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AndreJarosch

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Everything posted by AndreJarosch

  1. IMHO the best way to use the Combat Modules is: 1. Play them with your players using the Pregens. If they make some dumb descisions, it is only Pregens thsat bite the dust, not their beloved characters. 2. Use the same encounter in your regular campaign a few weeks later (after you played another scenario). The players will recognise the set up, will remember their descisions from the "test run", and will do much better in this scenario, as well as any similar situations after the played this.
  2. Yet! In germany the easiest way to get the attention of potential customers is: "RuneQuest is similar in game mechanics to Call of Cthulhu, but based upon fantasy, ancient history and myths, instead of lovecraftan horror and the 1920s."
  3. Updated the "Adventure Locations in official RQG publications" map to include the 4 adventures in the RQ Starter Set Box. Sorry: JC Map still not updated. 😞
  4. It was mentioned by Jason at the KRAKEN panel that there MIGHT be some nonhuman pregens in the near future (possible as PDF-only).
  5. "Book 1: Rules", 64 pages, nothing new... but nice to have at the table as a reference document for the players. "Book 2: The World of Glorantha", 64 pages, 21 pages about Glorantha in general (nothing new), 39 pages new about Jonstown "Book 3: Soloquest", 60 pages, a Soloquest... but one that you as a GM, as well as each of your (new?) players can play multiple times "Book 4: Adventures", 84 pages, two new adventures in and around Jonstown + a reinterpretation (second visit) to a well known classic Map of Jonstown Map of Northern Sartar Maps of a cave complex reference sheets 14 pregens (7 new and 7 old friends: fully fleshed out NPCs for you as GM!) Just counting the four booklets and the 14 pregens: 300 pages total ca. 200 pages useful also for veteran GMs. 2/3 of a Stater Set useful for veteran players is VERY good! Especially with this price tag.
  6. According to my notes 8570 was published in 1994 (month unknown to me) and 8595 in December 1994. But i am sure your notes are more accurate thahn mine, so i stand corrected.
  7. My wife is currently playing a Green Elf from the Elder Wilds on a mission to search for remaining seeds of the burnt Rist forest. She teamed up with the human (and one uz) player group, because she was all alone, and this group told her that they wanted to go to Pavis (fleeing stress with the Lunar Empire in Sartar). They got her attention with the word "half-elf" and that in Pavis there is an ancient group of elves (in the Rubble). She is a very strange character, among all these humans. She is lucky that the Uz is also just an oddball travelling with the humans (because there is a troll population in the Rubble, and he can fight for food). A lot of jokes about tasty aldryami and threads about elven arrows spicking uz bellys.
  8. There is a d100 Cthulhu in german language: https://www.drivethrurpg.com/product/348609/FHTAGN-Regelwerk
  9. And by the way: Only 1 (ONE!) copy left of TRADETALK # 12, then it is gone!
  10. CLEARANCE SALE 4 issues of "Tradetalk" Glorantha fanzine + 3 issues "Path of the Damned" Glorantha comics + "Eurhols Vale" Glorantha fiction --------------------------- € 39,99 ! https://www.ebay.de/itm/363605308853
  11. And this is a good thing to be aware of. Child mortality in Glorantha is by FAR less than in real world. Ine of the reasons couples in the real world had so many children (except not having very efficient birth control) is that a couplbe needed at least 2 surviving children, so that they could be cared for in old age. Most poor families had 4 to 10 children, and with a child mortality of up to 60% it was nessessary to have so much children to make it more likely that 2 or more reach adulthood, can marry, and teir families take care of you. I Glorantha, with diseases not as contagious as in our world, and with healing magic widely available, there is no need to have so much children. That is the reason that all the NPCs described in the books have only a few children, and not a dozen or so. Totally makes sense!
  12. The minimus STR of a man is 3, and the minimum STR of a woman is 4. 🙂
  13. Nachdem "Die Geheimnisse von Blutfelsen - Ein Abenteuer in der GEGEND" auf der SPIEL 21 als Druckversion verfügbar war, ist nun (eine Woche später) die PDF-Version bei Drivethru erhältlich: https://tinyurl.com/3ps9xa4k
  14. I wasn´t a backer of the Kickstarter, but i ordered the hardcover book (with the discount).
  15. The second FGU RPG that is based upon BRP is "Other Suns".
  16. Seen in the "The Glass Canon" Session 2: Map "TO MERNYR´S LANDING" shown: The location "Clay Man" on the map is west-south-west of Jonstown on the other side of the Boranini river. On the BIG map "Clay Man" is north of Jonstown on the same side of the river. I assume the BIG map is correct?
  17. But putting a dryad into a crystal instead of a part of her tree would mean to lose the genins loci connection, am i right?
  18. So you are telling me that i could break a branch of a dryads tree, and then bind her into that branch, which will be part of her genius loci, so that i would have a transportable dryad with me all the time (with all "benefits" that this might get me)? Sounds to powerful to me. It SHOULD be possible to make, but IMHO it should not be easy to do this.
  19. SPIEL 21, the Game Fair in Essen Germany, is taking place from 14th to 17th of october. It seems that the Starter Set will not be available there, which is a shame. 😞
  20. The definition of "lance" was written by ME, and it´s not a quote from any RQ book.
  21. Maybe it is needed in a country where it has to be stated on a take away coffee cup that coffee is hot. 😉 (This reminds me one one scene of "The Gamers" where a Balista is used in a bar. Powergamers will do that...)
  22. IMHO this is clearly not a mistake by the rules, but by the players: The name of the weapon "lance" says it all: This is a weapon not intended to be used apart from the back of a mount*, that would be called a two handed spear. *show me a story where Lancelot of any Knight uses his lance in hand to hand combat.
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