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soltakss

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Everything posted by soltakss

  1. Sacrificing people to the Crimson bat is wrong because it is Chaotic and devours their souls, never to return. The Volcano Priests in the Holy Country used to throw unwilling sacrifices into the Volcano to stop it from erupting, make it erupt or because it was a groovy thing to do. Then the Pharoah came along and became the person who was sacrified, he was thrown unto the Volcano, found a way out and reappeared in the Temple at the Vent, to the surprise and horror of the Priests there. He stopped the sacrifice of people by making himself the sacrifice. Until then, it was an acceptable event.
  2. That's great. I was thinking of layout, proofreading, editing and artwork, but the RPG Fairies must do that all by themselves. I'll get cracking then ...
  3. That's the beauty of Glorantha, it can turn things upside down. So, Necromancers are not always evil, for example.
  4. Our RQ2/3 high level campaign involved mobing to Dorastor, so the PCs built a Battle Wagon, to mitigate chaos attacks. Because it was big and heavy, they needed something to pull it, so the Zorak Zorani Death Lord hitched 4 Bison to the wagon, as Bison are strong, for protection, he covered them in barding, all over. They were good Bison, as they just trundled along, never seeming to tire, never needing a rest and they were very strong, so could pull a heavily laden wagon. The Humakti thought something was wrong when they pulled the wagon through a river and were submerged for several minutes before reappearing on the other side. He did the normal checks and realised they weren't breathing. Enraged, he cut down the 4 Zombie Bison, slicing their heads clean off. Then they realised they were in the middle of Dorastor, on foot, with a heavily laden Battle Wagon that they couldn't pull ...
  5. Oh, and MERH has the Village Idiot profession. I wanted to include a couple of visiting Village Idiots, from the Ramnsbottoms, two hamlets close together, just for the dialogue "I'm Cedic and I'm from Lower Ramsbottom", "And I'm Aelric, I'm from Upper Ramsbottom" but I must have forgotten to put them in.
  6. Merrie England has suffered in the past from the vagaries of Licenses. For various reasons, the licences for RQ and BRP were pulled, meaning that Merrie England was left out on a limb a couple of times. Now, as Revolution d100 is OGL, that should not happen. Merrie England: Age of Eleanor (MEAOE) was written as a response to Paolo not being interested in writing a supplement for Stupor Mundi based in England, which is fair enough as Paolo isn't English. Part of me wanted a medieval D100 supplement set in the times between The Anarchy and King John and part of me wanted to see if I could write a full supplement. Merrie England: Age of Chivalry (MEAOC) took MEAOE and expanded it, adding in things around the world, some demonolgy stuff and some different scenarios. As it was for BRP, I converted spells etc to BRP versions. It is more complete, but touches on the Crusades, Outremer, Heaven and Hell, Demons and all kinds of things. Merrie England:Robyn Hode (MERH) is more focussed than MEAOE and MEAOC, as it looks just at the period of Robyn Hode, in late Henry II, Richard I and early John. There is no campaign, but instead there is a sandbox around Sherwood Forest, with lots of scenario hooks. It loses the esoteric stuff, so no Heaven and Hell or Demonology, but keeps much of the generic Medieval roleplaying guidelines. It introduces Guardians as a type of mythical entity, just so I could include Herne the Hunter from Robin of Sherwood. I would like to produce more for Merrie England. Age of Crusade, covering the Second and Third Crusades, Outremer, the Reconquista and Military Orders is something I have wanted to do for a while, who can't like the Order of Lazarus, an Order of leper knights? Heaven and Hell was covered in MEAOC, but I have ideas on how to do demons and djinn in Revolution d100 and they would work a lot better.Finally, the Merrie England Balladeer would be a campaign based on old British Folk Songs, with a mythical bent including Fae, witches, warlocks, dragons and so on. However, each one takes a year to write and then whatever time Paolo has, so it will be a slow old process.
  7. My take was that Votank was abandoned as a baby by Durbaddath and found by Hearth Woman, who then raised him. He then becomes an aspect of Foundchild, hence his hunter magic.
  8. I think that the time taken for a Giant baby to grow to maturity means that she comes out of Hell way after the end of the Hero Wars period. Unless, of course, she is magically aged.
  9. High King Elf is a friend of Yelmalio, but is a distinct deity. MRQ had an Elf Pack and a Mostali Pack, both were pretty good.
  10. The Necropolis is a good example. There is bound to be a cult who creates zombies and skeletons as guardians of the Necropolis. They aren't undead abominations, instead they are good cultists who serve after death. Maybe Maran Gor might be a source of these, or Ty Kora Tek. I know thay Ty Kora Tek is the goddess of the dead and normally doesn't like undead, but I can see a subcult of hers acting as guardians of the Necropolis. After all, if that is a taboo place for the living, only the dead can guard it.
  11. Lots and lots and lots. Hundreds, probably thousands or tens of thousands if you count Subcults/Hero Cults/Spirit Cults. Definitely. What kind of necromantic cult are you looking for? Zorak Zoran, as has been mentioned, raises zombies, skeletons, mummies and wraiths. Vivamort is connected with vampires, but also raises ghouls, zombies and skeletons, I think. Gark the Calm makes zombies. Subere controls wraiths, ghouls and ghosts. The Spolites seem to have used undead. Cacodemon used to create undead, but that might have changed. What I would do is to describe what kind of stuff you want, then see if there is a Gloranthan equivalent,. If there isn't, then make them up. Here's a secret - All the Gloranthan cults are made up!
  12. In my Balazar, Mralota was given to all Votanki. The citadel dwellers farm pigs. The hunter clans hunt them as wild boar. So, their Peaceful Cut allows the souls of Mralota's boar to return to Mralota.
  13. A lot of them got trapped on HeroQuests and became HeroQuest gaurdians, or at least heroQuest bad guys, in the same way that Arkati became HeroQuest Guardians. Some of them would have just been killed by the cataclysmic events at the end of the Second Age. The EWF highups were targeted and I have no reason to suppose the Jrusteli high-ups were not also targeted, just not in the same way. Some of them just jumped ship. Delecti may have been originally a God Learner. The Path of Immanent Mastery was founded by God Learners. Caladra and Aurelion have two God Learner Hero Cults.
  14. In my Glorantha, there is a version of Yemlamio, like Yelmalio the Rider, that some Centaurs worship. Also, centaurs usually worship Hunter, some worship Ironhoof, others worship the Wild Lady, as a manifestation of Arachne Solara. They probably don't worship Grazelander deities, due to one of the Grazers' origin myths, so that they are separate from the Grazers. To a certain extent, Centaurs might be a product of EWF HeroQuesting, so might only go back one and a bit Ages, so they might not have developed a set of typically centaur deities.
  15. I think that was the case. In my opinion, the Mostali were always Sorcerers, but have a completely different source of Sorcery to the Malkioni. Mostali Sorcerers use the secrets and magic passed down from Mostal himself. They lost a lot of magic when the Spike exploded and their workshops vanished, but what remains is Mostal's Lore.
  16. A lot of gods are worshipped as Spirit Cults, Little Brother in Prax is Orlanth, Iron Man in Prax is Humakt, their cultists use Spirit Cults with shamans as Priests but worship the same deities. A child of Yinkin would be worshipped as a local sub-cult of Yinkin, in my opinion, which is probably what happens in the clan.
  17. We alsways rolled 1D100 and went from highest down to lowest, then bounced back up to highest and so on, until all treasure had been picked. We never had a Party Leader - Too many PC egos for that.
  18. Rhino Riders use Rhino skin as armour. Because Rhinos are very strong, why can't they wear a rhino plate set of barding?
  19. The Monomyth is a good representation of what happened in God Time. Other things happened in God Time that aren't part of the Monomyth. Some things happened that contradict the Monomyth, maybe because the Monomyth is incomplete, the Myths are inconsistent or have been interpreted differently. Where the God Learners didn;t make much of an impact, the deities and their Myths are far less organised, but would probably intersect the Monomyth fairly often. In my opinion, the biggest contributors to what we know as the Monomyth were the First Council. They did the Yelm=Evil Emperor identification, gathered together myth fragments and stitched them together into complete myths rather than fragments of partially forgotten myths.
  20. You have separate Rune Pools when you join different cults. So, for example, Orlanth gets Tame Bull from Barntar, so an orlanthi could cast tame Bull with his Orlanth rune Pool, he doesn't have a Barntar Rune Pool. Now, if he also wanted to join the Barntar cult, as he is a farmer through and through, he would get an Orlanth Rune Pool and a Barntar Rune Pool. He could cast Tame Bull from either pool, as Tame Bull is available to Orlanth and Barntar. A better example would be Orlanth and Yinkin. Yinkin provides Identify Scent to Orlanth Adventurous, so a member of Orlanth Adventurous can use his Orlanth rune pool to cast identify Scent. If he joins Yinkin then he also gets a Yonkin Rune Pool, which he can use to cast Identify Scent and the other Yinkin spells, such as Catseye or Claws. Since Orlanth gives Yinkin Shield, the cultist can use either Orlanth Rune Pool or Yinkin Rune Pool to cast Identify Scent or Shield.
  21. There was a phase where initiation into multiple cults was frowned upon, but I've always ignored that.
  22. We had a pyromancer in our old RQ3 campaign. Sparky Jack was an Oakfed Shaman who steadily became more and more deranged, as he embraced the Wildfire more and more. In the end, he had a couple of Agimori Shamans as apprentices and had a burning skull instead of his normal head. He could summon up a mean oakfed though, I think it was an XXXXL Salamander.
  23. Yes, RQ2 had 1D6 or part thereof giving a Species maximum of 7. RQ3 had Maximum Rollable + Minimum Rollable. It is maddeningly inconsistent, in my opinion. Use the RQ2 version, as it gives lower Species Maximum values and is more manageable.
  24. For me, Ancestor Worship means the worship of the deceased members of your clan. Worshipping Yinkin as a Founder of the clan might be something else entirely. I'd give the Clan a Yinkin Wyter that represents the link to the clan, also give the clan a cult of Yinkin the Founder, perhaps giving one or two Runespells from Yinkin, or even different Runespells indicating the powers the clan gets from having Yinkin as a founder. So, your clan might have the spell of Catseye, for example. However, if you want a Spirit Cult, then Yinkin the Founder would make sense as well.
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