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soltakss

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Everything posted by soltakss

  1. Revolution d100 has the idea of Stunts that belong to Traits that belong to Skills, so a Skill might be Knowledge and have an Alchemy Trait, but Alchemy might have Healing Potion, Poison Antidote and Acid as Stunts, acting as recipes for Alchemy. RQG could do something similar, but it isn;t obvious how it would work from a rules poijt of view. maybe recipes are treated as spells, so you have room for a certain number of recipes. I would guess that Alchemists would write their recipes down using some kind of Alchemy language that is encoded so that non-Alcehcmists can't use it. Non-literate cultures would learn the methods, or have them encoded in songs, poems, stories or dances.
  2. Did you play it in the end? If so, how did it work out?
  3. I'd never noticed that they weren't on the map. I just assumed that each hut would have a storage cellar dug into the earth and that the cellars would be connected by tunnels in some way. You would just have to work out where the tunnels were.
  4. You can do that with Foci, if you use Foci in your game, so why not runes? I suppose, if you use a Rune to augment something, you can draw the rune, clutch the rune or imagine the rune, so that's how I'd use it.
  5. I allow a Hero Point to be spent to allow you to choose a Combat Effect before the rolls are made, so you can spend a Hero point to choose a location. Not in the rules, but it's how I play it.
  6. Yes. All Countermagic effects from Runespells stack with themselves and Countermagic. So, someone with Countermagic, Shield and Berserker inside a Warding inside a Market spell gains the effects of all the Countermagics.
  7. The RQ3 ship rules should be usable with RQ2/RQG. They appear, with some variations, in Elric/Stormbringer, BRP and Legend.
  8. There were detailed Alchemy Rules in RQ2/RQ Classic, but they disappeared from RQ3. As they were a distinct set of subrules, they didn't fit in to the "Roll beneath your skill to get an effect" RQ Rule. My thought would be to keep the types of Alchemical Potion as things an Alchemist can make, but not have the Alchemical Potion Levels, by which I mean that a PC wouldn't learn Spider Venom Antidote 15 as a skill, but would have Alchemy as a skill and would be able to make Spider Venom Antidote using that skill.
  9. No, butchers would use a Craft (Butchery) skill. Peaceful Cut is used by Waha cultists, Hunter cultists and maybe Pentians, to send the souls of the creatures killed back to their source. It also sanctifies the meat somewhat. I can see it as similar to Halal or Kosher in the real world, you kill the creature in a sacred way to make the meat blessed. After all, if you were Praxian, would you eat meat from a Praxian Herd Beast whose soul had not been sent back to Eiritha?
  10. Yes, do this. Use the RQ2/3/Classic writeup for Pavis and use those Runespells. If you want the sorcery flavour, then have the cult provide Grimoires for Pavic Sorcerers, as additional magic.
  11. Small Gods, by Terry Pratchett, had the same kind of idea. The best sacrifice for gods was bacon and sausages, as the smell of them frying wafted even unto heaven and pleased the gods mightily. It also allowed the priests to have a good fry up.
  12. It appeared in TradeTalk, in a revised format. However, it was never repeated.
  13. Please do not follow this advice, especially if you have had a warning over this kind of thing. Employers do not have a sense of humour where this kind of thing is concerned. Do you want to lose your job on a point of principle of reading a RPG book at work?
  14. And suddenly the thread becomes far more serious and important. My answer would be not to read any games material at work. Seriously, if I bring a PDF for a games night on a tablet, then I would not dream of reading it at work. Better safe than sorry, in my opinion. Also, sorry about your particular situation, it must be a very difficult situation to be in.
  15. So, we have an illustration in an official, canonical supplement and that is still not good enough? What is wrong with you people? Clearly, barding is a thing in Glorantha and is used. Now, Pentians might use different types of horse armour than western knights, but I'd guess they would use cuirboilli or leather armour, at least, maybe scale or ring armour.
  16. Thanks! I can now use them with the greatest of pleasure.
  17. Shield Countermagic stacks, so we always played that Warding Countermagic also stacked. So, the example would have a Countermagic 14 effect, 4 from the Shield, 6 from the Warding and 4 from the Countermagic. A 10 point spell would bounce, a 14 point spell would bounce and blow down the Countermagic 4, leaving Countermagic 10 and a 120 point spell would blow through the Countermagic, have an effect and would leave the Countermagic 10 effect running.
  18. It's a shame if that is the case. Cthulhu Invictus was backed as a KickStarter and looks pretty nice. I would guess the same people would back a Cthulhu Dark Ages Kickstarter. I would and I don't like CoC at all.
  19. The HeroQuesting Principle: HeroQuests are not just for the magically powerful or the elite. Anyone can take part in a HeroQuest for any reason. Not every HeroQuest is a world-breaking one. Most HeroQuests support cattle raids, chaos-killing raids, troll-slaying raids, peace-making attempts and so on. Want to marry your childhood sweetheart but can't because people from your clan can't marry people from her clan? Use a HeroQuest. Want to break into an impregnable fortress? Use a HeroQuest.
  20. I did, they are really useful, both as an aid to generate Treasure Hoards and as a way of working out how strong an NPC Party is.
  21. And a wall of armour covering the lower part of the body (leggs and abdomen). And height advantage against horse riders. And big scythes on the wheels to cut people down (Cinematic of course, not historical).
  22. In our old RQ Campaign, the PCs freed Baroshi and he gained a cult. As he gained more worshippers, they gained the secret of his Thunderstone Sword, so gained a spell that was like the Bless Thunderstone seplll from RQ3, but allowed the worshipper to bless a Thunderstone sword, giving it Thunderstone powers for 15 minutes. He also gained the Great Parry spell from Babeester Gor. In fact, a lot of Babeester Gor worshippers joined Baroshi as a subcult, for his skill at fighting Chaos. I think I also gave him Face Chaos, as he never retreated from Chaos.
  23. Thanks Joerg, that saves me a long post! Generally, creatures with big Damage Bonuses, lots of armour or multiple attacks are more dangerous than normal oppnents. Skill isn't that important, unless it is vastly higher than 100%, an opponent at 60% is not much worse than one at 80%, in my opinion. Having magic makes an opponent much stronger, depending on the magic. Having an NPC:PC ratio of more than 2:1 makes the NPC Party dangerous, but anything less than that isn't really much of a problem. By the way, sorry about the multiple posts. I don't generally check the forum until Saturday and then read through the threads, posting replies.
  24. Thanks. Treasure factors in RQ2 work in a similar way, I suppose.
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