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jajagappa

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Everything posted by jajagappa

  1. I believe Jason noted somewhere that those are the next expected releases. While Jeff has been sharing art on Facebook for the cults, that is clearly indicative of art-in-progress. And that has to be completed before layout is done. I suspect they'd like to have it out by/before GenCon though. As for the Sartar homeland book, while we've seen snippets of content, we don't know the status of art. As there may be various factors regarding anything in-progress, I think Chaosium has noted that they will announce items when they are ready to do so, but they don't spell out a list of the next X items in advance.
  2. jajagappa

    Perfumes

    As @Joerg noted, I accounted for perfumes in Nochet amongst the alchemists who worship Lhankor Mhy. The Perfumed Houses. A cluster of seven halls hold the Perfumed Houses under the Seven Scented Masters. Using closely guarded and special recipes, as well as rare ingredients from the Holy Country and beyond, diligent and hard-working apprentices prepare the seven treasured perfumes and many lesser ones from the seven scents (floral, fruit, spice, musk, wood, aromatic, and green) that are sent throughout Glorantha. Each house has perfected one of the seven perfumes and ensures that no one else learns their secrets. However, I'm also sure that various temples have access to many of the ingredients needed. Ernalda and Esrola temples grow flowers whose ingredients are sold - and then receive back finished perfumes. Chalana Arroy temples grow many herbs needed. Trade with the elves must be fairly extensive. Hunters return with certain animals known for their musk. And I'm sure temples such as Uleria or Yinkin have some secrets of their own.
  3. Not podcasts or videos, but there are 6+ years of my Play-by-Post HQG game online. You can get a reasonable feel for how I run my game with those. This link is about 2 years into the game and gives a good sense of how I run contests: https://rpggeek.com/thread/1564572/ic-heroquest-glorantha-colymar-campaign-2-orlmarth
  4. The manifestation of Argrath/Arkat as the Devil who deceives and devours the gods.
  5. The original leader of the Lifebringers was Lightfore/Yelmalio. The Truth of this is revealed each and every day. The secret of the Hill of Gold is not that Orlanth stole a weapon from Yelmalio, but that he stole the quest secret from the cult and used it to refashion the LBQ in his name.
  6. Congratulations @M Helsdon and @Nick Brooke! Well deserved.
  7. I think the GM can determine what's right for their campaign post Great Winter. The Culbrea rebelled, and explicitly fought at Auroch Hills. King Ranulf will likely have the Two-Pines clan take some heavy tribute from those clans that sympathized with the Lunars, and he's quite likely to re-activate the Orlanth temple (bearing in mind that the Lunars in Wulfsland might still intervene). King Blackmoor has a core group of tribal thanes that are in all likelihood loyal to him, and can be used to enforce his proscription. And given what we know of the clans preferring to gather for large ceremonies, he can refuse access to the temple at Clearwine, and still his thanes (plus any allied Lunar mercenaries) up onto the Starfire Ridge (or wherever the other temples are). Sure, the Varmandi can gather at the Lightning Oak, but it's going to be a much weaker ceremony.
  8. The Lunars will be supplied through two distinct lines (both following standard trade routes): Furthest -> Grazelands -> New Crystal City -> downriver to Nochet; and Furthest -> Alda-Chur -> Jonstown/Boldhome -> Wilmskirk -> Whitewall/Karse -> across sea to Lunar beachhead near Nochet (the Lunars do not control Nochet port). However, bear in mind that the Lunars can gather a fair amount of supplies around Nochet, particularly grain, fruit and vegetables, and livestock. It is Esrolia, post Great Winter, so crops are growing in abundance. The Lunars will be most prevalent in the cities and patrolling the Royal Roads of Sartar in support of both the Siege of Nochet and the building of the new Lunar Temple in the Dundealos valley. They will likely rely on those controlling the Lunar slave farms to use mercenaries and Lunar sympathizers to keep the Sartarite tribes under their thumb. As for Orlanth temples (and bearing in mind that Orlanth was only partially freed from his imprisonment by the Battle of Auroch Hills at the end of the Great Winter), they are still suppressed, and those that exist are probably not fully functional. However, most of the Lunar army is elsewhere (i.e. Nochet, Karse, etc.). I'd likely make it that the Storm Voices are still trying to re-sanctify the Orlanth temples in those tribes where Lunar sympathizers do not rule, and are still considered outlaws/exiles where Lunar sympathizers (like King Kangharl of the Colymar) rule. This means that finding a functional Orlanth temple will be difficult. However, Storm Voices and God-talkers may be attempting to sanctify other hilltops and gather bands for at least seasonal worship (assuming they are not attacked). But the number of initiates attending may be low, so these might only count as shrines or, at best, minor temples, which limit rune points regained.
  9. It could just mean the nice tattoo. It could mean that you feel a connection to the 'web' of Arachne Solara. Or a pull towards Ty Kora Tek's Caverns of Silence (where all mortals are fated to go). Or it could mean that when you are Inspired by Fate, you control the nice 7 die rolls, but they are {01, 10, 30, 50, 70, 95, and 00}. Until you use up these rolls, you cannot roll randomly. You are fated to have one critical and one success, but also one failure and one fumble.
  10. On that version of the map, yes. Subsequent versions include the halls of Enfranchised Houses from elsewhere in Esrolia who occasionally come to Nochet and maintain a residence there. I did not elaborate those in any great detail, though. Correct, for the Nochet Enfranchised Houses. There will be a significant number of Enfranchised Houses at Ezel, Rhigos, and even the Necropolis. Other large cities will have some number as well.
  11. My working assumption is that many/most of the Heortling clans have two names: one associated with a Founder or Hero (e.g. Orshanti), and one associated with their primary village/clan center (e.g. Bullpen, Milran). In some cases, the village name is that of the Founder/Hero. Even the Heortling clans that have moved south into Esvular probably maintain this tradition, even if now ruled by an Esvulari talar. The Esvulari clans likely follow a different pattern as they will have distinct noble clans and wizard clans (which do not intermarry), as well as the commoner clans which may retain Heortling characteristics, or possible adopt/ape the practices of nobles or wizards.
  12. Carefully peeled from the living skin of Shagbark Hickory elves deep within the Arstola Forest, of course. And Certified by local Guardians and blessed by the dryads of the Grove.
  13. Also some additional information about the Enfranchised Houses here:
  14. Yes. Quickest way to find the Nochet houses (20 Enfranchised + many client houses) is to look on the map here: https://wellofdaliath.chaosium.com/home/catalogue/publishers/to-sort-categorise/nochet-city-of-queens/ or here: https://wellofdaliath.chaosium.com/wp-content/uploads/2019/12/NochetWebsiteMap.pdf The bolded text labeled as "House XXX" (e.g. House Norinel) are the Enfranchised Houses (i.e. noble houses) in Nochet. Most of the places labeled as "Hall XXX" are the client halls (a client relationship to one or more noble houses). For example, Hall Urdaeo on Great Street between Kena Hill and the Sacred City is a client hall. You can largely think of client halls as clans and Enfranchised Houses as noble clans that offer "tribal" services (e.g. protection, loans, etc.) to their clients. That does not cover across all of Esrolia though. There are some 200 Enfranchised Houses in Esrolia as a total.
  15. It is the Celestial Choir after all! Everyone in perfect pitch, perfect harmony (and no unearthly bagpipes or drums).
  16. It's a good place to do it - very close to the Truth of Dayzatar. Perhaps Ourania will aid you? Time to meet up with Lucy in the Sky with Diamonds?
  17. Perhaps the Wand of the Seven Phases that Duke Raus has? (Which would be in the Pavis book.)
  18. It is only the bridge over the Black Eel that is crystal. The rest of the Daughter's Roads are two-tiered roads. They are stacked so that not all the lower level is traversable as it has the supports for the upper, magical road (and that too has supports for the very top of the road - personally I think there is an aqueduct along the top, symbolic of her conquest of the rivers).
  19. You have to keep in mind that the PC's don't typically "own" the land, but receive it from the clan. It's the clan (or in some cases the temple) that holds the land (a gift from Ernalda). So, the clan chief designates one of the PC's to manage the land (perhaps making them a thane). If the PC does well, perhaps the clan chief favors them and grants them more to manage. Or the PC offends the clan chief, and he withdraws the land from them. So, if the PC is managing a hide of land, and hopes to manage more, than they will perform deeds or quests that aid the clan (and the clan chief) with the expectation that they will be rewarded with more to manage.
  20. Ah, yes, of course! And down deep we discover that the Font of Chaosium is actually a turtle belching its secrets into the world. And when it gets tired and decides to turn around after some 600+ years, all the turtles above come toppling down and then they have to slowly climb back up.
  21. Or perhaps this is that first "war" between Sea and Earth? A struggle between the fluid and the solid that ultimately produces the Earth cube.
  22. I agree as well. Ignore the Questworlds/HQG aspect (which is relatively minimal). This is a campaign of children in Glorantha and continues through coming of age. I honestly can't think of a better storyline for what you've described - and it's a really well developed, well made work.
  23. Of course, that may depend on at least two factors: 1) that the Illiteracy Age affected Nochet/Holy Country, or if it was confined to Dragon Pass. 2) whether the Flood wiped out or substantively devastated Nochet
  24. Snakes are Ernalda territory, and there is not much association between the Earth deities and dragons. There's definitely a difference/distinction between reptilian snakes and water serpents (which as you note are associated with rivers). The latter do have strong mythic associations too though - e.g. the 'serpents' of Prax are the occasional water ways.
  25. And yet at the same time we have: the Blue Dragon/Sshorg - which seems to embody the Water the Sun Dragon - both the DH Dragon Emperor, the Sun Dragon cult of the Wastes, certain Kralori dragons, and possibly an association with Vithela the Green Dragon - which seems to have an association/affinity with Earth the Black Dragon - Cragspider's "pet", which clearly is associated with Darkness the Red Dragon - which appears to have some association with the Moon the Brown Dragon - which seems to have an association with Storm Clearly there are plenty of other dragons, but some appear to have become sufficiently entangled with elements that there is a regular association.
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