sounds like you still haven't bought it, but are more than willing to continue nitpicking. Please go back to your previous versions and stop whinging or buy it. It's only $28/£21 and that's not a lot IMO for a good quality PDF. Once you have it you can then complain about it, you can then get a refund.
  20. I knew I’d seen it somewhere, thanks for the reference. I believe that the battle of Auroch Hills and many other events at this time isn’t the end of this Great Darkness, I think Pennel Ford is. Auroch Hills et al, is a saving event in the Darkness, like the Praxian spirits and gods that help people survive. This is the Sartar equivillent, it saves lives with the new breathers, but doesn’t return the status quo. This Great Darkness is a mythic echo of the godtime event. It’s chararistics are exactly the same as it’s a mythological intrusion into the Middle World from the Godtime of that event. It’s cause is different but it’s effects are somewhat the same. If King Broyon believes this and tells everyone this, they understand what it is and what to do. It starts a chain of events that everyone can understand, I fought, we won/unity battle is coming. It gives them hope, they all know what they can do. No one worries about the difference between this and the godtime event, this is now.
  21. All the cults are short form, rune, spirit and sorcery roughly 28. There’s another form, I’d call starting cults, which is an even shorter form. Look at the difference between pages 74 and 289.
  22. They join other cults and use their magic instead. It’s what my players did.
  23. Here is the major reference to this in Orlanth is Dead: the answer is much worse than you suggest. No rune magic works.
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