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10baseT

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Everything posted by 10baseT

  1. Oh man, just picked it up and this is a nice meaty tome, had to use a 1" comb to bind it. Sheesh, i havent even finished Land of Ice and Stone. I've been waiting for something like this for quite some time and can't wait to read it. (i finally have a place i can have a village based on a left over or stayed-behind Roman cohort).
  2. I've been waiting for this to come out, just made my purchase. Tonight i'm going to break out my dvds of Korg 70,000 BC. Just skiming thru this, the Neanderthal skill advancement, the method to show their more instinctive side is interesting. Gonna have to give it a go. (And please support this with more material.) For those interested in this setting, some good supplements to Land of Ice and Stone are National Geographic issues Jan 1975, November 1985 and Smithsonian October 1986, oh yeah, and GURPS Ice Age. Well, there's alot of stuff but these are rather easy to get and rich with info. (dont forget to watch Quest For Fire too).
  3. Hmmm, well GURPS is pretty much it then. Then also Mayfair Games Transylvania and Metagamings Sticks & Stones. We've homebrewed the latter 2 with more creatures and larger map, it's basically like role playing. We call the Transylvania homebrew Super Transylvania. One of the creatures/counters you can summon, if you're the villagers, is a Marine Fire Team. Background is one of the knights swore an oath to defend the village. Well one of the knight's far off descendents is a Marine. So the village priest summons the knight's oath to be fulfilled and you get the fire team. Anyway, it only makes sense if you've played Transylvania. (the vampyre side also has a shoggoth). Very fun.
  4. Yup, this one looks awesome. I bumped up my pledge to get the dead trees option (hard copy of the invictus tales they're writing)
  5. Pretty cool. Looking forward to hear more. I just stared reading Lamentations otFP... great stuff and awesome art.
  6. Oh yeah, now you're on to something. For fun, we did a classless DnD and wrote the edits/rules into the SRD... no classes, just attributes and skill ranks. Hit points were CON (monsters had a bonus based on size). Damage bonus became a die roll (+1 was just +1, +2 = d2, +3 = d3, repeated at d6), armor was like BRP/RQ, you could pick any class special ability. I thought we did a good job with magic too. Anyway, we did it more for fun because of all the d20/ 3.5 material out there. It was a blast. So yeah, you should pursue it for fun
  7. If you want to keep a single HP pool and still have hit locations, take a look at the GURPS method. I think it would be rather easy to convert, something to look at anyways.
  8. Just saw this in the drivethrurpg 'follow your favorites' update. Did a quick skim of the 20 pages, looks very nice. I like the map of Atwell Uamh and cant wait to dig into it.
  9. It would be cool to have a small source book with this, or an adventure book with a lost valley with something like Harry Harrison's West of Eden. (maybe the Yilane experimented on a neanderthal and enhanced/played with his genetics/memetics)
  10. Looks awesome. I've been wanting to play in this period ever since i read Bernard Cornwell's Saxon Tales... (especially since the shield wall rules recently came out). I'll be buying this.
  11. The link doesnt work anymore, but reading the posts, i cant wait for this one. I've been hooked ever since GURPS Ice Age... where my neanderthal drowned, fell into a river running away on a ledge, from a cave bear. (was originally looking for flint to barter with).
  12. I prefer the RQ3 hit locations since they have a separate location chart for missiles which seems more realistic. I'm not sure if RQ6 has that, but it would be easy to add. Even more so i like GUPRS hit locations since they're non-linear... which again seems more realistic without adding slowing the game IMHO.
  13. I'm going to pick this up, thanks. I've always wanted to run a dark ages england type of setting like Bernard Cornwell's Saxon chronicles, and wondered how i would do the shield wall. No need to wonder anymore. thx.
  14. This is awesome. (I always wondered about GURPS advantages for RQ/BRP). I think i'd allow lower skilled characters the chance to gain a feat. But either way, this is cool. Great job!
  15. Been really looking forward to some BRP/RQ/Legend dark ages england material... especially after reading alot of Bernard Cornwell and Jack Whyte... i'll pony up now if they're on kickstarter. Same with a Stone Age setting, had fun with GURPs Stone Age a microgame Sticks & Stones.
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