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Alex

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Everything posted by Alex

  1. But where's the Crypto Rune?! All hail the ZistorChain!
  2. Successful parry vs failed attack with an impaling weapon certainly sounds like a potential stop-thrust situation. Other cases are maybe less obvious, but aren't that hard to rationalise broadly similarly. Or you could make that class of weapon a distinct case, if you like the crunchy colour angle.
  3. Excellent point! Prior to that, too many hands were HeroForming into Bag King Brangbane. Talk about Dr Stranglove!
  4. I believe in another thread you said this was in one of the BoDRs, but I don't believe you were any more specific than that. Possibly something of a combo of the two, as it certainly seems that the "maternal" line contributes to the nature of the offspring. Of course, whether this is anything remotely like "ancestry" much less "genetics" (or whatever Glorantha is using as an analogue for that) another matter. Yes, I think this seems functionally like DF, or "generic RQ3 Ancestor Worship (TM)", so whether you say it's Daka Fal per se, or that it's "collateral worship" of the same entity, or just a game-mechanical artifice for something that's not theism at all, or it's explicitly recognised as the same thing, all seems The Broo case seems much more distinct from this. As does for example the Kyger Litor one, not in this case for any sort of explicitly "biological", but because of different cultural practices. "Father's blood is short and weak", and that sort of malarkey.
  5. The distinction must be more than a matter of opinion, of course, but of ensuring the two are formally and magically distinct. It's difficult to imagine a 'method actor' or indeed a production of a play like MacBeth in Glorantha (or at least, in theistic Glorantha): it'd be a little too on-the-nose and heroformy. This might be the Big Subcult Secret of the Puppeteer Troupe's form of Donandar worship, how to do such things without getting sucked too far into each individual role. (A (metric) ton(ne) of llusion SFX and "have you tried acting, dear boy?") Perhaps more like lack-of-mystery rites, where cults conduct some of the forms of worship rituals, but with the cult secrets removed or hidden, in such a way as they can be conducted in public. Certainly in such cases there's no problem with emulation, it's all to the good. The latter type's probably by far the more usual form of 'dramatic entertainment', certainly among the Orlanthi. Travelling poet/bard/skald pitches up, and recites an epic or three until they get fed, or their hosts get fed up of them. Scope for "join in if you know the words" in some pieces. Your trendier type of performer might not just recite the words in a standard metered manner, but actually "do the voices". Stephen Fry audiobook LARP! A Donandari (or whatever other cults and subcults we have to cover such things these days) with their own travelling backup group would be pretty fancy and high-end. Actual multi-performer, multi-part theatre -- as distinct from worship rituals -- I'd take to be about the rarest format, confined to the very largest and most cosmopolitan of locations. I'm also inclined to say the structures of the pieces are very different from modern, and indeed somewhat different from Classical drama, partly to defray the "anachronistic" thing, but I confess at this point I'm at best handwaving how they might be different.
  6. But very clearly and explicitly, a SR is neither a second, nor an instant. (Nor is what's true of a fencing foil necessarily also the case for, say, a 2H Battleaxe.)
  7. I don't have the BGB, but I'm pretty sure that's not the intended interpretation. The BRP SRD simply used "parrying weapon" to mean "the weapon you're parrying with currently", and that's consistent with what various iterations of RQ have done too. Otherwise you'd essentially never parry with a 2H weapon, and by similarly restricted if you were using a 1H weapon on its own, as you say. (Style/life choice, or other limb with Damage Equal to or More Than the Locationโ€™s Hit Points.) Which is a legit alternative way to play it, and certain keeps your Dodge skill busy! And also avoids the whole "you can parry on 11/12 SRs, but not remaining one, even though SRs aren't times" angst.
  8. I've managed to be sent to places in Ireland and in Germany when searching for "Peloria", confusingly. But at least those would be shorter commutes!
  9. Conversely, ever left a few spuds in the cupboard too long? Has "chaos vegetable" written all over 'em!
  10. Just remember to add "Glorantha" to the search term, otherwise you end up with the thing Greg borrowed it from in the first place, or other shrapnel... Also remember which world you're in, and if looking for a map, hit the "images" tab, and not the "maps" one. True story!
  11. Peloria has a large flattish central river valley, but quite a few major mountain ranges too. Both wings of the Rockwoods, Hydras, Autumns, Imthers, Tobrosesยธ Yolps, Jords, Vons, Brasses, and the Blues/BMP. Off the top of my head, the Western Rockwoods would make a decent Andes analogue...
  12. I'm sure there's a seasonal Tom Brady joke to be had about eating members of the Deadly Nightshade family -- which apparently includes mushrooms now (what?). I don't recall either of those coming up Canonically as such, but I'd assume so, based on Sandy saying that his model for the flora and fauna of Genertela was North America, not Europe. Maize is well-known -- infamous, some might say! -- as a crop of the Lunar Empire, associated with the Hon-Eel cult and blood sacrifice.
  13. Right, but that's addressing "heroquesting" rather than the "high level" observation. It'd be over-egging things to say that one was necessarily higher- or lower-level than the other, but if you're looking to run an extremely powerful "I'm working on having my own personal DP counter" character in RQ, or conversely if you're looking to really get over a sense of "I might be rubblerunner kibble in an instant if this combat goes wrong for me" in HQ, the game system does much less of the heavy lifting for you, and you're going to have to do significant work to convey that successfully. Which isn't to say that might not be worthwhile, depending on you and your group's specific and general preferences, and what the game is trying to do exactly. Ah, them thar ramifications, now there's the rub... The tricky thing with HQs is that on the one hand, they may look like this, and then one has the tricky issue of reverse-engineering their metaphysical implications. And on the other, they might very clearly be seeking to follow a given myth, so the potential magical angle is pretty clear, but then the trick is for the quest to play out in a satisfactory or even manageable manner. Then there's all the other cases... and they're probably not actually separate cases at all, they're all more of a somewhat fuzzy continuum. So tack back to @soltakssand his work on heroquests (not specifically this book, also thinking of his website and what he's shared over a long time), there's quite a lot of descriptive complexity going on here, and he's done an excellent job of collecting that and joining the dots. Were he to come up with some Big New Idea out of whole cloth, or conversely to have neglected or pruned some of the different cases, no doubt he'd be getting it in the neck for that, too. A future Official System is more free to do that, though if I were to guess, it seems more likely they'll continue to nibble at the various edges to cover it progressively, rather than big-banging it.
  14. Very engaging video, thanks. And I vote for '12', of course. ๐Ÿ™‚
  15. DJ in these parts just mentioned the Irish for "solstice" being "An Grianstad", which he translated as... "sun stop". *checks nervously for new deities and marauding First Age Heroes* Which of course is essentially the etymology of the English(ish) word too, but it's not normally glossed in quite such an on-the-nose manner!
  16. I think there's a lot of logic to at least trial-ballooning an adventure or two in RQ, especially if they're written for that system and you have them to hand, and you're curious to see how both the system and the world go down with your group. Then you're mainly worrying about "cranking the handle" right, and not having to do adaptation as you go. Then afterwards you can review, especially if you get feedback that they'd much rather be playing GURPS (or 13th Age, or Fate, or...), as well as what aspects of the adventure plotline and the world agreed with them, and what didn't.
  17. Alex

    Land Events

    This is why you need to kill the Evil Emperor, any time you meet him on the road. Even clan- and tribal-level Orlanthi thanes and nobles are likely already riddled with Chaos, think how bad an entire empire would be!
  18. Alex

    Land Events

    My hot take on this is that one possible "fix", if you want to be slightly fiddlier in order to avoid what you describe, would be to treat it as a "50% base chance of nothing bad happening", then modify as suggested. Then treat a "special" on that roll as "something good happens", and a miss as "something bad does happen". Crits and fumbles I leave entirely to your discretion!
  19. Hoist by my own obscure-reference petard! Had to google what a shugilli is! (Other than Scots for a wee bit wobbly.) Funnily enough I was just watching the TV version of Catch-22. Even more captain-inflation than the 'proper' army, if such a thing can be imagined! ๐Ÿ™‚
  20. The more the merrier, IMO. If canon says the placement of a given group of Arkati is Wrong, then it's in good company that every other Arkati will say they're wrong about everything else anyway. And if there's anything better than Arkat coming back as a troll again, it'd be coming back as two trolls that loathe each other...
  21. Army captain, or real-money captain? ๐Ÿ™‚ (Sorry, but inter-service nonsense seemed especially on-brand for Traveller!)
  22. Which here it clearly is: the CA initiate themself. This is a very different case from CA simply deciding that She doesn't like some random person committing violence. I think by any reasonable definition the shaman is a living being, and their spirit is a part -- kinda the key part, really! -- of them. Of course, it depends on how you see the 'crit' working -- does the damage just spontaneously appear on the associated body, or is this caused by them suddenly fitting, or self-destructively sleepwalking, etc?
  23. i'm reminded of the old "break it to them gently" joke. "So some of you may have had ancestors killed by dragons, following people mystically meddling in their affairs..." "Yes, the Dragonkill!" "Maybe think a little more recently..."
  24. Also because IMO at that point, the whole 'consorting with dragons' thing would still be immensely room-splitting in itself. Even with upsides like "lots of Lunars and symps died" and "liberated the Kingdom", that's set against "oh god, more mysticism: frying pan, fire!", "this ended really really badly last time!" and "we have to explain the the Stormbullies all over again how it's not actually all a subtle form of chaos". Be a while until people start taking epithets like "Dragonfriend" as a point of pride, and not a snarl word.
  25. Well, like the old joke about asking a Kerryman for directions, it's always a problem not just of whether there's a place you could in theory get to, but how do you get there from where you are right now. And the Dara Happan baggage is veryvery evident. But what sort of empire would Lunar even be consistent with? Large Lunar community or polity, absolutely. But the sorts of things that make an empire an empire, seem fundamentally different from any consistent realization of The Lunar Way. Yaknow, lots of strict hierarchical organisation, tons of rulership rituals, etc.
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