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jajagappa

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Everything posted by jajagappa

  1. The Lunars will be supplied through two distinct lines (both following standard trade routes): Furthest -> Grazelands -> New Crystal City -> downriver to Nochet; and Furthest -> Alda-Chur -> Jonstown/Boldhome -> Wilmskirk -> Whitewall/Karse -> across sea to Lunar beachhead near Nochet (the Lunars do not control Nochet port). However, bear in mind that the Lunars can gather a fair amount of supplies around Nochet, particularly grain, fruit and vegetables, and livestock. It is Esrolia, post Great Winter, so crops are growing in abundance. The Lunars will be most prevalent in the cities and patrolling the Royal Roads of Sartar in support of both the Siege of Nochet and the building of the new Lunar Temple in the Dundealos valley. They will likely rely on those controlling the Lunar slave farms to use mercenaries and Lunar sympathizers to keep the Sartarite tribes under their thumb. As for Orlanth temples (and bearing in mind that Orlanth was only partially freed from his imprisonment by the Battle of Auroch Hills at the end of the Great Winter), they are still suppressed, and those that exist are probably not fully functional. However, most of the Lunar army is elsewhere (i.e. Nochet, Karse, etc.). I'd likely make it that the Storm Voices are still trying to re-sanctify the Orlanth temples in those tribes where Lunar sympathizers do not rule, and are still considered outlaws/exiles where Lunar sympathizers (like King Kangharl of the Colymar) rule. This means that finding a functional Orlanth temple will be difficult. However, Storm Voices and God-talkers may be attempting to sanctify other hilltops and gather bands for at least seasonal worship (assuming they are not attacked). But the number of initiates attending may be low, so these might only count as shrines or, at best, minor temples, which limit rune points regained.
  2. It could just mean the nice tattoo. It could mean that you feel a connection to the 'web' of Arachne Solara. Or a pull towards Ty Kora Tek's Caverns of Silence (where all mortals are fated to go). Or it could mean that when you are Inspired by Fate, you control the nice 7 die rolls, but they are {01, 10, 30, 50, 70, 95, and 00}. Until you use up these rolls, you cannot roll randomly. You are fated to have one critical and one success, but also one failure and one fumble.
  3. On that version of the map, yes. Subsequent versions include the halls of Enfranchised Houses from elsewhere in Esrolia who occasionally come to Nochet and maintain a residence there. I did not elaborate those in any great detail, though. Correct, for the Nochet Enfranchised Houses. There will be a significant number of Enfranchised Houses at Ezel, Rhigos, and even the Necropolis. Other large cities will have some number as well.
  4. My working assumption is that many/most of the Heortling clans have two names: one associated with a Founder or Hero (e.g. Orshanti), and one associated with their primary village/clan center (e.g. Bullpen, Milran). In some cases, the village name is that of the Founder/Hero. Even the Heortling clans that have moved south into Esvular probably maintain this tradition, even if now ruled by an Esvulari talar. The Esvulari clans likely follow a different pattern as they will have distinct noble clans and wizard clans (which do not intermarry), as well as the commoner clans which may retain Heortling characteristics, or possible adopt/ape the practices of nobles or wizards.
  5. Carefully peeled from the living skin of Shagbark Hickory elves deep within the Arstola Forest, of course. And Certified by local Guardians and blessed by the dryads of the Grove.
  6. Also some additional information about the Enfranchised Houses here:
  7. Yes. Quickest way to find the Nochet houses (20 Enfranchised + many client houses) is to look on the map here: https://wellofdaliath.chaosium.com/home/catalogue/publishers/to-sort-categorise/nochet-city-of-queens/ or here: https://wellofdaliath.chaosium.com/wp-content/uploads/2019/12/NochetWebsiteMap.pdf The bolded text labeled as "House XXX" (e.g. House Norinel) are the Enfranchised Houses (i.e. noble houses) in Nochet. Most of the places labeled as "Hall XXX" are the client halls (a client relationship to one or more noble houses). For example, Hall Urdaeo on Great Street between Kena Hill and the Sacred City is a client hall. You can largely think of client halls as clans and Enfranchised Houses as noble clans that offer "tribal" services (e.g. protection, loans, etc.) to their clients. That does not cover across all of Esrolia though. There are some 200 Enfranchised Houses in Esrolia as a total.
  8. It is the Celestial Choir after all! Everyone in perfect pitch, perfect harmony (and no unearthly bagpipes or drums).
  9. It's a good place to do it - very close to the Truth of Dayzatar. Perhaps Ourania will aid you? Time to meet up with Lucy in the Sky with Diamonds?
  10. Perhaps the Wand of the Seven Phases that Duke Raus has? (Which would be in the Pavis book.)
  11. It is only the bridge over the Black Eel that is crystal. The rest of the Daughter's Roads are two-tiered roads. They are stacked so that not all the lower level is traversable as it has the supports for the upper, magical road (and that too has supports for the very top of the road - personally I think there is an aqueduct along the top, symbolic of her conquest of the rivers).
  12. You have to keep in mind that the PC's don't typically "own" the land, but receive it from the clan. It's the clan (or in some cases the temple) that holds the land (a gift from Ernalda). So, the clan chief designates one of the PC's to manage the land (perhaps making them a thane). If the PC does well, perhaps the clan chief favors them and grants them more to manage. Or the PC offends the clan chief, and he withdraws the land from them. So, if the PC is managing a hide of land, and hopes to manage more, than they will perform deeds or quests that aid the clan (and the clan chief) with the expectation that they will be rewarded with more to manage.
  13. Ah, yes, of course! And down deep we discover that the Font of Chaosium is actually a turtle belching its secrets into the world. And when it gets tired and decides to turn around after some 600+ years, all the turtles above come toppling down and then they have to slowly climb back up.
  14. Or perhaps this is that first "war" between Sea and Earth? A struggle between the fluid and the solid that ultimately produces the Earth cube.
  15. I agree as well. Ignore the Questworlds/HQG aspect (which is relatively minimal). This is a campaign of children in Glorantha and continues through coming of age. I honestly can't think of a better storyline for what you've described - and it's a really well developed, well made work.
  16. Of course, that may depend on at least two factors: 1) that the Illiteracy Age affected Nochet/Holy Country, or if it was confined to Dragon Pass. 2) whether the Flood wiped out or substantively devastated Nochet
  17. Snakes are Ernalda territory, and there is not much association between the Earth deities and dragons. There's definitely a difference/distinction between reptilian snakes and water serpents (which as you note are associated with rivers). The latter do have strong mythic associations too though - e.g. the 'serpents' of Prax are the occasional water ways.
  18. And yet at the same time we have: the Blue Dragon/Sshorg - which seems to embody the Water the Sun Dragon - both the DH Dragon Emperor, the Sun Dragon cult of the Wastes, certain Kralori dragons, and possibly an association with Vithela the Green Dragon - which seems to have an association/affinity with Earth the Black Dragon - Cragspider's "pet", which clearly is associated with Darkness the Red Dragon - which appears to have some association with the Moon the Brown Dragon - which seems to have an association with Storm Clearly there are plenty of other dragons, but some appear to have become sufficiently entangled with elements that there is a regular association.
  19. Like when reciting the Colymar saga to the Orlmarth, you better get the Orlmarth/Colymar ancestors right!
  20. That seems very likely. (Besides, where's the profit for the Empire if you're always creating a "neutral" ground???)
  21. But also bear in mind that there are a LOT of standard phrases and epithets (just like musicians these days have a lot of standard riffs): the "wine-dark" Aegean, the "sacker of cities", etc. in the Homeric works. Whether using metrical or alliterative forms, there are patterns, words, etc. that are fillers that help keep the story/poem going. Not to say Memory is not important, but it's not like memorizing War and Peace. And the performances aren't being recorded, so there will be variations from one performance to the next.
  22. Just go to Nochet during their Festival of the Dead - the old Grandmothers will quickly knock that notion right out of your head! 😉
  23. Btw, Etyries was included in the old RQ3 Gods of Glorantha book, so her Rune magic is known from that. She had: Exchange Spells (an ability to exchange spirit magic spells between two individuals), Path Watch, and Reflection (but Reflection was subject in its own way to the Lunar cycle). Her spirit magic was: Countermagic, Extinguish, Farsee, Glue, Ignite, Mobility, and Repair. She did not have the ability to Create a Market, though (one reason why Issaries cult members do travel across the Empire).
  24. On the Facebook page it was noted that Narses is a former Esrolian eunuch who is a Chalana Arroy healer. The iron cross is used for defeating vampire or other undead.
  25. I think it's the old WF #10 article on the Gods of Light p.22: "Some of Pole Star's children were less stable or more adventursome than the other Star Captains, and they took upon themselves to wander throughout the world, both before and during the Darkness. Many of these demi-gods were slain, but one in particular, Lightfore, set a clear Heroquest path which later gods also followed." It's actually repeated pretty much verbatim in the Glorantha Sourcebook p.98. Better to go with the text from the Dayzatar section (GS p.97, also WF10): "Dayzatar was forced to leave his perch at least one time during his isolation. This was to rescue Lightfore, a favorite worshipper" I believe originally the association of Lightfore = Yelmalio was not explicit, so Lightfore represented the First Planet and leading Star Captain (hence "child" of Pole Star). The subsequent integration of Lightfore with Yelmalio means that Lightfore is a part of Yelm (that part that still connects to the Sky Dome and the Light beyond).
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