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jajagappa

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Everything posted by jajagappa

  1. That we don't. And is another that can have a pair of meanings. Yes, that's also true.
  2. Neither, it's 20 as Joerg noted. At the level of a base roll, there is no difference between a 19 and 20 as 20 is a fumble in each case. (I would not use the 0W notation as that implies a mastery that is not there.) Correct, it is 7W. Each mastery starts at 20(*x)+1.
  3. You can if you are Harrek. 😉
  4. Not just Tada (or Ta-Da! if you prefer), but also the Tada-shi (the folk of Tada) and of course Tada's Hi(gh) Tumulus Ex? Or is that simple the old "Ex" marks the spot? Then of course there's the locations in the Eiritha Hills: Horn Gate, Agape, and the Paps.
  5. Yes, and no. Danfive Xaron is the rebel, but the rebel is bound. Who did Orlanth bind on his quest? Eurmal. Likely best to say Danfive Xaron = Eurmal. Orlanth is the martial leader of the LBQ. Who best fits that for the 7 Mothers? Yanafal Tarnils. If you think about the fact that Orlanth carries Humakt (i.e. his sword) on the quest, then this works out in a second way too. Yes, that's the easiest one. Yes, they are the healers. No. You need to think of Issaries in his psychopomp role, and that leads to Jakaleel. She's the one who traces the way to the parts of the Red Goddess. It's Teelo. Think mortal human here who had no idea of what the others were doing. Glorantha, Arachne Solara, Ernalda. But always a ghost-like figure. Or the collective spirit that travels with the others. Yes, pretty much how I look at it.
  6. For animals you'd have to have the Beast Rune. And that would generally not work on humans who have the Man rune.
  7. The unfortunate consequence of trying that is that their Dendara wives turn into Gorgorma cultists and suddenly their noble line is, so to speak, "nipped in the bud". The next generation of nobles learns very quickly.
  8. That first, and then getting devoured in Hell.
  9. If I recall from my old RQ3 game, my one player who ran a pair of sorcerers worked on relevant enchantments for them with various conditions applied.
  10. Depends on which Orlanthi. Those in Imther, for instance, do not have taboos/restrictions about goats since they absorbed goat-herding cultures without such stigmas early on.
  11. Except they are already here! These are the famed pig dogs (see RQG Bestiary p.152) which Eringulf encountered and are favored by Asrelia.
  12. I don't think in the same way. The earth goddess triads, very much including Voria, are very prominent in the Earth pantheon mythos. But Voriof does not have an important place in the Earth pantheon: he is more the young shepherd.
  13. It was rare that I ran spirit combat in RQ3 - as @styopa noted because it was MP vs. MP, as soon as you began to lose MP, there was this rapid downward spiral that was almost impossible to recover from. And there wasn't really an effective way to avoid the attack in the first place. Now there is the Distraction spell, so there's opportunity for the PC with the best Spirit Combat to pull a spirit away from someone with low Spirit Combat.
  14. Asrelia is already in the list.
  15. In RQG, the biggest factors are Spirit Combat and Spirit Combat Damage. Even a low powered spirit can have a high Spirit Combat. Most likely only a PC with assistant shaman or priest as background will have much beyond 30-40% in the way of Spirit Combat %. As Spirit Combat is an Opposed Roll, a spirit with a Spirit Combat of 50% will generally have a good edge, and if it is up at 75%+, will have a high likelihood of defeating the PC. Spirit Block or Spirit Screen are critical for spirit combat, helping to reduce the possible MP loss as long as possible. If you're not a shaman and are encountering spirits, you want to spend your RP's and get Spirit Block cast as quick as possible. This will slow MP loss, allowing your PC to make more attacks longer, and a PC with good CHA+POW can likely score more Spirit Combat Damage providing some chance of success.
  16. I believe Esrolia noted for its red wines. Kosh and Thelos both cited for wine in the Guide.
  17. Cider was the pre-eminent drink in my old Imther campaign, with a lot of orchards in the lands south of the Imther Mountains.
  18. To address the "hoard" or not spend vs. spending HP's, I always provide experience for all players. If you don't spend HP's, you can use however. If you do spend, you get to choose adding points between either: 1) what you spent HP's on; 2) where you achieved Complete Victory; 3) where you had a critical and achieved a Major Victory; or 4) some really good roleplaying event. If you spent 1 or 2 HP's, then it's something of a mix. That said, I still get imbalance where I have heroes with masteries on specific abilities (picking up that bonus) and augmented by other abilities with mastery level (getting +5/+6 bonus), so even a very high difficulty is pretty even (but out of the question for those who are using base keywords). For combat, I use one of the following techniques: 1) a very high difficulty opponent facing the high-level hero with lower minions facing others; 2) multiple foes attacking the high-level hero and forcing the multiple foe penalty (which could include an allied spirit of the main foe); 3) some tactic that prevents the high-level hero from leveraging their advantage and forcing use of a lower-level ability. For non-combat, I try to vary events and needs so that everyone can draw on their strengths (and sometimes that forces the high-level hero to use other abilities that are quite low). Also take advantage of flaws. In some non-combat situations, you could "flip" the situation so that the high-level abilities have to become Assists (e.g. in a social situation, the "combat" ability becomes a means of Intimidation to help the merchant or noble bargaining with the clan chief). You could also do a variation of the Group Simple contest, where instead of a common difficulty, the obstacles are of differing difficulties that cater to the skills of each.
  19. There are some good examples for the Game of Thrones on the web. Also The Coming Storm includes a number of relationship maps to highlight different groups and factions.
  20. The Mundane World battle, no; but when the battle opened into the Gods War, then yes as the curse effectively occurs in mythic time (as if it has always been that way).
  21. The Mistress Race trolls will know the truth, but after a 1000+ years from the event, I think most others would conflate the two.
  22. Not one I've heard of. However, while there is nothing to indicate the return of a Blue Moon, we do know about the rise of the little White Moon, aka the White Orbiter. Perhaps this is who our baby giant grows up to be?
  23. The Sun Stopped in the Sky. This was against all that the gods had ordained. Black Eater the Night arose from the ground, from all the shadows, to devour the Sun. But the Sun pierced Black Eater, drove the shadows back and sheared off their size and form, cursing the whole race of Darkness. Thus were trolls cursed and trollkin born.
  24. Goddess of Suffering and Sorrow. From the Guide p.678: She is banished to the Underworld but escapes to plague us anyway. and p.679: The Lunars revere Gerra as one of the seven ancient Moon goddesses. She was once a great and powerful goddess, but through her own haughtiness brought terrible punishments upon herself. She insisted upon unspeakable things, and so was reproved with increasingly severe methods until she was subdued. She has several holy places in Old Carmania. They are all gruesome, sacrificial pyramids where initiates mutilate themselves. Certainly the small ones (and the question is what the origin of the small ones is?). As for the great ones like Gonn Orta, well possibly associated with Earth/Genert, but they seem to have Underworld associations too.
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