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jajagappa

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Everything posted by jajagappa

  1. Posted over on Facebook, so thought I'd add the blog link here as it includes some exciting artwork and RQ book news: https://www.chaosium.com/blogchaosium-welcomes-art-director-jaye-kovach-to-the-team
  2. The art is progressing for the Cults book as evidenced by the wonderful works by Loic Muzy and Agathe Pitie on the Facebook Runequest page.
  3. Of course! You have to convince the troll that you aren't part of the sandwich!
  4. David already noted that Hon-eel provides it. And Hon-eel was the one who courted and won the Sun for her lover. And I believe Hwarin Dalthippa may offer it as well.
  5. Yes, you are correct for that set of rooms - had that one backwards. But tHR also has rooms 87-107, plus the Back Door section 108-129, which are not in original Trollpak, and were not added in the reprint.
  6. There was one map from the Sazdorf ruins missing in the original Classic Trollpak books, which finally appeared in the Haunted Ruins. I don't recall checking to see if it got added when Chaosium republished Trollpak - @Rick Meints can probably comment on that.
  7. Lots of good stuff in there - including a variant of the Argrath Saga (and some other Hero Wars era texts). There's also a bit in WF #15, p.56 though it does not name the battle: 21. Red Earth, Old Earth (1623) The Hendriking king arrives in Esrolia, defeating a Grazeland invasion force. The Old Earth Alliance, comprised of traditionalist Esrolians and the Hendrikings, attack the pro-Lunar Red Earth Alliance. The Lunar army comes to the aid of the Red Earth Alliance and besieges Nochet, trapping the Old Earth Alliance inside. The Queendom of Jab expands towards southern Heortland.
  8. See the Guide p.733 - it's the Battle of Willford
  9. Or more likely, its freedom allowed Broyan to find the Sword and Helm and perform his quests successfully. But with Broyan's death, that "spirit" should once again be free. And I'd leave any opportunities to discover/engage with it to future scenarios - that's the stuff PC's should get to do!
  10. No, it's like 99.9999% are clay mostali (aka dwarfs), of which a fair minority are iron dwarfs. (There really aren't iron "mostali" per se. And there's only a small handful of True Mostali left in all Glorantha).
  11. Perhaps like small, misshapen stone statues with small veins of the relevant metal within?
  12. The Guide p.258 doesn't provide a lot of detail, except that Storm Bull fought a Mountain God and twisted him into a spiral shape. "Storm Mountains: These formidable crags rise abruptly from the Heortland Plateau, separating it from Prax. Forests cover their upper slopes. Several clans of Wind Children live in aeries which cluster about the steep peaks and cliff faces of these mountains. Stormwalk Mountain: The largest peak of the Storm Mountains, Stormwalk is one of the Great Sacred Mountains of the Orlanthi. Urox the Storm Bull took a mountain god and twisted its head off, and the mountain is the body." - that suggests Earth gods defeated by Air, though less of the actual origin. However p.234 notes "When Chaos came into the world, Larnste the Mover saw a squirming thing twisting its way through the land. He tried to stamp it out, making a great dent in the earth. The impact of his stamp raised the Storm Mountains, yet he did not kill the Chaos thing." - so that is one origin, displaced Earth. Thunder Rebels p.15 (a less canonical source) noted: "Stormwalk was a rock monster, a foe of our ancestors,..." and "Urox raised the other Storm Mountains to prevent a fight between his friends Tada and Vingkot." - here's another origin, though not explicitly how Storm Bull raised them (children of Storm and Earth?), though at least Stormwalk was an Earth god. Heortling Myth p.43: "Fourth is Stormwalk. It was a foe, the Rock Lord" - consistent reference of this as an Earth god. However, there's no other reference to the Storm Mountains in here. RQ Companion p.27 also notes the Larnste origin: "When Chaos came into the world, Larnste, the Walker, saw a squirming thing twisting its way through the world. He tried to stamp it out, making a great dent in the earth. The impact of his stamp raised the Storm Mountains" And p.33: "East of the farmlands rise low wooded hills, then a steep range called the Storm Mountains. Most prominent among them is Stormwalk, where the Storm Bull supposedly resides at times. The rugged nature of this land prevents passage between Heortland and Prax, which lies on the far side of the Storm Mountains." - no origin, just a steep range that's difficult to cross. So, back to your options: do they represent fallen Storm deities? which would make some sense! no indication of this, but Storm deities may have fallen upon them do they represent fallen Earth deities? which would make another kind of sense at least one - so there could be some copper there; but also the most sacred of the mountains the Larnste stories are the only real "origin" story for the range - displaced earth, so presumably displaced Earth deities? do they represent both (1) & (2)? and is the "most sensible" of all ??? mostly (2) based on existing texts do they represent the foes of fallen Storm and/or Earth deities? And if so, which one(s)? the Flood of the Sea gods should have approached (perhaps surrounded?) these mountains (unless the mountains came later) - there were a lot of battles between Storm and Sea, so possibly you might have Sea gods clawing at the mountains to tear down and Storm gods dwelling atop and striking back - that would mean some sea-metal and some bronze Star gods - further north you get the Red Archers of the Auroch Hills or the Cinder Pits of the Starfire Ridges. No references to similar here. But Garan Low-star fell near Whitewall (Garanstone) to aid Vingkot's kin and found the Star tribe. A little bit of star metal/silver perhaps around the Finovan Hills? no Sun gods referenced around here, so no suggestions of gold no Darkness gods references around here, though the Shadow Plateau is not that distant and the Kitori Woods abuts the Storm Mountains - are the Kitori/trolls possibly mining something? It's a possibility, but probably not lead and we don't know the forgotten deity of God Forgot (a Moon deity?) - there could be some forgotten legend of such crawling up to the mountains south of Stormwalk to die, or perhaps just some vein of silver is all that is left of such a deity? are they a vast burial-mound for all of the above? which would make them among the most-varied in all Glorantha, AFAIK possibly Larnste's Footprint buried other underlying Earth gods so that you get displaced Earth gods atop other Earth gods? Or do they not have any fallen deities at all (in which case... probably not much metal). There's no strong suggestion, hence my inclination that there is little metal, or whatever there is happens to be hard to get to. My thoughts: maybe some copper, used by the redsmiths of Smithstone; maybe some natural bronze, though near the surface and perhaps mined out centuries before; bits of sea-metal, though that is more likely buried within the sediment of the Heortland Plateau; possibly some bits of star silver on mountain peaks, or a vein of silver in the south.
  13. I like the idea, too - what I'm really trying to 'dig out' is whether there is anything published or written by Greg that indicates or suggests any metals (and if so of what type) in the Storm Mountains.
  14. Ha! That's going way, way back! 😜 May the Truth of Yelmalio shine upon the rocks of Saird and reveal all that lies beneath!
  15. Well organized, highly disciplined, loyal to Ethilrist. Nothing suggestive of selfish, mercenary tendencies there.
  16. I just don't see the particular evidence for metals/mines in Heortland (aside from the presence of Smithstone). It's just nothing that I recall seeing to date as ever published or noted. The myths don't speak of any major god time battles (except maybe below the Heortland cliffs vs. the sea gods) that would leave god bones. The mountains seem to either have been raised by Larnste's stomp or have something of an Earth origin (subsequently taken by the Storm gods). And the trade route through Heortland doesn't overly suggest anything either.
  17. Probably need to invent one, but maybe she wants the PC's to create her a Bath (i.e. pool, pond) where she can comfortably dwell. Such a place would need to be consecrated and defended before she can move in. Maybe it requires some ritual objects: rainwater fresh from the Sky, the first dew drops of a Waterday morning, a mirror (ideally of sea-metal, but perhaps silver is acceptable?), a comb made from the ribs of a fish, and some of her favorite fish.
  18. Personally, I think that these will get the spirit's attention, but that you need something more "personal" to get her to agree to be the wyter. I think more along the lines of a courtship ritual here. Might not need to be the Three Gifts to Woo Ernalda, but this is a River Spirit and depending on what powers you seek from her, she is likely to want something of a "consort". (Years ago in my Imther campaign, the PC's settled a new colony along the Elf Sea by one of the rivers. One of their actions was to court/woo the river spirit - one of the PC's ended up jumping into the water to be with the river; a child with aqua or teal colored skin appeared in the colony at some point subsequently which signified that the river spirit had agreed to aid them.)
  19. Perhaps Ethilrist is the Shadow of Hrestol? It's also interesting to see the overlap of Rune magic from a western 'master' suggesting that there are simply multiple pathways from which to invoke the powers of magic.
  20. Is there a source/reference for such silver mines? I don't recall ever seeing such noted. If there were though, then that would seem like something the Lunars would have exploited during their invasion. Yet, the focal points of their invasion seem to be: 1) Karse with access to Nochet; 2) Durengard and perhaps Belintar's magic road (or perhaps the Jelenkev temple of knowledge). If metals were the goal, it seems far more likely that we'd have seen this in the way the Lunar occupation occurred, and in ongoing trade efforts. This doesn't mean that there aren't supplies of bronze, etc. in Heortland - and the presence of Smithstone strongly suggests there is somewhere around the Marzeel valley - but we don't really know where.
  21. The Facebook post of 10/25 that's referenced in the first post in this thread. It listed: Upcoming releases in likely (but not guaranteed) order: ...GM Book Other RQ releases coming later on: The RQ Campaign - along the lines of the Boy King campaign for Pendragon Heroquesting
  22. jajagappa

    Ethilrist

    Jeff posted over on the RQ FB page, and I thought it would be useful to cross-post here since he is a fascinating character, and there are some great tidbits within. More notes people might enjoy. This time, Sir Ethilrist. Ethilrist is sometimes thought to be an incarnation of Hrestol. He encountered Hrestol himself in the middle of Hrestol's own quest, ravaged Hell, and Ethrilrist gained great loot and his herd of 2600 Black Horse demons. And yet. Ethilrist's followers worship Hrestol as a god and Ethilrist as demigod. And somehow gain Rune magic from Hrestol (!). And the magic includes such strange things as Shield, Darksword and Control Demon (and I've even seen rumours of Command Chaos!). And yet, Ethilrist is known to offer worship to the Invisible God, and trains a few sorcerers to serve him. Some think there are deeper secrets known only to the inner circles of the cult. That Ethilrist worships the Eternal Hero, or even the Anti-Hero or the Hero's Shadow. Others claim he is a secret Arkat and that his cult is an Arkati fraud. Ethrilist knows the Red Emperor well (and personally dislikes him, although often serves him), many of the Feathered Horse Queens, and many others. He has likely long since transcended anything resembling Malkionism, but it is known that his runes are Man, Mastery, and Darkness. However, the Troop as a whole is commonly identified with Darkness and Harmony.
  23. I believe that's it for mentions. However, IIRC Cragspider's caves later become the Library of Londarios in the 4th Age.
  24. This is Glorantha not earth. You might need a recommended amount of Earth, or Fire, or Air, but there are no vitamins and minerals here! Preventing disease occurs through "right living" based on your gods, and keeping Disorder minimized so that disease spirits do not find a way to enter the world.
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