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Tindalos

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Everything posted by Tindalos

  1. I was also trying to give an implication, but should have made it more obvious, that a lot of these ancient enchanted items might be used because they signify bad things. Sorry for not being clearer. It's just that a lot of them from the past ages may be politically inappropriate to use, and may even be destroyed. Apart from zistorites, you've got other Middle Sea Empire devices associated with soulless sorcery. You'll have EWF creations covered in dragons that probably weren't popular in the resettlement era... or any time before Argrath. Then there's the first age ones, probably dealing with Nysalor or Arkat's empires, which wouldn't be popular either.
  2. I'm sure that there was a massive production of these things in the second age, but the rites of Zistorite Mass Production have been lost -- thankfully. And few people would want to venture into the clanking ruins to find those cursed relics.
  3. No but the pelt may also trap loose hairs, dust, or bits of fluff, which when met with the sudden ignition from the spell, could cause a surface flash phenomenon. While not a long lasting fire, nor one that would be likely to cause permanent harm, the flames would quickly spread over the entire body of the bison. The bison, now on fire, is likely to panic, ignoring any attempts to control it. And I'm sure there's lots of fun to be had with a panicking bison.
  4. As mentioned in RQ:G page 81, the Heortlings also recognise the sex of "neuter" and the gender of "none." It wouldn't surprise me if Humakt's magic is often viewed as "Neuter/None," despite their common masculine portrayals.
  5. Page 62 - The two Know Lineage spells probably should be one after another, rather than being split up by the Knowledge spell, given they have the same title.
  6. Page 26 and 39 - Duplicates of the same table. Page 75 - Resurrect has the Fate Rune, despite nothing else appearing to. Maybe be meant to be the Fertility/Life Rune?
  7. Seshnela does have some mounted Horali. The colour plate in the Seshnela chapter shows one, and it's mentioned that although most regiments fight on foot, a few are mounted. It's likely that whether a warrior is mounted or not may be connected to their martial beast, and certainly the Horse Society of Fornalaor is noted as being famed for their cavalry.
  8. I've done a little bit on some alloys in the past here. In Tales of the Reaching Moon issue 13 there was mention of "Gor-metal" or "ar-Senikos" gotten from dwarves, and believed to be a perversion of copper, which might be fun as well.
  9. Gustbran is probably the patron, in his role as god of the work fire, and the importance of fire-setting in traditional mining.
  10. It may have originally started as an insult! It sounds like a reference to Umiliath the Fireburg, but one where they've changed a meaning from "something that blunders through destructively," to "a source of enlightenment!"
  11. So we're still fine with Rigsdal as a thane of Orlanth (GtG 649), good to know.
  12. As Jajagappa noted, Glorantha Sourcebook page 98. As for confusing Star Tribes with Star Captains, the Garanvuli were a Star Tribe named after Garan, a Star God who came down after the death of Vingkot and has protected Whitewall since the Darkness (GtG 259, 710), while the other Star Tribes don't have their founders described in the guide, the History of the Heortling Peoples does say that Sedenor was a Star Hero (page 8), Sartar: Kingdom of Heroes describes all the founders of the Star Tribes as Star Husbands and they descended from the heavens to provide them with flickering light (page 46). I suppose it is possible that we have two completely unrelated groups of heroic stellar demigods who came down to lead people through the darkness with their light, but it would be at odds with the themes given recently.
  13. Of course, the Pole Star's followers/sons have been important to the Storm Tribe. Whitewall being guarded by one who helped found the ancient Garanvuli, and of course the Orlanthi worship of Yelmalio the Lightfore, the most famous of Pole Star's sons.
  14. Might seem a little silly/strange, but just a guide to the clothing/fashion of different cultures and how they've changed over the years?
  15. Ah yeah, that one. Here. As for myths about Doburdun, the best source would be the Entekosiad, where he rescues Oria while she's captured by Jagardeen (page 41), and in according with older descriptions of the cult (the one in Barbarian Adventures 23) a nameless appearance on page 52 where he beats up Daak (aka Orlanth). On the other hand, the cult is described as barely existing in the third age, and not major by the end of the First Age, so not much would be done there for RQ anyway, but that cult write up could be good for anyone running a game in the First Age.
  16. With regards to "Tar", the same sources that use it in Pelorian have it translate there as face, with Taraltara meaning "Faceless face" (Possibly some similarity to Zen Buddhism's original face.) What, like Penacyr? Or that whole listing of names found in the guide as well? Or like Mreli, Murthoi, and the like? The nearest I can think of is the full Dara Happan title that gets translated as Emperor: "Ern Azali baka est ja" which means "namer of life and death."
  17. The equivalent distinction between Germans and Germans? (the former called Germanic People or Germani to better distinguish them, and the latter being modern day inhabitants of Germany)
  18. I mean kind of! Let's start with King Bertalor, one of the only sources we have for him (The Metals of Acos) suggests he was celibate, or at least unlucky in love. Is this consistent with his reign in the book? In the guide, at the dawn Southern Tanisor is occupied by the Pralori, is there any trace of them back then, or are they just part of the Pendali peoples? Are there any maps of dawn age Tanisor? We have a good map of pre-shattering Seshnela itself, but there's several places I'd be curious about changing over time. And especially if any rivers are named outside of the Tanier and Deu rivers. Is there any information on Yingar the Messenger, who dwells in the Sky World and carries words from Malkion to the Middle World? I understand he may be Malkion's grandson. Since Damol is there, is there much information on his father, Aerlit? Since Aerlit is a prominent figure due to being Malkion's father, and has a prominent "mountain" (more of a hill) in southern Tanisor.
  19. If you enjoyed Sartar: Kingdom of Heroes' clan questionnaire, but wanted some different options, then good news! A series of questionnaires, long in development by @Ali the Helering (with editing and layout by myself) has now arrived in the Jonstown Compendium: https://www.drivethrurpg.com/product/320151/Heorts-Legacy Hopefully this may be of use and/or interest to people.
  20. And this continues to make sense. The God Learners were Isekai Light Novel protagonists who severely misunderstood the genre. The Goddess Switch was their attempt to introduce crop rotation (because it's always crop rotation), while Zistor was an attempt to build a computer. Turns out all the gods they mistook for being "ignorant fantasy folks misunderstanding natural phenomena as gods" were real, and everything kind of backfired.
  21. Well if that's too sensible for you, my theory is that it's actually Hrelar Amali! Malkion and his followers had no particular hatred of the gods age Enerali, and so they were able to live together in harmony. Malkion had his way, they had theirs. The attack where Flamal was slain by Eurmal/Zorak Zoran is the same event as the attack on Malkionwal by the Demons of Matter and the Krjalki of Entropy, and likely The Great Victory seen in Trollpak (number 9 of the Eleven Troll Battles) just seen from different sides. Malkion may have even been the original "Chief of the Court" said to be created by the gods of the Spike (and obviously thus connected to Law) and who acted as a spokesman for the Nine Great Gods, recorded in Revealed Mythology's story of Malkion the Sacrifice as Malkion's Guardians. Naturally, the inability of the Malkioni to recognise this sacred city as the same from their own legends is a great tragedy, and it's possible that true unity will only come to the West when it's restored. (Also as a side note, the Seshnegi peninsula is also the remnant of Malkion's Expulsion Walk, with Kanthor and Jorestl's Forests as what remains of the Green Woods grown to hold back Malkion's foes.)
  22. Well, in Six Ages the ancient Forosvuli Tribe of the Vingkotlings have smilodons as companions. It's possible they could descend from that tribe, and have an ancient connection that they plan on restoring, relearning ancient magics.
  23. Given the connection between Dastal and Yelm the Youth, it wouldn't surprise me if some form of his knowledge is still found in Pent, given they still follow the age based social structure found with the Grazelanders gifted to them by Kargzant. It's applicability may be in question, but the old Cult Compendium did list Foundchild as the hunting god of Pent, so it's possible they might be a cultural name as well. As might not surprise you, it's a rune to signify Vingkot. (My guess is the spines around it indicate a shared connection to the the mastery rune, and the royal/divine bloodline.) And it's good to see you at this again, and I'm certainly interested in it.
  24. Durulz-ducks in central Genertela are actually unrelated to keets. They're a draconic race, descended from dragonewts -- like magisaurs -- hence them being found in Dragon Pass. Their teeth are the most obvious indicator of this, but also their own mythology: "They claim to have once been the rulers of the world until their own sins and errors forced them into subservience to lesser races (elves, trolls, etc.) and, later, to humans." A remnant of their former draconic nature, and the all important sins of draconic resurrection that give rise to magisaurs and dinosaurs. Also IMG the "villanovan" style crest that some Orlanthi wear (E5 in Armies and Enemies of Dragon Pass) are popular with them, and this is because it originated within the EWF, in imitation of the crests of dragonewt scouts.
  25. They're mentioned in the RuneQuest Bestiary as inhabiting the coasts and rivers of southern Genertela, which would fit -- even if I picture the Tanier to have mugger crocodiles rather than the saltwater ones described in the bestiary. And crocodile hide armour would look great, so I'm all for it.
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