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MJ Sadique

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  1. MJ Sadique's R.P.G Principle : As a gamemaster, you must be crystal clear about the three Dogmas of the RPG : The Rules of the game that describe how a player's character interact with the world. The style of (role-) Play you set in your game (Is it old-school, adventurous or heroic ?) and what you can accept from your players in the setting of Glorantha's worlds, histories and myths. And, Time to time, don't forget to remind them the respective dogmas importance in Your Glorantha.
  2. I think that the objective is to create more powerfull shaman not only with high characteristics but with more complexity... I personally follow this way of doing things when building my heroes class NPC. re-Creating a blueface level shaman with more than just the "I've got hundreds more MPS than you so I'm certainly more powerful than you"... The "Nerf" is a way to force people think more about how you can get stronger I found that Shamanic Abilities are a superb way to do this : -With Power within 5, you can sacrifice 5HP and gain 5D6MP (up to 30MP for 5HP per round), you can face a shaman who have a more powerful fetch ( about 10POW) and still beat it !!! -With Spirit pacts, you have to sacrifice 10POW to gain an allied spirit acting as a reservoir of 100MP 😱... nerfed ? who said nerfed ? A Shaman have to be a bit clever and not only count on the power of his fetch only... Nerfing the "raw" POW and adding Shamanic Abilities is a very elegant way to do this.😎
  3. You're not far from a very good approach... The simplest way is to use the ballistic equations which work for any projectiles like arrows, stones and ... humans too. To resume the equations : when jumping, the highest height is half length of the longest distance. -An bow with a max range of 200m (shoot at 45°, with peak height of 50m) could attain 100m when shoot vertically (shoot at 90°). -For a human, if the max Standing long jump is around 12ft / 3,6m the standing high jump is 6ft / 1,8m. -With a bit running, the Long jump distance WR is around 8 meters and with a trampoline shifting your speed vertically, you could do a 4 meters jump. (the reference quoted by Mechashef) All these are independent of gravity or mass of the object and are an approximation. Nope, this won't work because people often use World Record as reference but forget to distinguish jump with and Without momentum; As all "standing long/high jump" Olympics Games were abandoned before 1920'... I understand most people didn't find or seek enough the best reference to use ! I prefer this explanation which is logical and correct in term of physic whatever the gravity is ! References : https://en.wikipedia.org/wiki/Standing_high_jump / WR 1.90m in 1980 https://en.wikipedia.org/wiki/Standing_long_jump / WR 3.73m (12 ft 23⁄4 in) in 23 February 2015
  4. One problem solved and yet another surface ... 😂 Let's get back to Earthpower origin and meaning in case of POW loss : 1/ It' s here to save you from a peril : You cannot trigger it when not in danger or by the sacrifice your power to a god (for a miracle). 2/ Excess MP are lost when used or when the spell ended : with 15MP max, if you get +24MP (3D8) then you've got to spend the 9 excess MP or lose them all at the end of the spell 3/ You gain additional POW, saving you from death from a drain (by a vampire or sorcerer) : As an instant spell, you get immediately your extra POW and a lot of MP. Two cases First case, if you follow strictly the spell description, You have 15min for a "Baroud d'honneur" to utterly annihilate your "very surprised" enemy. Which is a bit off for a earth spell unless you pray some violent goddess like Babeester Gor. Second case, if you follow Gloranthan Mythology n' Earth's Goddess logic (of protecting) : the POW you regain is permanent but the extra POW points (in excess of you actual value -before drain-) are indeed lost. Exactly like the excess of MP... Don't also forget that the spell description also include in case of all MP lost : 1/ You get extra MP, excess lost when used or at the end of the spell 2/ You get additional POW to your actual value (to defend again some spells) and this extra is lost when spell ended (extra which cannot be scarified because you got only 15min).
  5. I'm not sure this will happens soon my friend 😔..... but you may knock to the door of "Éditions Sans Détour" (www.sans-detour.com) because they are doing a FANTASTIC job to translate Call of Cthulhu v7 in french and re-editing some v6 rare books. They may hear you out but translated Guide of Glorantha v1+2 and RuneQuest Glorantha is a BIG job ... I'll pray for this...🙏
  6. 1/ No need to... you may no know this but Earthpower properties had already been clarified for the Quickstart and it's still the same for RQG (mainly because it was post in CoC thread) Characteristic of RuneSpell (RGQ p317) state "Unless the spell description says otherwise, all Rune magic spells are passive with a duration of 15 minutes and a range of 160 meters." In the quickstart Styopa asked for clarification and Jason Durall replied that " The extra POW goes away at the end of the spell's duration. It's not a permanent thing." As the rules of runes spells are still the same in RQG, the same answer is still ok. The idea was good Womble but it's already in the rules (a bit tricky ^^) 2/ The spell state " ... to save them in a time of mortal or existential peril. " If you lose you MP but are not peril, the spell which work as a blessing won't activate ! Remember in term of Gloranthan Mythology that you cannot exploit gods (they exploit you !!!). Earthpower is much like Antaeus 's power : as a giant and the son of gaia, he was immortal as long as he touches the earth but was killed by Heracles bear's hug !
  7. Where can I find this ... oh Greaaaaaaat Atgxtg ???
  8. I did not speak into this thread because comparison about Earth VS Glorantha in term of weapons' cost, availability and maintenance are always flawed... and I will only use RQ3 system thanks to Super-Furry Fella because RQG "hold the palm" in term of unrealistic values of cost and income. As a crafter gains about 60-80L per year (RQG p403) and a crossbow cost 80L and a bow around 150L (RQG p213); Even if it's rare someone could live with selling ony one crossbow per year or one Bow per 2 years. It's the same with melee weapons, a blacksmith could secure a year of income by selling 8 Daggers... O_o No need to be a financial analyst to understand how wrong it is ! Some could find some arguments but there is a problem with weapons prices OR income. I think it's mainly because the designers choose to recalculate the income and money value for fixing some old problems (RQ2 training and spells cost mainly) BUT they forgot to adjust the prices of weapons ... As reminder : in RQ3 a master crafter gains was around 6000g per year or 112 per week and weapons cost was around 150L for a bow, 350 for a longbow which mean a crafter need to built 40 bows or 18 Longbow per year for is income. it may not correspond to reality but it's a lot more REALIST !
  9. Nope I didn't do this, FIRST, relativity work with either because in the two cases light have no mass. SECOND we don't oppose particule/wave since a hundred year thanks to DeBroglie and the "Wave–particle duality"... there is no two theory of light, just one (more complex) Good theories, good words, wrong order : The sequence of cause and consequence must be keep because I'll end up making a Sophism without knowing it. As a Zzaburi you must understand the Logic cannot be altered to prevent chaos spreading : "Mass Create Gravity, Gravity Deform the Space and Light Follow Space (Deformation) not mass nor gravity". Read about solar eclipse of 29 May 1919 (or the drama...Einstein and Eddington, it seems to be an interesting one )
  10. 1/ Nope, this is not logical because indulgence and engagement is more in the Harmony Rune abilities. Fertility is associate with growth and Life Creation (Uleria) and Harmony is associate with healing and maintaining Life (Chalana). As state in the very excellent Reference : Runes.pdf on http://www.glorantha.com/docs/runes/ X Rune of Life Meaning: Plenty, Giving, Love, Sex This Rune symbolizes the Ancient Cup from which the whole world was poured at the dawn of creation. It is the symbol of growth and life. It is now manifested as Esrola the Uleria, sister of Great Ernalda. Personality Traits: Generous, lustful Incompatible with: Death ||| Harmony Meaning: Unity, cooperation, healing This Rune is said to represent the Divine Harp with which Order was separated from Chaos. It is quite ancient and revered throughout the world. She is the power of Healing and Community. She is now manifested as Chalana Arroy, the goddess of Healing. Personality Traits: Forgiving, merciful, peaceful Incompatible with: Disorder 2/ Not very sure of it because Life Rune is associate with Esrola Uleria, Goddess of religious prostitution : "She is worshipped only in Boldhome, Pavis and Apple Lane" (Source: Sartar: Kingdom of Heroes, http://glorantha.wikia.com/wiki/Esrola_Uleria) These informations are establish For Orlanthi and people living in Dragon Pass and nearby SO the more Life you possess, the closer to Uleria you became... Is Uleria chubby or more like Akerion sexy Initiate ? !!! Y G M V !!!
  11. False Neither Science : Light like a spear travel in straight line in space unaffected by nearby object and always follow the shortest path when interacting with substance. Mass create gravitation which deform the cubic space into a curved one, so the light will only flow the space curve and seems to be curve but it is not. This is relativity, the movement light is linear in view of space, the space is curved for exterior observer so the light seems to follow a curved path. Glorantha : Like Greg T-Shirt, the color you see as being Greg is not the same color others people see....this relativity !!! With Relativity, Glorantha Physic is a lot like Antiquity's one... it's base on factual observation and it still work with physic because -Glorantha : Light follow the Sun Dome curve on flat plane world -Earth : Light follow the flat path on a curve planet In term of relativity, you just change the way you look to go from one to the others... relativity validate the two explanation as being the same : A Simple Topology Change !!!
  12. Good Question, As YGMV, I'll said that will depend if you're Italian or not ! (this remind me of a deviantart-ist) -The GM answer : Uleria is the holder of the Fertility Rune and the more an initiate become powerful, the more she/he will look like her/his god... so hell yes -the Uz' s answer : but uz think that more runes make sheeps more yummy but more hard to capture https://www.deviantart.com/akeiron/art/Character-Progression-180948521 by Akeiron for RuneQuest II, Italian Edition. © 2010 Asterion Press - All rights reserved
  13. No, I also think it is a typographie Error. Rip attack is used with two back legs so it's Double of Claw Damage... Sabertooth Claw 1D8 become Rip 2D8 Shadow cat Claw 1D6 become Rip 2D6 (not 3D6...) I have still found it in RQG Glorantha Bestiary Corrections Thread but you could report it as you found the error ! (and you'll have confirmation of this). Personally, I'm pretty sure of it because Shadow cats stats are the same in the AH Glorantha Bestiary (apart form bite which was 1D10.... a tad bit too generous)
  14. RQ-G / Combat / Grappling p224 : the rules already exist (to immobilize and throw), twisting a limb does not exist but it is as easy as creating a new weapon and disarm by opposing FOR+DEX in a simple test. Grappling in RQ-G rules system is used to immobilize a limb, mainly the hand holding a sword, rending the attacker less dangerous and the rules states you can also use grappling to throw it and cause 1D6 Damage in random location. RQ3 rules are more detailed as special success can immobilize 2 limbs and a critical can immobilize the full body. Like Styopa said this is exactly the good tactic to adopt ! ... Don't forget that "Spear vs Gladius", "Gladius vs Fist" and "Boxing vs Grappling" always follow the same equilibrium : the first is more powerful and deal more damage as long as they can maintain distance BUT when forced in close combat, the shorter-range weapon/technique is more likely to win. History also confirm us this : -Roman used Spear to engage their enemy in melee and finish the with Gladius in close combat... -Muay-Boran heavily use clinch fighting to deal damage to armed fighter without letting them enough liberty of movement to strike back -Most MMA champions wins with grappling and submission not with a KO in boxing. (See for the judoka Hidehiko Yoshida mma records) Grappling is not more powerful than a weapon, but don't forget a 1D6 damage could make you lose half of your HP; It is not as mortal as being impaled by a Gladius but still very dangerous. In this way, this explain why people intend to use weapon which are also simpler to use but Grappling still stay a good weapon, always ready to used and never get dulled with time... (it's also more easy to repair with a little bit of magic healing)
  15. Not exact ! In the spirit of RuneQuest-Glorantha centered in Dragonpass and Kethaela we don't need them in the main rules. But don't forget that a sixth of Glorantha is the oriental part of the Genertela which actively use Martial art and Magic (Mysticism) ! I still be ok as long as you never meet an oriental. RQ-G campaign won't need detailed Martial art skills but If you always draw your weapon to solve a fight (a very orlanthi way of doing thing), you will meet Death sooner than you could expect. Boxing ad grappling is useful to not shred a drop of blood and also to capture an enemy without big risk of killing him. Grapple, boxing and any kind of martial art is nice to your pocket money (unless you like giving Chalana your full weregeld every week....) and help you getting rich (by ransoming some folks). Advanced Martial art rules maybe not needed but advanced tactics of Martial arts are NEEDED !
  16. Should damage bonus be figured into this? YES but you should name it Grapple (+throw) I need to decide if I should display the damage bonus in the weapon section of my character sheet. Obviously but remember you must grapple and then throw to deal damage I'm thinking if you are grappled and thrown by a giant or a great troll, it might hurt a lot more. Not it just tickle a bit, you have sometime the pleasure to feel ALL you body so alive ... or not You should pay attention to Falling Damage in Game system / Natural conditions and also more importantly to the skill JUMP which can be used to mitigate falling damage ( by 1D6).
  17. Hey, Galafrone You can peak an eye to the fanzine "Tales of the Reaching Moon #10 - Sea Special" where you could find some inspiration.... and a pretty well adapted scenario for your team in the sea
  18. Sorry, I was just trolling XD but one question came to me .....do they drink human's milk ? or another beast's one ? Plus, .... If I could be at Gen Con, I will ask Greg for a selfie and one vital question : which color his is shirt today ?* *I'm sorry, I cannot stop myself XD
  19. There is no "rules" about it but in RQ3 "Gods of Glorantha" (french edition), Eurmal divine spells list mention a "breaking" spell which destroy any targeted object, weapon or piece of armor. but all Eurmal spells are always border line in term of rules. Crack is spell name in GOG n' RQG. YGMV and I prefer the heroquest/herowars principle : Everything in possession of a hero is like a part of him, thus protected by his "aura". But if you don't play in an heroic gameplay style, targeting a worn object should be authorized ! Like a crack "panties" or clothing should be very fun XD. The choice is up to you...
  20. Clear you doubt my friend, it exist ... Blue Elf, Murthoi [Murthalgus, sp] stats and description in RQ3 Glorantha Bestiary p17 cover by steve Purcell...of a dreadful carnivorous Moro, before they got enchanted by Elves and became vegans !
  21. I don't see the problem with what I said ! ... but ... Let me clarify some details because I might had miss something : -Glorantha Lores state that Iron dampens Magic but only RQ3 and Heroquest ( & HW) give a rules about it. In RQ3 a full chain mail give you a -100% modifier and Heroquest state "Iron (whether refined or not) dampens magic. Anyone holding iron receives a penalty when they cast magic (or a bonus when they resist it) equal to the item’s total bonus." -RQ Glorantha don't (yet) give any rules about how much UR-Metal (iron) dampens magic... until then, as YGMV It's up to the master to choose if a little-one-rune-point-spell magic can be cast on iron or not. -GTG specify some peculiar trait about Iron enchanted sword : "A few cults know how to enchant a piece of iron for use by a specific person, ameliorating its magic dampening side effect for that person alone." which mean you cannot steal an iron sword an benefit from its enchanted properties. ----------------------------------------------------------------- About Geas and Gifts n' Briquelet question "If the blessed specific weapon in the example above is destroyed, what happens ? -in my french version of Gods of Glorantha, the RQ3 rule state that you can transfer a blessing from a weapon to another one if you ask humakt with Divine Intervention. (maybe the good answer you were looking for)
  22. 1/ FIRST, this is IMPOSSIBLE because of numerous reasons but mainly a sword in IRON is immunate to magic so any spells cast on a Iron weapon just vanish; SECONDLY, a sword of Iron is in death metal and casting true sword is basically giving a Rune of Death blessing to a sword... as ineffective as trying to sanctify the Holy Grail with holy water. Generally speaking, you cannot have two spells with the same/a common effect active at the same time (as state in RQG Incompatible spells p387). When two spells are active a the same times, the stronger one stay active and if both are equivalent, the already in existing remains in effect. You can only double damage at best, YGMV but the rules state this ! 2/ Speaking about Gifts and geas, the rules states "you take a gift and get some geases" but in terms of history and myth, a geas is like a vow or a curse*. Most players will end with a list of gifts and a list of geas, unrelated to each others. I prefer the logic of the myth, you make a vow and create your Geas : you take one or more conditions (humakt's geas table) and you gain some powers (humakt's gifts). Each "Geas" are independent and the Geas bring you the gift. So when you cannot lost the gift as long as the geas remain : If your blessed weapons is destroy, you could deal it two way : -The geas is the core and you just have to choose a new weapons (grabbing a new sword and declaring to the gods : "This is my new Durandil, sword of Nijel the Destroyer"... -The geas became invalid, like Thor losing is hammer... you must go through the whole process of vowing to get a new blessed weapon. YGMV, up to you to decide *https://en.wikipedia.org/wiki/Geas
  23. Not really, The Multimissile doesn't forbade the fact that you can shoot at multiple target. Personally, I consider the spell working like a repeating weapon which could shoot multiple target if the shooter weapon move while shooting (Like rambo with a 12.7 machine gun). But You don't need to house rules because Combat / Shooting into Melee chapter (RQ p214) already cover this case : packed enemies can be considered as one "big" target but enemies in a loose skirmish line must be targeted individually. And you get a +5% bonus by extra target when shooting at a packed group of minotaurs (or ducks). It's all to the master's choice to tell if it's a pack of targets sitting_ducks or not ...
  24. MUAH HAHAHAHAHAH, I love the idea of " everyone played Ducks " which basically means : "You've got -50% to succeed the mission", " All critical success became a fumble " (Eurmal blessing on ducks) and also " you eternal race of traitors will eat the muds on my boots " (Yelms blessing). Can I suggest you a good cameo : as there are at least 3 well know Argrath, having one or two dying will not be a big interference in Glorantha history, you could : - Reveal to the Pc at the last moment the true identity of the this Argrath : DANOLD the Dragon Slayer's Duck ! - Propose to one PC to play an human magically disguise as an duck to play the role of an Eurmali with the objective is to save Argrath after guiding the assassins into his hideout - Propose a traitorous ending : If they succeed in killing Argrath, the real commissioner of this mission will be the true Argrath who wish to create a Seaside resort to spy on the Empire High society ... (an idea befitting durulz "wisdow " XD) Are my ideas stupids ? ....................... I hope so ! It's a duck theme !!!
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