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hanszurcher

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Everything posted by hanszurcher

  1. $62.00? Think I'm going to pass on this one.
  2. I'm preparing an Eldritch Skies campaign for the the summer. Its a bit like Star Trek (the original series) meets the Old Ones. Uses the Cinematic Unisystem rules as seen in All Flesh Must Be Eaten and Buffy the Vampire Slayer RPG. Hard-copy due out this year. Set your phasers to fun! Here's a review from rpg.net.
  3. Odin and Zeus are still around and more successful than ever since they built their regionally based divine subscription services into a multinational enterprise. Through the process of horizontal integration with other divine vendors they have revolutionized the standard POW economy of the ancient era. Gone are the days of complex service agreements, hidden sacrificial charges and internecine holy war. Now consumers world-wide can enjoy the benefits of cult membership through one centrally managed brand, YHWH Corp. It's gotta be YHWH!
  4. What I've heard, expect changes but nothing that breaks backward compatibility. And new rules provided as options. So you can expect to have decades of use from that old Malleus Monstrorum. As for the interior artwork of L'Appel de Cthulhu...The PDF link titled Extraits du titre on the web page provided is a preview. If you have the latest Keepers screen offered by Chaosium you'll know what to expect, its an English version of the one published by Sans-Détour.
  5. That would be interesting. I've always wanted to play a hairy baby with a full empty and not afraid to use it.
  6. The lack of Resistance Table always trips me a bit, being so used to Call of Cthulhu. I play RuneQuest/Legend myself, but they are very similar to each other...OpenQuest being derived from the Mongoose RuneQuest SRD. Here are the links Newt posted yesterday. Very useful if your looking at the differences between OpenQuest and BRP. D101 Games » Contents And this very helpful Quick Reference sheet.
  7. I've been using Legend's Fatigue Levels to represent Intoxication. Having just read the Signs & Portents 45 article I might go in for using its Intoxication Levels, but the rest of those rules are an unneeded complexity. I'd also extend penalties to all skills, not just those related to DEX and INT. For drinking contests I pit the opponents Resilience scores in opposed tests.
  8. Anyone have any experience with the rules for Fear and Madness as presented in Necromantic Arts? Any pitfalls to look out for? Advice? Thanks.
  9. hanszurcher

    Wayfarers

    I've played CoC with just about every system out there at least once. Including the Action! System. As I recall it was a lot of fun...I'd totally be up for that. I wonder if Hero Games is still releasing Cthulhu Hero this year?
  10. +1 Mini-Settings. Drop-in locations with story hooks.
  11. Fond memories of my character in full-on werewolf rampaging through the Dark Brotherhood Sanctuary. My very first bare-handed decapitation. Still brings tears to my eyes. Which reminds me. Any BRP rules/ideas covering werewolf characters?
  12. Yes, it was bound to happen eventually. Check out Rameses B dubstep remix - Skyrim In The Knee
  13. I think a BRPed treatment of Skyrim should include some of the games more fascinating bugs. Flying Mammoths and livestock plummeting from the sky for instance.
  14. Lol. I'm well out of my 30's but still balance game time between Skyrim, Kingdoms of Amalur and Mass Effect 2 (going for that perfect Paragon-Shep save for Mass Effect 3 next month). I still have a skateboard too... You know, I've given a little thought to adding a skyrim-like perks system to RQ/Legend. Though some perks would be redundant. Critical hit perks and things covered by Combat Manoeuvres (like Disarm Opponent) come to mind. But I'd love to see Shield Bash added to the game. #1 best perk ever.
  15. I hope Chaosium takes some pages from the French Edition playbook for layout and optional rules. That is a stunning book.
  16. My BRP group has redeveloped the rules in a way that has dispensed with characteristics and moved characteristic rolls into skills-space...replaced hit-points with damage conditions. It sounds like they borrowed generously from RQ and HeroQuest. Unfortunately a series of flood disasters and an unusually large work load has prevented me from joining their game for almost a year now, I've little practical to add other than it seems to be working great for them.
  17. I was afraid this was going to be run on Savages Worlds. I like SW, but couldn't see it in this setting. I'm very pleased with this... Where do I Pre-order?
  18. Yes. I believe he wrote the upcoming Blood Magic source-book. And Monster Island is back on track as well.
  19. Greetings! I first heard about the planned Greece sourcebook in The State of the Mongoose 2010. Here is an excerpt: I think I also heard mention of an end of year release, but things being what they are...
  20. After I lost my old Chill box set I used CoC to run my Pacesetter adventures. I used CoC for many of the non-mythos Hammer/Euro horror games I ran last year.
  21. Well, I see that WB has finally picked a producer for the projected 2013 ElfQuest movie. Maybe that will encourage Chaosium to renew, perhaps someone else may develop the RPG. *fingers crossed*
  22. If I'm not mistaken, I believe someone is already working on that. Though I don't know what rules-system is involved. Cubicle 7 perhaps? EDIT: Adamant Entertainment appears to be the culprit.
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