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Alex

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Everything posted by Alex

  1. Bear in mind the Yelmite is actually a Yu-Kargzantling (if you will). Their first... difference of emphasis is likely less whether to be smugly complacent (paging Dara Happa!) or rabidly fanatical about chaos, but to stare balefully at the other's choice of riding animal and mutter "... unspeakable abomination..." under their respective breaths. Well, yes. Because of the "secret" part.
  2. I assume they're not strictly carnivorous by diet -- heck, even wolves aren't the most carnivorous of, um, carnivores, and they're anatomically humans for (almost) 6/7ths of the time (given or taken a ton of Extension on that there rune magic). But if they don't have any agriculture -- unfree/semifree Temori vendref anyone? -- it does sound like they'd have an overdensity problem. Even if they herd, which doesn't seem to be entirely incompatible with the hsunchen shtick. Of course in a way this is the War Clan phenomenon writ large. Whether plausibly so or not I dunno. They may of course be hunting over a larger area than their own tula. Including possibly into Prax and Dagori Inkarth.
  3. While this isn't the RQ subforum, I feel that Miss It, Special It, Crit It, and Fumble It were also options. Am unable to assist on that particular ditty, but here's the latest smash from Hildegard von Blingin', surely the patron muse of Gloranthan gamers, especially given the geographical (near-reference).
  4. "There's 106 Key Miles to Dangerford, we've got a full cart of carrots, half a quiver of arrows, it's dark out, and we're wearing obsidian spectacles."
  5. Oh my word yes. Plus minor details like the whole "your god murdered my god" angle, and so on. 🙂 That's probably sensible, as otherwise you either have to rationalise why they've all relocated to the same place, which might be even more of a brainache. Or abandon the 'seasonal' structure and have them live hand-to-mouth as freebooters, or otherwise handwave what's happening. I'd suggest basically (possibly a combination of) two approaches:- Ask questions, use the answers; Run something, see what happens. Obviously whatever motivation they might have, you really want player buy-in for. So if they have ideas about that, or come up with any when gently led, go with that (or some enlightened compromise on those). Common character history events, passions, or takes on Current Events as has been suggested are all excellent candidates. If none of the characters (like most obviously the noble) work as a natural leader or common point of reference, then see if there's a two-degrees-of-kevin-bacon connection between them that might work as some sort of patron figure, located wherever your most convenient base-of-operations might be. Somebody that fought alongside each of the PCs and decides to use them as "problem-solvers", for example. Run with that if it works, or let the players find their own rationale. Assuming they're the sort to do that, and not just unpick it for the sake of it!
  6. Dunno if there was a day and night cycle in the Green Age. Unless you want to go full-spectrum "Dayzatari mystical materialist" and posit that the sky was the same then as now, and the myths are all just state-of-consciousness stuff. Pass the hookah sultan, as someone once put it. But it certainly seems like we get a Lunar cycle of some kind pretty early on.
  7. Or quietly sit menacingly outside the stead of whomever's most annoyed the Prince that week, and wait to see when they crack.
  8. Definitely not, but we can still discuss them, spirits of reprisal permitting. Though they were Issaries/Moon Designs products that just happened to have SJG sales and distributions. Huvaran and Blaskarth are mentioned in ILH2. I think Simon fenceposted a little. Interesting question. They seemed likely a long way away from the "mandatory" hsunchen lifestyle. But then again, after some humming and hawing we we have hsunchenesque Heortling magic, although particular to their hunter types...
  9. Either side of the game-mechanical details and surrounding flavour text, I've generally assumed that different cultures and traditions may see this differently. And the more "mystical" viewpoint might be along the lines of "... and aren't those really the same thing, anyway? *sagenod*" Bit of an eyeopener to learn that it's a chaos-arachnid, but live and learn! Kinda seems a bit rough that you might get tainted with Chaos entirely from bad rolls. I know Greg seemed to go back-and-forth on whether Permanent Taint and Inevitable Soul Destruction(TM) was something that only happened due to wilful consorting with chaos, or was more in the Stuff Happens realm, but just from a fumble-table result seems especially unsatisfying. Incomplete dominant possession! To mix the genetic and spiritualist metaphors. Kinda cool idea. Could be the sort of thing a player could have a certain horrific fun with, channeling their Dr Strangelove/All of Me/Venom scenery-chewing chops. I'm reminded of an Alastair Reynolds line about a character who was highly skeptical about the capabilities of a certain type of AI... but nuanced their views when they ended up as exactly that sort of AI...
  10. More "allowing them to be them to be hurt". The ol' omission/commission bias doing quite a lot of work in CA circles.
  11. What, 15% of the population? That's quite the production line they have there! <movie voiceover person> Telmoriland, Tula of Heroes...</voice>
  12. This likely isn't the place to argue the toss on such matters (I'll get me coat, Mike!), but "stand either side", "Spot Hidden notices" and "sat on the stairs" all work in my barbarous idiolect (as do @SaintMeerkat's alternatives, of course).
  13. A Telmori. Visible number of limbs an incidental! I dunno. They might not follow the same pattern of adulthood and religious initiation as the Orlanthi, of course, and the automatic transformation may depend on either or neither of those. The offspring might also be a non-sentient wolfcub, an awakened one, or a two-legged telmori child... same as every other day of the week, really.
  14. If you've been affected by any of the issues in this thread, support lines are open now...
  15. "Zet ees nit ma bet."
  16. There's a fair bit of variability even within the "major" calendars -- only the Theyalan and Lunars (those tawdry Theyalan cover acts) weeks are seven days. So unless the runic determinism thing somehow works by bloodlines, or in geographical zones, it's likely not that strong, if not to say largely a narrative device.
  17. Sounds like that'd violate their "no release dates" policy. 🙂 Though as I understand it they have shared ship tracking IDs before...
  18. I don't understand the premise of the question (much less why it'd be a poll). All(?) BRP games have HPs. Is the question more correctly just "hit locations or not?", perhaps?
  19. Or gender-flip their Amor, or any combo of the two, case-by-case. I don't know how far the next editions plans on detailing -- or "mandating", as they might say in some of the more over-excitable OSR quarters -- the gender issue, but past eds have discussed different campaign options that were considerably different from each other, and that might be an option here too.
  20. In the legal or the alcoholic sense?
  21. Yeah, I was offering up a ballpark guess as to the likely minimum age of something appearing on "Horse, riding" pricelist item. No doubt all sorts of other horsetrading -- sorrynotsorry -- at the moot happens too, with people buying and selling for preliminary training, finishing, specialised training, bloodstock, etc.
  22. OTOH the "runic determinist" birthdays may be exaggerated in RQG a) for simplicity, and b) because PCs are touched by fate, etc, moreso than the average air-rune-leaning person insisting on being born on a Windsday.
  23. They do need several years of growing up. Maybe around 3-4, from what I've read. How much of that is 'training' as such is another matter. I assume the cavalry horse, warhorse, etc, isn't necessarily a great deal older, but the training gets a lot more intensive at some point. Hence lots of labour-costs and skill rolls.
  24. If you're using the RQG rules for those, and if characters display their rune-preferences anything like as prominently as they have in decades of art, alynx might be out of the bag on that!
  25. <cut to montage sequences of Humakti having romantic moments with their sword of choice>
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